TOWARDS A CONCEPT FOR A HIDDEN OBJECT GAME WITH DYNAMIC DIFFICULTY ADJUSTMENT

Daniel Atorf, Sergius Dyck, Jonas Steinbach
{"title":"TOWARDS A CONCEPT FOR A HIDDEN OBJECT GAME WITH DYNAMIC DIFFICULTY ADJUSTMENT","authors":"Daniel Atorf, Sergius Dyck, Jonas Steinbach","doi":"10.33965/celda2021_202108c040","DOIUrl":null,"url":null,"abstract":"This short paper elaborates on a work in progress concept for a hidden object game in the knowledge domain of remote sensing. Previous evaluations of the serious game Lost Earth 2307 revealed the need for shorter gameplay variants while still supporting the main learning objectives. It also affirmed the need to individually improve player immersion. To address this need, the short paper briefly depicts the method of the adaptivity cycle by Shute and Zapata and dynamic difficulty adjustment (DDA). The DDA is a popular method to adapt games and requires the finding of relevant difficulty levels and applying it in the game. The process of mapping and applying the difficulty in the game is called parametrization. This short paper shows a first concept of how to parameterize an adaptive game by a prototype implementation of an adaptive hidden object game. The short paper concludes with the results of a first informal test of the implementation and further steps.","PeriodicalId":413698,"journal":{"name":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"18th International Conference Cognition and Exploratory Learning in Digital Age 2021","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33965/celda2021_202108c040","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This short paper elaborates on a work in progress concept for a hidden object game in the knowledge domain of remote sensing. Previous evaluations of the serious game Lost Earth 2307 revealed the need for shorter gameplay variants while still supporting the main learning objectives. It also affirmed the need to individually improve player immersion. To address this need, the short paper briefly depicts the method of the adaptivity cycle by Shute and Zapata and dynamic difficulty adjustment (DDA). The DDA is a popular method to adapt games and requires the finding of relevant difficulty levels and applying it in the game. The process of mapping and applying the difficulty in the game is called parametrization. This short paper shows a first concept of how to parameterize an adaptive game by a prototype implementation of an adaptive hidden object game. The short paper concludes with the results of a first informal test of the implementation and further steps.
一个具有动态难度调整的寻物游戏的概念
这篇短文详细阐述了一个正在进行中的遥感知识领域的隐藏对象游戏概念。之前对严肃游戏《失落的地球2307》的评估显示,在支持主要学习目标的同时,需要更短的游戏变体。它还肯定了提高玩家沉浸感的必要性。为了解决这一问题,本文简要介绍了Shute和Zapata的自适应循环方法和动态难度调整(DDA)方法。DDA是一种流行的调整游戏的方法,它要求找到相关的难度等级并将其应用于游戏中。在游戏中映射和应用难度的过程被称为参数化。这篇短文展示了如何通过自适应隐藏对象游戏的原型实现来参数化自适应游戏的第一个概念。这篇短文最后给出了实施的第一次非正式测试的结果和进一步的步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信