可穿戴式计算的现场编程环境

Shotaro Akiyama, T. Terada, M. Tsukamoto
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引用次数: 1

摘要

在可穿戴计算环境中,由于各种情况和场所,用户很难事先准备好要使用的应用程序。因此,他们希望自己定义新的服务。在这项研究中,我们提出了一个开发框架和几个工具,用于在可穿戴计算环境中开发服务。该框架由事件驱动的规则处理引擎和服务实现工具组成,使用户能够轻松快速地对服务进行编程。提出的系统将事件驱动规则的元素显示为芯片,我们可以通过在图形用户界面上选择芯片来编程服务。此外,考虑到可穿戴计算的编程特点,该系统具有两种功能:基于遗传算法的编程和基于社交网络的编程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An on-site programming environment for wearable computing
In wearable computing environments, it is difficult for users to prepare applications that are used beforehand since there are various situations and places. Therefore, they want to define new services by themselves. In this study, we present a development framework and several tools for developing services in wearable computing environments. The framework consists of an event-driven rule processing engine and service implementation tools, which enable users to program services easily and quickly. The proposed system shows elements of event-driven rules as chips, and we can program services by selecting chips on graphical user interfaces. In addition, the proposed system has two functions considering programming features on wearable computing: genetic-algorithm-based programming and social-network-based programming.
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