{"title":"TOWARDS A CONCEPT FOR A HIDDEN OBJECT GAME WITH DYNAMIC DIFFICULTY ADJUSTMENT","authors":"Daniel Atorf, Sergius Dyck, Jonas Steinbach","doi":"10.33965/celda2021_202108c040","DOIUrl":"https://doi.org/10.33965/celda2021_202108c040","url":null,"abstract":"This short paper elaborates on a work in progress concept for a hidden object game in the knowledge domain of remote sensing. Previous evaluations of the serious game Lost Earth 2307 revealed the need for shorter gameplay variants while still supporting the main learning objectives. It also affirmed the need to individually improve player immersion. To address this need, the short paper briefly depicts the method of the adaptivity cycle by Shute and Zapata and dynamic difficulty adjustment (DDA). The DDA is a popular method to adapt games and requires the finding of relevant difficulty levels and applying it in the game. The process of mapping and applying the difficulty in the game is called parametrization. This short paper shows a first concept of how to parameterize an adaptive game by a prototype implementation of an adaptive hidden object game. The short paper concludes with the results of a first informal test of the implementation and further steps.","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125008209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A REVIEW OF EDUCATIONAL RECOMMENDER SYSTEMS FOR TEACHERS","authors":"Mbarek Dhahri, Mohamed Koutheair Khribi","doi":"10.33965/celda2021_202108l016","DOIUrl":"https://doi.org/10.33965/celda2021_202108l016","url":null,"abstract":"Recommender Systems (RS) in e-learning has attracted several researchers aiming basically at scaffolding learners in locating relevant learning resources that meet their learning needs and profiles. Whereas a number of review studies have been carried out in the area of educational recommender systems, there is a limited information in the literature review in the specific domain of recommendation systems for teachers. The objective of this work is to summarize the current research efforts in the field of teacher-oriented recommender systems. By performing this systematic review, 32 papers were selected for further analysis. The obtained results show that educational portals and repositories are widely used as learning environments where recommendations occur. The finding of this review further show that personalized recommendations for teachers and teaching practices improvements are the main issues addressed by RS for teachers. Furthermore, the hybrid approach for recommendation and the evaluation by experiment are the most used, occurring in 43,75% of the selected reviewed papers. We are availing the key findings of this work to propose a teacher recommender system that provides teachers with the most relevant open educational resources (OER) retrieved from collections of resources aligned to the UNESCO ICT Competency Framework for Teachers (CFT).","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126382351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexander Salgo, G. O'Shea, Kim Hellemans, Jim Davies
{"title":"POSTSYNAPTIC SIMULATOR: AN OPEN-SOURCE VISUAL INTERACTIVE SIMULATION FOR TEACHING ACTION POTENTIALS","authors":"Alexander Salgo, G. O'Shea, Kim Hellemans, Jim Davies","doi":"10.33965/celda2021_202108l001","DOIUrl":"https://doi.org/10.33965/celda2021_202108l001","url":null,"abstract":"We introduce an open-source game-like educational software that teaches users about how action potentials work. The Postsynaptic Simulator requires users to demonstrate understanding of neural mechanisms to progress through levels, each of which teaches a different aspect of neuron activity.","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"305 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115525058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ly Lutter, Sabrina A. L. Frohn, Mishael Gabrielle Pizana Cruz, Tobias Thelen
{"title":"DEVELOPING AN ONLINE CURRICULUM FOR AN INTERNATIONAL AND INTER-DISCIPLINARY MASTER PROGRAMME. A CASE REPORT OF A DAAD FUNDED PROJECT IN GERMANY","authors":"Ly Lutter, Sabrina A. L. Frohn, Mishael Gabrielle Pizana Cruz, Tobias Thelen","doi":"10.33965/celda2021_202108c038","DOIUrl":"https://doi.org/10.33965/celda2021_202108c038","url":null,"abstract":"This paper describes the methodology of the ongoing efforts to design and integrate an online curriculum as an additional track to an existing, well-established interdisciplinary master programme for international students studying remotely and asynchronously with on-site students. We aspire to integrate online teaching and learning into in-person lectures so that both online and on-site students profit from the joint educational experience. During the initial orientation, we conducted a field-based investigation to define the problem, analysed the context, and assessed needs of the involved stakeholders. Prominent outputs of this phase were a literature review, a SWOT analysis of the target setting, a synopsis of stakeholder needs and wishes, and course goals. This enabled us to devise communication strategies with the stakeholders, define learning objectives, and course transformation plans to feed the design of new learning scenarios combining elements of online teaching and learning (OTL) with traditional on-site teaching. These integrate into communication tools that build on mixed student teams of online and on-site students working collaboratively.","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"387 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127328392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DESIGN OF AN EASY-TO-USE MOBILE AUGMENTED REALITY LEARNING SETTING BY MEANS OF A CONJECTURE MAP","authors":"Luca Moser","doi":"10.33965/celda2021_202108l002","DOIUrl":"https://doi.org/10.33965/celda2021_202108l002","url":null,"abstract":"Despite the positive effects of mobile augmented reality (MAR)-tools for learning, MAR-tools are not commonly used in classrooms. The scientific discourse identified a lack of concepts that guide the practical application of mobile augmented reality (MAR)-tools in education. Teachers often feel insecure when designing and applying digital learning settings and therefore need tools and concepts to support them. The present contribution outlines how to develop an easy-to-use mobile augmented reality learning setting (MARLS). Thus, a MARLS to foster artificial intelligence (AI)-literacy is developed and studied to explore what makes MARLS easy-to-use. AI-literacy serves as an exemplary topic. It appears to be suiting because MAR-technology is based on AI-systems and hence allows students to experience a positive form of human-AI-interaction first headedly. The educational design research is conducted by means of a conjecture map to enable the concurrent investigation of learning, teaching and its interdependence. Derived from the high-level conjectures, (I): AI-literacy is a set of competences, (II): a digital learning environment is crucial to foster it, (III): a good MARLS considers usability, user centeredness, conscious application, basic learning theories and cognitive load, the MARLS is developed. The MARLS and its conjecture map lay ground for the yet to follow measure and improvement of the learning design.","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"518 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123110541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"EXPLORING NUMBAS FORMATIVE FEEDBACK FOR TEACHING AND LEARNING MATHEMATICS: AN AFFORDANCE THEORY PERSPECTIVE","authors":"Said Hadjerrouit, Celestine Ifeanyi Nnagbo","doi":"10.33965/celda2021_202108l032","DOIUrl":"https://doi.org/10.33965/celda2021_202108l032","url":null,"abstract":"The purpose of this article is to explore students’ and teachers’ perceptions of affordances, and their actualization while interacting with the e-assessment system Numbas and its effect in terms of formative feedback delivery. The article uses affordance theory and a qualitative research design approach to analyze data using semi-structured interviews. Eight interviews were conducted with six students and two teachers. The results reveal the actualization of several affordances such as ease of use and navigation, variation in mathematical contents, congruence to textbook mathematics, support for pen and paper skills, learner autonomy and motivation to engage in mathematical problem-solving. Conclusions and future work based on comparative studies are drawn from the results to promote Numbas formative feedback for teaching and learning mathematics","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131027211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A COMPARATIVE ANALYSIS OF APPROACHES TO DESIGN AND CAPITALIZE DATA INDICATORS","authors":"Albane Gril, M. May, Valérie Renault, S. George","doi":"10.33965/celda2021_202108l010","DOIUrl":"https://doi.org/10.33965/celda2021_202108l010","url":null,"abstract":"In Technology Enhanced Learning field, learning analytics cover multiple research challenges, among which tracking data analysis and data indicator design and visualization. Part of our research effort is dedicated to changing their design process, in order to capitalize them. This would allow us to meet a need in cost savings of design workflow and to encourage the adoption by users throughout their implications in a simplified design process. A study of the state of the art has been made to explore various solutions which could be exploited in the capitalization of indicators on both levels, design and implementation. It sets a direction toward a user-centered approach, aiming at a better control of users over their observation needs and the use of their data.","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131160203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}