sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107550
E. Aarts
{"title":"Ambient intelligence: visualising the future","authors":"E. Aarts","doi":"10.1145/1107548.1107550","DOIUrl":"https://doi.org/10.1145/1107548.1107550","url":null,"abstract":"Ambient Intelligence systems are aimed at making user-system interaction and content consumption a truly positive experience. The endless search for nifty information visualisation mechanism to squeeze yet one more piece of information onto a visual display is surpassed by the challenge to embed interactive displays into our environments that bring true user experience. Examples of experiences supported by immersiveness, social intelligence and freedom have been investigated in the Philips HomeLab. HomeLab offers an unique scientific environment for evaluating the feasibility and usability of technologies that are used in the realisation of Ambient Intelligent scenarios. Equipped with an extensive observation infrastructure of 34 cameras and microphones, the HomeLab has enabled behavioural researchers to study the effect of innovative technologies on the user's acceptance for Ambient Intelligence. In the presentation we discuss recent developments resulting from our work in HomeLab with an emphasis on the relation between (information) visualization and experiences.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130379487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107565
Hughes Metras
{"title":"RFID tags for ambient intelligence: present solutions and future challenges","authors":"Hughes Metras","doi":"10.1145/1107548.1107565","DOIUrl":"https://doi.org/10.1145/1107548.1107565","url":null,"abstract":"The present paper aims at delivering a broad overview of current state of the art technologies in the field of RFID including standardization issues. On that basis the potential use of RFID in ambient intelligence (AmI) scenarios will be discussed highlighting the two main visions and paradigms that are proposed in the field: one concentrates all the information on centralized or distributed data servers that are accessed through web services pointed by the URL addresses stored in the tags read by the user; the other is built on the use of tags or sensors as a media to gather information in the close environment of the user in order to enrich its experience. Finally, we will have a look at the various tag functionalities and performances that need improvements to meet AmI requirements and we will discuss the associated research and technology development challenges.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"700 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126797760","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107610
S. Raidt, G. Bailly, F. Elisei
{"title":"Basic components of a face-to-face interaction with a conversational agent: mutual attention and deixis","authors":"S. Raidt, G. Bailly, F. Elisei","doi":"10.1145/1107548.1107610","DOIUrl":"https://doi.org/10.1145/1107548.1107610","url":null,"abstract":"We present a series of experiments that involve a face-to-face interaction between an embodied conversational agent (ECA) and a human interlocutor. The main challenge is to provide the interlocutor with implicit and explicit signs of mutual interest and attention and of the awareness of environmental conditions in which the interaction takes place. A video realistic talking head with independent head and eye movements was used as a talking agent interacting with a user during a simple card game offering different levels of help and guidance. We analyzed the user performance and how the quality of assistance given by the embodied conversational agent was perceived. The experiment showed that users can profit from its presence and its facial deictic cues.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128340986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107573
Jean-Christophe Baillie
{"title":"Universal programming interfaces for robotic devices","authors":"Jean-Christophe Baillie","doi":"10.1145/1107548.1107573","DOIUrl":"https://doi.org/10.1145/1107548.1107573","url":null,"abstract":"Robotic devices, whether service robots designed to help people or entertainment robots, are more and more widespread, and their number is increasing. All these robots currently have a different programming interface, more or less complex and more or less powerful. The situation is reminding of the 80's and the personal computer revolution: many vendors, models and as many programming languages and interfaces. We have developed URBI, a Universal Robotic Body Interface in an attempt to address this issue and provide a standard and simple way to control robots, while still providing powerful high-level capabilities expected from a modern programming language. To achieve this, URBI is based on a client/server architecture where the server is running on the robot and accessed by the client, typically via TCP/IP. The client can be any system, thus giving a great deal of flexibility. The URBI language is a high level scripted interface language used by the client and capable of controlling the joints of the robot or accessing its sensors, camera, speakers or any accessible part of the machine, We present in this article a short introduction to URBI and show application examples with Aibo. We finally explore how URBI could impact the development of everyday robotics and facilitate the interaction between robots, computers and smart objects in general.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130915481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107618
Y. Ammar, Aurélien Buhrig, M. Marzencki, B. Charlot, S. Basrour, K. Matou, M. Renaudin
{"title":"Wireless sensor network node with asynchronous architecture and vibration harvesting micro power generator","authors":"Y. Ammar, Aurélien Buhrig, M. Marzencki, B. Charlot, S. Basrour, K. Matou, M. Renaudin","doi":"10.1145/1107548.1107618","DOIUrl":"https://doi.org/10.1145/1107548.1107618","url":null,"abstract":"This paper presents recent advances in the development of a microsystem designed to be part of a wireless sensor network. This microsystem is developed with two particular technologies: asynchronous circuits and ambient energy harvesting power generator. Asynchronous technologies offer several advantages allowing a global decrease in the power consumption of the node. In addition, the presence of an ambient energy scavenger allows the system to power itself, thus reducing maintenance and increasing the lifetime of the node.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115100673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107598
I. Satoh
{"title":"A location model for ambient intelligence","authors":"I. Satoh","doi":"10.1145/1107548.1107598","DOIUrl":"https://doi.org/10.1145/1107548.1107598","url":null,"abstract":"We present a world model for location-aware and user-aware services in ubiquitous computing environments. It can be dynamically organized like a tree based on geographical containment, such as in that a user-room-floor-building hierarchy and each node in the tree can be constructed as an executable software component. The model is unique to existing approaches because it enables location-aware services to be managed without databases, can be managed by multiple computers, and provides a unified view of the locations of not only physical entities and spaces, including users and objects, but also computing devices and services. A prototype implementation of this approach was constructed on a Java-based mobile agent system. This paper presents the rationale, design, implementation, and applications of the prototype system.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128395634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107569
F. Kaplan
{"title":"Everyday robotics: new visions, new challenges","authors":"F. Kaplan","doi":"10.1145/1107548.1107569","DOIUrl":"https://doi.org/10.1145/1107548.1107569","url":null,"abstract":"The field of everyday robotics is concerned with inventing new forms of robotic objects for everyday use. These range from service robot companion meant to enhance and extend the individuals own ability to perform crucial tasks to entertainment devices designed to be interesting for their own sake.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124750275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107582
F. Forest, Leena Arhippainen
{"title":"Social acceptance of proactive mobile services: observing and anticipating cultural aspects by a sociology of user experience method","authors":"F. Forest, Leena Arhippainen","doi":"10.1145/1107548.1107582","DOIUrl":"https://doi.org/10.1145/1107548.1107582","url":null,"abstract":"This paper describes the method of a sociological inquiry achieved in France and Finland within the ADAMOS project. The goals of this inquiry are to understand the social factors of the acceptability for proactive mobile services and identify the cultural differences between French and Finnish users. A prospective vision of the proactive mobile services has been conceptualized and depicted in a demonstrative film. It was shown to French and Finnish people selected according to their user profiles in relation to their ICT usage: the way they conceive of ICT's in their daily lives. Individual reactions and group dynamics have been filmed and sociologically analyzed. They reveal slight differences between French and Finnish reception of the exposed concept. It suggests how the social acceptability of high-tech services could depend on archaic aspects of the user's culture.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127571068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107607
S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen
{"title":"Trove: a physical game running on an ad-hoc wireless sensor network","authors":"S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen","doi":"10.1145/1107548.1107607","DOIUrl":"https://doi.org/10.1145/1107548.1107607","url":null,"abstract":"This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132494619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
sOc-EUSAI '05Pub Date : 2005-10-12DOI: 10.1145/1107548.1107601
Ali Asghar Nazari Shirehjini
{"title":"A generic UPnP architecture for ambient intelligence meeting rooms and a control point allowing for integrated 2D and 3D interaction","authors":"Ali Asghar Nazari Shirehjini","doi":"10.1145/1107548.1107601","DOIUrl":"https://doi.org/10.1145/1107548.1107601","url":null,"abstract":"In this paper we present a generic UPnP Presentation Architecture for AmI meeting rooms. It allows the development of applications based on standardized access mechanisms. This architecture introduces besides standard lighting devices also a UPnP design for complex projection settings, analog audio-video devices, shutter blinds and media repositories. Using this architecture, AmI developers benefit form UPnP device discovery as well as standardized access to devices and media repositories. This allows the development of interaction solutions working in various AmI environments that may be composed by different device infrastructures. Based on this architecture, we present the PECo system, a novel Control Point which provides integrated and intuitive access to the user's surrounding and media repositories [1] allowing to control and manage intelligent environments. PECo uses an automatically created 3D visualization of the environment. Entering a room, PECo discovers the infrastructure and available devices and builds the integrated user interface. The 3D visualization creates a logical link between physical devices and their virtual representation on the user's PDA. By doing so, the user can easily identify a device within his environment based on its position, orientation and form. There he can access the identified devices through the 3D interface and manipulate them directly within the scene. For example he can click on a 3D object to turn on a light. The 3D interface allows the user to access the infrastructure without demanding knowledge about specific device names, IP-numbers, URLs etc.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128726277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}