过程和(混合)现实:在混合现实环境中进行交互的过程哲学

T. Barker
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引用次数: 11

摘要

混合现实(MR)环境用于艺术服务,呈现出美学的根本转变。这些相对较新的艺术实验揭示了许多与主体和客体之间传统区别有关的问题。我试图通过观看先锋艺术家的作品来解决这些接受问题,这些艺术家包括杰弗里·肖、丹尼斯·德尔·法维罗、乌尔里克·加布里埃尔和艺术家团体爆炸理论。而不是在一个理解静态对象的心理主体的还原逻辑中观察相互作用——这是许多美学理论的情况——我试图将与MR环境的美学相遇定位为一个混合过程。本文运用怀特黑德的过程哲学,提出交互作用是两种条件的结合;机器的状态和我所说的“用户状态”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Process and (mixed) reality: A process philosophy for interaction in mixed reality environments
Mixed Reality (MR) environments deployed in the service of art present a radical shift in aesthetics. These relatively recent artistic experiments open up many questions relating to the traditional distinction between subjects and objects. I seek to grapple with these questions of reception by viewing works by pioneering artists such as Jeffrey Shaw, Dennis Del Favero, Ulrike Gabriel and the artist group Blast Theory. Rather than viewing interaction within the reductive logic of a psychologized subject that apprehends a static object — that is the case in so much aesthetic theory — I seek to position the aesthetic encounter with MR environments as a hybrid process. In this paper, by using A. N. Whitehead's process philosophy, I propose interaction as the coming together of two conditions; the condition of the machine and what I term the condition of 'userness'.
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