Hyperrhiz: New Media Cultures最新文献

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BLERD: The Exploration of Blackness in gaming spaces, practice of fan-interpretations, and creation of counterpublics BLERD:游戏空间中的黑人探索,粉丝解释的实践,以及反公众的创造
Hyperrhiz: New Media Cultures Pub Date : 2022-12-31 DOI: 10.20415/hyp/025.e02
Diamond E.B. Porter
{"title":"BLERD: The Exploration of Blackness in gaming spaces, practice of fan-interpretations, and creation of counterpublics","authors":"Diamond E.B. Porter","doi":"10.20415/hyp/025.e02","DOIUrl":"https://doi.org/10.20415/hyp/025.e02","url":null,"abstract":"The politics of visibility is determined and impacted by existing physical and digital environments. In recent years, the focal point of game studies has shifted to the culture and impact that games have on everyday life in and out of virtual spaces, one of these spaces being fanfiction communities. Gaming spaces and counterpublics have historically been sites for critical intervention and play. Fanfiction is a unique landscape that culturally exists at the intersection of pop culture, politics of space and play. Black fanfiction communities and counter publics are an important source for understanding Black discourse in academia. As such it is important to consider how fanfiction communities add to existing narratives and create a collaborative individual experience. Fanfiction is an art form that centers Black cultural production. Drawing on the works such as of Mary Flanagan in Critical Play, Intersectional Tech by Kishonna Gray, and Black fanfiction authors, I argue that Fanfiction provides grounds for understanding and integrating Black discourse surrounding fandom and video games within academia. Including these interpretations of game media complicates the players understanding and interaction with the game as a technological artifact.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"168 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127377788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Imago 成虫
Hyperrhiz: New Media Cultures Pub Date : 2022-12-31 DOI: 10.20415/hyp/025.g01
Rhian Parker
{"title":"Imago","authors":"Rhian Parker","doi":"10.20415/hyp/025.g01","DOIUrl":"https://doi.org/10.20415/hyp/025.g01","url":null,"abstract":"“Imago” is a poem birthed from a place of understanding surrender. More specifically; the poem is an empathetic effort to understand the choices of one’s parents from the position of an adult child. The collages work with the extended metaphor of “a fly in your glass of wine” while also presenting the ever-Southern aftermath of a drink left outside, right underneath the porch lights.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131061188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beyond the Lens: Black Professional Athletes on Race, Racism & the Realities of Breathing While Black 镜头之外:黑人职业运动员的种族,种族主义和黑人呼吸的现实
Hyperrhiz: New Media Cultures Pub Date : 2022-12-31 DOI: 10.20415/hyp/025.e03
Christina L. Myers
{"title":"Beyond the Lens: Black Professional Athletes on Race, Racism & the Realities of Breathing While Black","authors":"Christina L. Myers","doi":"10.20415/hyp/025.e03","DOIUrl":"https://doi.org/10.20415/hyp/025.e03","url":null,"abstract":"This study investigates how Black professional athletes articulate their lived experiences concerning race and racism in the United States through the online digital platform The Players’ Tribune. A qualitative content analysis of narratives (N=29) were analyzed. Results reveal themes of violence perpetuated by law enforcement, fear for the life of self and loved ones, identity, history of systemic racism, call for allyship, Black empowerment and unity.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"465 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117198663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Letter from the Editors 编辑的信
Hyperrhiz: New Media Cultures Pub Date : 2022-12-31 DOI: 10.20415/hyp/025.i01
K. Scrivens, A. Dial, Brittany Clark Young
{"title":"Letter from the Editors","authors":"K. Scrivens, A. Dial, Brittany Clark Young","doi":"10.20415/hyp/025.i01","DOIUrl":"https://doi.org/10.20415/hyp/025.i01","url":null,"abstract":"Blackness as a non-monolithic lived experience surrounds us at all times, permeating across institutions and platforms. Within this antiblack singularity where Black is rendered visible through violence and cruelty, Look @ Me Now: Black (In)Visibility across Institutions and Platforms seeks submissions highlighting Black joy, activism, exploration, and liberation as an unapologetic reclamation. Blackness does not and must not fit into Western technocultural modes of being and living. In lieu of challenges, across various spaces, platforms, and institutions perseverance and ingenuity have long served Black people as catalysts for agency and visibility. Shifting perspectives and bending realities, Blackness continues to leave its imprint within cultures, technologies, institutions, and platforms. Black (In)Visibility speaks to Black narratives and traditions as both demanding visibility and foretelling the benefits of an insular and protective interpretation of obscurity. Particularly, the invisibility of Blackness can be combated through non-oppressive systems and frameworks of knowing, doing, and being. What non-traditional frameworks and technologies do we use to make Blackness visible? How do choices of consumption and engagement confront and produce assumptions and frameworks for Blackness and establish alternative frameworks of vitality and joy? And finally, in what ways does visibility, invisibility, or hypervisibility affect the constitution and perception of Black personhood and everyday life? Our interpretation of (in)visibility encompasses the diversity of Black imaging and imagining and redaction and annotation. Moreover, our hope in this collection is to assemble a robust corpus that engages with Black (In)Visibility across various non-academic spaces and academic disciplines and perspectives.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"52 7-8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115011759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Remembering Pokémania: Memory, Cognitive Assemblages, and Augmented Reality
Hyperrhiz: New Media Cultures Pub Date : 2021-12-28 DOI: 10.20415/hyp/024.e05
Justin Grandinetti, Taylor Abrams-Rollinson
{"title":"Remembering Pokémania: Memory, Cognitive Assemblages, and Augmented Reality","authors":"Justin Grandinetti, Taylor Abrams-Rollinson","doi":"10.20415/hyp/024.e05","DOIUrl":"https://doi.org/10.20415/hyp/024.e05","url":null,"abstract":"Introduced in July 2016, Pokémon GO is widely considered the killer app for contemporary augmented reality. Popular attention to the game has waned in recent years, but Pokémon GO remains enormously successful in terms of both player base and revenue generation. Whether individuals experienced the game for a short time or remain dedicated hardcore players, Pokémon GO exists as memories of time and place, imbuing familiar sites and routes with new meaning and temporal connection. Attending to these complex interrelationships of place, space, mobility, humans, technologies, infrastructures, environments, and memory, we situate Pokémon GO as what Hayles (2016) calls a cognitive assemblage—sociotechnical systems of interconnectivity in which cognition is an exteriorized process occurring across multiple levels, sites, and boundaries. In turn, we conceptualize cognition (and specifically memory) not as confined within a delimited hominid body, but instead operating through contextual relations, at multiple sites, and in a constant state of becoming. By reflecting on our own experiences as part of the distributed memory of Pokémon GO, we situate memory as momentary convergence of signals made possible by infrastructures, inscribed on servers and silicon, and made part of algorithmic suggestion and learning AI. Additionally, our own memories and experiences serve to highlight the experiential complexity of cognitive assemblages in relation to structures of feeling, as well as new temporal and spatial relations.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124870288","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Potential Ideas and Other Things that Live in Your Gut 潜在的想法和其他生活在你内脏里的东西
Hyperrhiz: New Media Cultures Pub Date : 2021-12-28 DOI: 10.20415/hyp/024.g01
Alex Saum
{"title":"Potential Ideas and Other Things that Live in Your Gut","authors":"Alex Saum","doi":"10.20415/hyp/024.g01","DOIUrl":"https://doi.org/10.20415/hyp/024.g01","url":null,"abstract":"Potential Ideas and Other Things that Live in Your Gut is a survey poem built around a standard “product concept testing” structure, designed and distributed on Qualtrics software. It captures real-time feedback on a selection of eleven new poetic concepts by evaluating readers’ emotional and aesthetic response to a set of surprising biological facts about bacteria and human development.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125611697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Matthew K. Gold and Lauren Klein, Eds., Debates in the Digital Humanities 2019 Matthew K. Gold和Lauren Klein,编辑。2019年数字人文辩论
Hyperrhiz: New Media Cultures Pub Date : 2021-12-28 DOI: 10.20415/hyp/024.r01
Malaka Friedman
{"title":"Matthew K. Gold and Lauren Klein, Eds., Debates in the Digital Humanities 2019","authors":"Malaka Friedman","doi":"10.20415/hyp/024.r01","DOIUrl":"https://doi.org/10.20415/hyp/024.r01","url":null,"abstract":"A review of Matthew K. Gold and Lauren Klein, Eds., Debates in the Digital Humanities 2019. Minneapolis: University of Minnesota Press, 2019. 472pp.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115698043","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Talking Trash: The Rhetoric of Waste Bins 谈论垃圾:垃圾箱的修辞
Hyperrhiz: New Media Cultures Pub Date : 2021-12-28 DOI: 10.20415/hyp/024.e06
Cynthia Rosenfeld
{"title":"Talking Trash: The Rhetoric of Waste Bins","authors":"Cynthia Rosenfeld","doi":"10.20415/hyp/024.e06","DOIUrl":"https://doi.org/10.20415/hyp/024.e06","url":null,"abstract":"There is no mythical “land of away.” We have a trash problem, and plastic is a major contributor. In 2015, we generated 34.5 million tons of municipal solid plastic waste (EPA, “National Overview”), and it is only a part of our waste. Ironically, plastic containers, from household cans to plastic liners to the large green curbside bins, held that solid waste at one time—and were soon to be their own contribution to the 3.4 million tons. The banality, opacity, and capacity of our waste bins facilitate consumer culture. Reflective design, however, can help us query our trash practices by defamiliarizing the trashcan through making its attributes and properties visible and explorable. “Talking Trash” is an act of reflective design in which I wove a waste bin from the environmental articles of various magazines. Next, I set up a Twitter account, @Talking_Trash_, to tweet about items I was placing in the bin. Then, I considered the pedagogical value of Talking Trash and similar reflective design projects in environment humanities classes. Ultimately, I argue that our trashcans engage in a rhetoric of the everyday that encourages consumer practice and waste-world-making. Talking Trash provides insight into the public and private natures of waste, the revealing and concealing our bins promote, and the affordances of materiality present in our waste bins. Talking Trash is an intervention of hope.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126090699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Biometric Poetics: The Case of Eververse 生物计量诗学:永恒的例子
Hyperrhiz: New Media Cultures Pub Date : 2021-12-28 DOI: 10.20415/hyp/024.e04
J. Tonra, David Kelly
{"title":"Biometric Poetics: The Case of Eververse","authors":"J. Tonra, David Kelly","doi":"10.20415/hyp/024.e04","DOIUrl":"https://doi.org/10.20415/hyp/024.e04","url":null,"abstract":"Eververse was a yearlong conceptual poetry project which used a poet’s biometric data as the basis for generating verse. This article describes the project’s conceptual contributions to the field of electronic literature and its technical development. Eververse operated by collecting biometric data from the poet with a commercial fitness tracking device; this data was sent to a custom-built poetry generator which deployed a number of processes from the domains of Natural Language Generation and Sentiment Analysis to generate poetry; the form and content of this poetry was designed to vary according to specific changes in the biometric data, resulting in a poetry that conspicuously correlated with the poet’s daily activities; this poetry was published in real-time on the project website and the full poem and associated data have now been archived. In addition to providing details on the technical implementation of Eververse, this article includes discussion that situates the work within the tradition of electronic literature and analyses its unique inscription of biometric data. The article examines that feature in the contemporary context of the quantified self, but also in its engagement with historic poetic theories of composition, creativity, and the textualisation of the body.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"536 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114652050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Environmental Concerns in Virtual Worlds: Interactive Experience of Ephemeral Life Beyond Borders 虚拟世界中的环境问题:超越国界的短暂生命的互动体验
Hyperrhiz: New Media Cultures Pub Date : 2021-12-28 DOI: 10.20415/hyp/024.e03
C. Simsek
{"title":"Environmental Concerns in Virtual Worlds: Interactive Experience of Ephemeral Life Beyond Borders","authors":"C. Simsek","doi":"10.20415/hyp/024.e03","DOIUrl":"https://doi.org/10.20415/hyp/024.e03","url":null,"abstract":"The Flutter of Butterflies Beyond Borders (2016) is an interactive digital installation by an interdisciplinary art collective teamLab based in Japan. The title of the artwork urges critical questions and implications such as, are the butterflies or the participants beyond the borders of digital technologies in this work? How and why are these borders shaped? If we consider the digital butterflies as the substitute for nature, who has control over nature beyond borders, digital technology, or human? The work situates the human body not only as a part of its natural environment but also as the dominant factor for shaping nature's future as well as the work's. Participants become gradually more aware of their behaviors that impact the continuity and well-being of the natural environment through the experience of intimate interaction with the artwork, particularly with their physical touch. By building a digitized nature installation, the artists create an experience not to prioritize the illusory sense of visuality but to increase and manipulate social awareness of the natural environment. This media artwork presents an exceptional and timely experience with its comments on the contemporary ecological turn through the entanglement of humans, nature, and technology.","PeriodicalId":404888,"journal":{"name":"Hyperrhiz: New Media Cultures","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124274776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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