{"title":"可穿戴式计算的现场编程环境","authors":"Shotaro Akiyama, T. Terada, M. Tsukamoto","doi":"10.1145/2160125.2160126","DOIUrl":null,"url":null,"abstract":"In wearable computing environments, it is difficult for users to prepare applications that are used beforehand since there are various situations and places. Therefore, they want to define new services by themselves. In this study, we present a development framework and several tools for developing services in wearable computing environments. The framework consists of an event-driven rule processing engine and service implementation tools, which enable users to program services easily and quickly. The proposed system shows elements of event-driven rules as chips, and we can program services by selecting chips on graphical user interfaces. In addition, the proposed system has two functions considering programming features on wearable computing: genetic-algorithm-based programming and social-network-based programming.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An on-site programming environment for wearable computing\",\"authors\":\"Shotaro Akiyama, T. Terada, M. Tsukamoto\",\"doi\":\"10.1145/2160125.2160126\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In wearable computing environments, it is difficult for users to prepare applications that are used beforehand since there are various situations and places. Therefore, they want to define new services by themselves. In this study, we present a development framework and several tools for developing services in wearable computing environments. The framework consists of an event-driven rule processing engine and service implementation tools, which enable users to program services easily and quickly. The proposed system shows elements of event-driven rules as chips, and we can program services by selecting chips on graphical user interfaces. In addition, the proposed system has two functions considering programming features on wearable computing: genetic-algorithm-based programming and social-network-based programming.\",\"PeriodicalId\":407457,\"journal\":{\"name\":\"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems\",\"volume\":\"54 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2160125.2160126\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2160125.2160126","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An on-site programming environment for wearable computing
In wearable computing environments, it is difficult for users to prepare applications that are used beforehand since there are various situations and places. Therefore, they want to define new services by themselves. In this study, we present a development framework and several tools for developing services in wearable computing environments. The framework consists of an event-driven rule processing engine and service implementation tools, which enable users to program services easily and quickly. The proposed system shows elements of event-driven rules as chips, and we can program services by selecting chips on graphical user interfaces. In addition, the proposed system has two functions considering programming features on wearable computing: genetic-algorithm-based programming and social-network-based programming.