International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems最新文献

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Transmission of forearm motion by tangential deformation of the skin 通过皮肤的切向变形传递前臂运动
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160141
Y. Kuniyasu, Michi Sato, S. Fukushima, H. Kajimoto
{"title":"Transmission of forearm motion by tangential deformation of the skin","authors":"Y. Kuniyasu, Michi Sato, S. Fukushima, H. Kajimoto","doi":"10.1145/2160125.2160141","DOIUrl":"https://doi.org/10.1145/2160125.2160141","url":null,"abstract":"When teaching device handling skills such as those required in calligraphy, sports or surgery, it is important that appropriate arm motion is transmitted from the trainer to the trainee. In this study, we present a novel, wearable haptic device that produces arm motion using force sensation. The device produces skin deformation and a pseudo-force sensation that is similarly to the force produced when the arm is \"pulled\". The device generates skin deformation in four directions, and in this paper we have evaluated the device using a directions perception experiment.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116727164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 34
Human-centric panoramic imaging stitching 以人为中心的全景成像拼接
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160145
T. Ozawa, Kris Kitani, H. Koike
{"title":"Human-centric panoramic imaging stitching","authors":"T. Ozawa, Kris Kitani, H. Koike","doi":"10.1145/2160125.2160145","DOIUrl":"https://doi.org/10.1145/2160125.2160145","url":null,"abstract":"We introduce a novel image mosaicing algorithm to generate 360° landscape images while also taking into account the presence of people at the boundaries between stitched images. Current image mosaicing techniques tend to fail when there is extreme parallax caused by nearby objects or moving objects at the boundary between images. This parallax causes ghosting or unnatural discontinuities in the image. To address this problem, we present an image mosaicing algorithm that is robust to parallax and misalignment, and is also able to preserve the important human-centric content, specifically faces. In particular, we find an optimal path between the boundary of two images that preserves color continuity and peoples' faces in the scene. Preliminary results show promising results of preserving close-up faces with parallax while also being able to generate a perceptually plausible 360° panoramic image.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134211662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
An on-site programming environment for wearable computing 可穿戴式计算的现场编程环境
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160126
Shotaro Akiyama, T. Terada, M. Tsukamoto
{"title":"An on-site programming environment for wearable computing","authors":"Shotaro Akiyama, T. Terada, M. Tsukamoto","doi":"10.1145/2160125.2160126","DOIUrl":"https://doi.org/10.1145/2160125.2160126","url":null,"abstract":"In wearable computing environments, it is difficult for users to prepare applications that are used beforehand since there are various situations and places. Therefore, they want to define new services by themselves. In this study, we present a development framework and several tools for developing services in wearable computing environments. The framework consists of an event-driven rule processing engine and service implementation tools, which enable users to program services easily and quickly. The proposed system shows elements of event-driven rules as chips, and we can program services by selecting chips on graphical user interfaces. In addition, the proposed system has two functions considering programming features on wearable computing: genetic-algorithm-based programming and social-network-based programming.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127116569","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Can you feel it?: sharing heart beats with Augmento 你能感觉到吗?:与Augmento分享心跳
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160129
L. Duarte, T. Antunes, L. Carriço
{"title":"Can you feel it?: sharing heart beats with Augmento","authors":"L. Duarte, T. Antunes, L. Carriço","doi":"10.1145/2160125.2160129","DOIUrl":"https://doi.org/10.1145/2160125.2160129","url":null,"abstract":"This paper presents Augmento, a system which aims at providing individuals with an asynchronous approach of reinforcing the bonds with their relatives by sharing emotions when they are in the vicinity of places which hold special memories of their lives. Augmento capitalizes on existing technologies to accomplish its goal, ranging from the usage of location based services, to the retrieval of the individual's physiological signals to convey typically occluded information between individuals, more particularly in long-distance relationships. The paper presents the general vision for the system, its workflow, architecture, scenarios and early prototypes. We performed an early assessment of the system and, in particular, we were interested in obtaining valuable insight whether vibrotactile feedback would be suited to convey and mimic an individual's heartbeat rate value to other users. The results for this testing period are presented and discussed in the paper.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129002035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Crowd augmented wireless access 人群增强无线接入
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160150
C. B. Lafuente, J. Seigneur
{"title":"Crowd augmented wireless access","authors":"C. B. Lafuente, J. Seigneur","doi":"10.1145/2160125.2160150","DOIUrl":"https://doi.org/10.1145/2160125.2160150","url":null,"abstract":"Environments such as ski slopes are highly dynamic, as users are constantly moving at high speeds and in different directions, and also many users are not locals, thus having to roam in order to be able to connect through mobile data. These two previous reasons make connectivity through regular means to be difficult to attain. This demo paper presents the simulation and validation of a crowd augmented wireless access used in order to tackle this problem.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115079505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Augmentation of kinesthetic sensation by adding "rotary switch feeling" feedback 通过增加“旋转开关感觉”反馈增强动觉感觉
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160153
Yosuke Kurihara, Y. Kuniyasu, Taku Hachisu, Michi Sato, S. Fukushima, H. Kajimoto
{"title":"Augmentation of kinesthetic sensation by adding \"rotary switch feeling\" feedback","authors":"Yosuke Kurihara, Y. Kuniyasu, Taku Hachisu, Michi Sato, S. Fukushima, H. Kajimoto","doi":"10.1145/2160125.2160153","DOIUrl":"https://doi.org/10.1145/2160125.2160153","url":null,"abstract":"In sports, dancing and playing music, it is important to achieve correct body movement as it greatly affects performance. However, matching one's movement with ideal movement is fundamentally difficult, because we do not have a detailed perception of our own body movement. In this study, we propose to present \"rotary switch feeling\" feedback as a new haptic cue. A periodical ticking sensation, like that of a rotary switch, can be presented at each joint so that the user vividly perceives his/her movement. This paper presents a simple mechanical prototype that is attached to the elbow.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130128893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Investigating the use of brain-computer interaction to facilitate creativity 研究使用脑机互动来促进创造力
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160144
D. Todd, P. Mccullagh, M. Mulvenna, G. Lightbody
{"title":"Investigating the use of brain-computer interaction to facilitate creativity","authors":"D. Todd, P. Mccullagh, M. Mulvenna, G. Lightbody","doi":"10.1145/2160125.2160144","DOIUrl":"https://doi.org/10.1145/2160125.2160144","url":null,"abstract":"Brain Computer Interaction (BCI) has mainly been utilized for communication and control, but it may also find application as a channel for creative expression, as part of an entertainment package. In this paper we provide an initial investigation on how creativity can be supported and assessed. An art-based approach was adopted to investigate the effects of achieving simple drawing and painting. Subjects were asked to complete three tasks using an Steady State Visual Evoked Potential BCI; a drawing task called 'etch-a-sketch' (TASK 1) which relied entirely upon BCI control, and two painting tasks, the first (TASK 2) with a set goal and the second (TASK 3) with more potential for user expression. The tasks varied in the proportion of control to creativity required. Participants provided feedback on their perception of the control and creative aspects and their overall experience. The painting application (TASK 3) for which users perceived that they had more creativity was well accepted; 50% of the users preferred this mode of interaction. The experimental approach described allows for an initial assessment of the acceptance of BCI-mediated artistic expression.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129989022","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
EyeSound: single-modal mobile navigation using directionally annotated music eyeesound:使用方向注释音乐的单模态移动导航
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160147
Shingo Yamano, Takamitsu Hamajo, Shunsuke Takahashi, Keita Higuchi
{"title":"EyeSound: single-modal mobile navigation using directionally annotated music","authors":"Shingo Yamano, Takamitsu Hamajo, Shunsuke Takahashi, Keita Higuchi","doi":"10.1145/2160125.2160147","DOIUrl":"https://doi.org/10.1145/2160125.2160147","url":null,"abstract":"In this paper, we propose a mobile navigation system that uses only auditory information, i.e., music, to guide the user. The sophistication of mobile devices has introduced the use of contextual information in mobile navigation, such as the location and the direction of motion of a pedestrian. Typically in such systems, a map on the screen of the mobile device is required to show the current position and the destination. However, this restricts the movements of the pedestrian, because users must hold the device to observe the screen. We have, therefore, implemented a mobile navigation system that guides the pedestrian in a non-restricting manner by adding direction information to music. By measuring the resolution of the direction that the user can perceive, the phase of the musical sound is changed to guide the pedestrian. Using this system, we have verified the effectiveness of the proposed mobile navigation system.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133536752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Presentation of directional information by sound field control 通过声场控制表示方向信息
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160157
Yutaka Takase, S. Hasegawa
{"title":"Presentation of directional information by sound field control","authors":"Yutaka Takase, S. Hasegawa","doi":"10.1145/2160125.2160157","DOIUrl":"https://doi.org/10.1145/2160125.2160157","url":null,"abstract":"We propose a novel method for presentation of directional information. The system presents an perception of presence of obstacles by controlling environment sound field. Visual map and voice prompts are practical method for directional information presentation and used in car navigation system. However they occupy sense of sight and hearing.\u0000 By contrast, our method can present directional information naturally without occupying sensory channels. Therefore, users can get benefits of directional information with enjoying surrounding environment.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117113147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Gesture keyboard with a machine learning requiring only one camera 带有机器学习功能的手势键盘只需要一个摄像头
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems Pub Date : 2012-03-08 DOI: 10.1145/2160125.2160154
Taichi Murase, Atsunori Moteki, Genta Suzuki, T. Nakai, N. Hara, Takahiro Matsuda
{"title":"Gesture keyboard with a machine learning requiring only one camera","authors":"Taichi Murase, Atsunori Moteki, Genta Suzuki, T. Nakai, N. Hara, Takahiro Matsuda","doi":"10.1145/2160125.2160154","DOIUrl":"https://doi.org/10.1145/2160125.2160154","url":null,"abstract":"In this paper, the authors propose a novel gesture-based virtual keyboard (Gesture Keyboard) that uses a standard QWERTY keyboard layout, and requires only one camera, and employs a machine learning technique. Gesture Keyboard tracks the user's fingers and recognizes finger motions to judge keys input in the horizontal direction. Real-Adaboost (Adaptive Boosting), a machine learning technique, uses HOG (Histograms of Oriented Gradients) features in an image of the user's hands to estimate keys in the depth direction. Each virtual key follows a corresponding finger, so it is possible to input characters at the user's preferred hand position even if the user displaces his hands while inputting data. Additionally, because Gesture Keyboard requires only one camera, keyboard-less devices can implement this system easily. We show the effectiveness of utilizing a machine learning technique for estimating depth.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"126 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114998753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
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