辐射中心:增强现实和以人为本的设计

Isabel Pedersen
{"title":"辐射中心:增强现实和以人为本的设计","authors":"Isabel Pedersen","doi":"10.1109/ISMAR-AMH.2009.5336735","DOIUrl":null,"url":null,"abstract":"People understand themselves as centers. Using a humanities approach, this paper proposes a conceptual model that promotes human-centricity for AR experiences. It uses David Burrows' phenomenology of sound and human thought as a reflective model. He argues that humans act according to a center-periphery scheme that is projected in three fields of action relating to body, mind, and the existential self. The paper suggests that AR inventors ought to consider how humans imagine their own centric position in the world when they design new applications and interfaces. The thesis for this short paper is that a humanities-based vision for AR could assist with overcoming the disjuncture between the real and the virtual at the early design stages and make human participants feel more integrated.","PeriodicalId":426111,"journal":{"name":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Radiating centers: Augmented reality and human-centric design\",\"authors\":\"Isabel Pedersen\",\"doi\":\"10.1109/ISMAR-AMH.2009.5336735\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"People understand themselves as centers. Using a humanities approach, this paper proposes a conceptual model that promotes human-centricity for AR experiences. It uses David Burrows' phenomenology of sound and human thought as a reflective model. He argues that humans act according to a center-periphery scheme that is projected in three fields of action relating to body, mind, and the existential self. The paper suggests that AR inventors ought to consider how humans imagine their own centric position in the world when they design new applications and interfaces. The thesis for this short paper is that a humanities-based vision for AR could assist with overcoming the disjuncture between the real and the virtual at the early design stages and make human participants feel more integrated.\",\"PeriodicalId\":426111,\"journal\":{\"name\":\"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-11-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR-AMH.2009.5336735\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-AMH.2009.5336735","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

摘要

人们把自己理解为中心。利用人文学科的方法,本文提出了一个促进以人为中心的AR体验的概念模型。它使用大卫·巴罗斯的声音现象学和人类思维作为一个反思模型。他认为,人类的行为是根据一个中心-外围计划,该计划投射在与身体、心灵和存在自我有关的三个行动领域。这篇论文建议,AR发明者在设计新的应用程序和界面时,应该考虑人类如何想象自己在世界上的中心位置。这篇短文的主题是,基于人文的AR愿景可以帮助克服现实与虚拟之间的脱节,在早期设计阶段,使人类参与者感到更加融合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Radiating centers: Augmented reality and human-centric design
People understand themselves as centers. Using a humanities approach, this paper proposes a conceptual model that promotes human-centricity for AR experiences. It uses David Burrows' phenomenology of sound and human thought as a reflective model. He argues that humans act according to a center-periphery scheme that is projected in three fields of action relating to body, mind, and the existential self. The paper suggests that AR inventors ought to consider how humans imagine their own centric position in the world when they design new applications and interfaces. The thesis for this short paper is that a humanities-based vision for AR could assist with overcoming the disjuncture between the real and the virtual at the early design stages and make human participants feel more integrated.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信