EYEPLY: Baseball proof of concept — Mobile augmentation for entertainment and shopping venues

A. Hurwitz, Alistair Jeffs
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引用次数: 13

Abstract

EYEPLY, a marketing technologies enterprise, in conjunction with Pepperdine University (Malibu, California) and other partners, is developing a groundbreaking mobile platform that will create added value for marketers and consumers. By augmenting entertainment and shopping venues and their events, EYEPLY will generate compelling propositions for stadiums, amusement parks, concerts, conventions, fundraisers, superstores, shopping malls, and more. For its first offering, EYEPLY proudly introduces its baseball proof of concept: The only application with a multi-faceted revenue model that uses contemporary technologies, including the latest in smart phone-compatible augmented reality (MAR) and a patented point-based platform, to enhance in-stadium landscapes and the overall game day experience. The EYEPLY platform applies existing third-party data, introduces new social activities and marketing and promotions opportunities, and allows spectators to control access and interaction with what matters most to them. As spectators were once accustomed to bringing their binoculars to sporting events to get visually closer to the action, EYEPLY acts as a special lens to magnify and reveal objects and information invisible to the naked eye. Working from the location of the spectator, content displayed on-screen is relevant and personal to its user within a vast and populated stadium facility. In this paper, EYEPLY will outline how its baseball proof of concept, on contemporary mobile smart phones, magnifies and reveals data and engaging activities, in real-time, based on a spectator's physical gestures toward physical world people and objects, in a simple, accessible, and fun manner. The result is of profound value for captive audiences, as well as venue management and its partners, in stadium environments. Fundamentally, the proof of concept reflects an appreciation for live sporting events, and it is designed to seamlessly augment and elegantly enhance the live sporting experience rather than replace it. However, the EYEPLY platform is being designed to work with entertainment (not just sports- or one sport) and shopping venues, worldwide, with plans to be demonstrated and marketed at various events within these areas of focus in 2010.
EYEPLY:棒球概念证明-娱乐和购物场所的移动增强
EYEPLY是一家营销技术企业,与佩珀代因大学(加利福尼亚州马里布)和其他合作伙伴合作,正在开发一个开创性的移动平台,将为营销人员和消费者创造附加值。通过增加娱乐和购物场所及其活动,EYEPLY将为体育场馆、游乐园、音乐会、会议、筹款活动、超市、购物中心等带来引人注目的主张。EYEPLY的首个产品自豪地介绍了其棒球概念验证:这是唯一一款采用现代技术(包括最新的智能手机兼容增强现实(MAR)和专利的基于点的平台)的多方面收入模式的应用程序,可增强体育场景观和整体比赛日体验。EYEPLY平台应用现有的第三方数据,引入新的社交活动和营销推广机会,并允许观众控制对他们最重要的访问和互动。由于观众曾经习惯于带着双筒望远镜观看体育赛事,以便在视觉上更接近比赛,EYEPLY就像一个特殊的镜头,可以放大和显示肉眼看不见的物体和信息。从观众的位置出发,屏幕上显示的内容与广大人口密集的体育场设施中的用户相关且个性化。在本文中,EYEPLY将概述其棒球概念验证如何在当代移动智能手机上,以简单,可访问和有趣的方式,基于观众对物理世界人和物体的身体手势,实时放大和显示数据和参与活动。其结果对场馆环境中的忠实观众、场馆管理及其合作伙伴具有深远的价值。从根本上说,概念验证反映了对现场体育赛事的欣赏,它的设计目的是无缝地增强和优雅地增强现场体育体验,而不是取代它。然而,EYEPLY平台被设计用于娱乐(不仅仅是体育-或一项运动)和全球购物场所,并计划在2010年在这些重点领域的各种活动中进行演示和营销。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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