Junghyun Kim, Tomoko Hashida, Tomoko Ohtani, T. Naemura
{"title":"Effects of auditory feedback for augmenting the act of writing","authors":"Junghyun Kim, Tomoko Hashida, Tomoko Ohtani, T. Naemura","doi":"10.1145/2160125.2160138","DOIUrl":"https://doi.org/10.1145/2160125.2160138","url":null,"abstract":"In this paper, focusing on the writing sound when using an ordinary paper and pen, we explain how auditory feedback augments the act of writing. Specifically, we evaluated the effectiveness of the auditory feedback by comparing writing tasks, which involved tracing Chinese characters, Without Feedback (No), with Monaural Feedback (MF), and Stereo Feedback (SF). The results of this study showed that auditory feedback (MF and SF) of writing produced more written characters than Without Feedback (No) and had fewer negative impressions during the writing task.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130948463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ma petite chérie: what are you looking at?: a small telepresence system to support remote collaborative work for intimate communication","authors":"Kana Misawa, Yoshio Ishiguro, J. Rekimoto","doi":"10.1145/2160125.2160142","DOIUrl":"https://doi.org/10.1145/2160125.2160142","url":null,"abstract":"We present a telepresence system with a reduced scale face-shaped display for supporting intimate telecommunication. In our previous work, we have developed a real-size face shaped display that tracks and reproduces the remote user's head motion and face image. It can convey user's nonverbal information such as facial expression and gaze awareness. In this paper, we examine the value and effect of scale reduction of such face-shaped displays. We expect small size face displays retain the benefit of real-size talking-head type telecommunication systems, and also provide more intimate impression. It is easier to transport or put on a desk, and it can be worn on the shoulder of the local participants so that people bring it like a small buddy. However, it is not clear how such reduced-size face screen might change the quality of nonverbal communication. We thus conducted an experiment using a 1/14 scale face display, and found critical nonverbal information, such as gaze-direction, is still correctly transmitted even when face size is reduced.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133714691","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A study to understand lead-lag performance of subject vs rehabilitation system","authors":"R. Chemuturi, F. Amirabdollahian, K. Dautenhahn","doi":"10.1145/2160125.2160128","DOIUrl":"https://doi.org/10.1145/2160125.2160128","url":null,"abstract":"Robotic assistance in stroke rehabilitation is rapidly advancing based on the recent developments in robotics, haptic interfaces and virtual reality. GENTLE/S is a rehabilitation system that utilized haptic and virtual reality technologies to deliver challenging and meaningful therapies to upper limb impaired stroke subjects. The current research is working towards designing GENTLE/A system with a better adaptive human-robot interface, which allows for automatic tuning of the assistance and resistance based on provided input. This paper presents the results from a preliminary study conducted with three healthy subjects as part of this research. The aim of the investigation is to explore whether it is possible to identify if a robot or a person is leading the interaction by comparing the results from the actual performance of the subject with the minimum jerk model used to drive the robot. The final goal is to use these observations to probe various ways in which the contribution of robot can be established and the adaptability of the robot during the therapy can be enhanced.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128924312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuichiro Fujimoto, Goshiro Yamamoto, H. Kato, Jun Miyazaki
{"title":"Relation between location of information displayed by augmented reality and user's memorization","authors":"Yuichiro Fujimoto, Goshiro Yamamoto, H. Kato, Jun Miyazaki","doi":"10.1145/2160125.2160132","DOIUrl":"https://doi.org/10.1145/2160125.2160132","url":null,"abstract":"This study aims to investigate the effectiveness of Augmented Reality (AR) on user's memory skills when it is used as an information display method. By definition, AR is a technology which displays virtual images on the real world. These computer generated images naturally contain location information on the real world. It is also known that humans can easily memorize and remember information if this information is retained along with some locations on the real world. Thus, we hypothesize that displaying annotations by using AR may have better effects on the user's memory skill, if they are associated with the location of the target object on the real world rather than when connected with an unrelated location. A user study was conducted with 30 participants in order to verify our hypothesis. As a result, a significant difference was found between the situation when information was associated with the location of the target object on the real world and when it was connected with an unrelated location. In this paper, we present the test results and explain the verification based on the results.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127909743","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Stereo camera based wearable reading device","authors":"Roman Guilbourd, N. Yogev, R. Rojas","doi":"10.1145/2160125.2160135","DOIUrl":"https://doi.org/10.1145/2160125.2160135","url":null,"abstract":"The ability to access textual information is crucial for visually impaired people in terms of achieving greater independence in their everyday life. Thus, there is a need for a mobile easy-to-use reading device, capable of dealing with the complexity of the outdoor environment. In this paper a wearable camera-based solution is presented, aiming at improving the performance of existing systems through the use of stereo vision. Specific aspects of the stereo matching problem in document images are discussed and an approach for its integration into the document processing procedure is introduced. We conclude with the presentation of experimental results from a prototype system, which demonstrate the practical benefits of the presented approach.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114701512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Facilitating a surprised feeling by artificial control of piloerection on the forearm","authors":"S. Fukushima, H. Kajimoto","doi":"10.1145/2160125.2160133","DOIUrl":"https://doi.org/10.1145/2160125.2160133","url":null,"abstract":"There have been many proposals that have added haptic stimulation to entertainment content such as music, games, and movies. These technologies enrich the quality of the experiences by improving the reality thereof. In contrast, we present a novel approach to enrich the quality of these experiences by facilitating the emotional feeling evoked by the content. In this paper, we focus on piloerection, which is a kind of involuntary emotional reaction. Our hypothesis is that not only is it an emotional \"reaction\", but it can also work as an emotional \"input\" that enhances the emotion itself. We have constructed a device that controls piloerection on the forearm through electrostatic force. Based on a psychophysical experiment, we confirm that the piloerection system enhances the feeling of surprise.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116317675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"User performance tweaking in videogames: a physiological perspective of player reactions","authors":"L. Duarte, L. Carriço","doi":"10.1145/2160125.2160130","DOIUrl":"https://doi.org/10.1145/2160125.2160130","url":null,"abstract":"The videogame industry has suffered significant modifications in the last years, broadening its horizons towards a more casual market. This market expansion not only brings new opportunities from an interaction point-of-view, but also new challenges with the inclusion of users who are not accustomed to these games. This paper presents part of an ongoing study which aims at providing a better understanding of player behavior both from an interactive and a physiological standpoint. The experiment addressed here assesses different gameplay mechanics influence not only a subset of the players' physiological signals, but also their performance and interactive behavior.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"207 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124650221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Naoya Koizumi, M. Sugimoto, Naohisa Nagaya, M. Inami, M. Furukawa
{"title":"Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal","authors":"Naoya Koizumi, M. Sugimoto, Naohisa Nagaya, M. Inami, M. Furukawa","doi":"10.1145/2160125.2160139","DOIUrl":"https://doi.org/10.1145/2160125.2160139","url":null,"abstract":"Stop Motion Goggle (SMG) expands visual perception by allowing users to perceive visual information selectively through a high speed shutter. In this system, the user can easily observe not only periodic rotational motion such as rotating fans or wheels, but also random motion like bouncing balls. In this research, we developed SMG and evaluated the effect of SMG on visual perception of high speed moving objects. Furthermore this paper describes users' behaviors under the expanded visual experience.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126686003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Kaleidoscopes for binocular rivalry","authors":"Yoichi Ochiai","doi":"10.1145/2160125.2160155","DOIUrl":"https://doi.org/10.1145/2160125.2160155","url":null,"abstract":"When you look into the two kaleidoscopes at the same time, a wonderful and strange scene is in sight. We developed the stereo electronic kaleidoscope with the high definition display. It shows the images as beautiful as classic kaleidoscopes can show.\u0000 We tested and selected the images which cause the binocular rivalry effect. This work makes the augmented kaleidoscopes which gives us wonderful feeling on the structure and functions of our brain.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129500632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The PhantomStation: towards funneling remote tactile feedback on interactive surfaces","authors":"H. Richter, Alina Hang, B. Blaha","doi":"10.1145/1959826.1959831","DOIUrl":"https://doi.org/10.1145/1959826.1959831","url":null,"abstract":"We present the PhantomStation, a novel interface that communicates tactile feedback to remote parts of the user's body. Thus, touch input on interactive surfaces can be augmented with synchronous tactile sensations. With the objective to reduce the number of tactile actuators on the user's body, we use the psychophysical Phantom Sensation (PhS) [1]. This illusion occurs when two or more tactile stimuli are presented simultaneously to the skin. The location of the pseudo-tactile sensation can be changed by modulating intensity or interstimulus time interval. We compare three different actuator technologies to recreate the PhS. Furthermore, we discuss how remote tactile of this kind can improve interaction accuracy. We present our prototype and propose scenarios in conjunction with interactive surfaces.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123064835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}