Trove:运行在自组织无线传感器网络上的物理游戏

S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen
{"title":"Trove:运行在自组织无线传感器网络上的物理游戏","authors":"S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen","doi":"10.1145/1107548.1107607","DOIUrl":null,"url":null,"abstract":"This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Trove: a physical game running on an ad-hoc wireless sensor network\",\"authors\":\"S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen\",\"doi\":\"10.1145/1107548.1107607\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.\",\"PeriodicalId\":391548,\"journal\":{\"name\":\"sOc-EUSAI '05\",\"volume\":\"79 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"sOc-EUSAI '05\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1107548.1107607\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"sOc-EUSAI '05","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1107548.1107607","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

摘要

本文介绍了在无线传感器网络(WSN)上实现的物理游戏“Trove”。从架构上讲,WSN是一个分散的系统,具有本地节点处理和信息提取、节点间协作行为和本地决策能力。从玩家的角度来看,《Trove》是一款多人、实时、体力游戏。介绍了《Trove》以用户为中心的叙述、配置和玩法,以及它的设计和实现。在考文垂大学,Trove将被用作本科生和研究生模块的教学辅助工具,这些模块包含了普惠计算和传感器网络的概念;以及向公众传播研究成果。虽然通过其使用具有教育意义,但从技术角度来看,这里提出的工作涉及物理WSN设计,实现和部署的非常具体的细节,并为在该领域内进一步验证概念实验奠定了良好的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trove: a physical game running on an ad-hoc wireless sensor network
This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信