Trove: a physical game running on an ad-hoc wireless sensor network

S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen
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引用次数: 12

Abstract

This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.
Trove:运行在自组织无线传感器网络上的物理游戏
本文介绍了在无线传感器网络(WSN)上实现的物理游戏“Trove”。从架构上讲,WSN是一个分散的系统,具有本地节点处理和信息提取、节点间协作行为和本地决策能力。从玩家的角度来看,《Trove》是一款多人、实时、体力游戏。介绍了《Trove》以用户为中心的叙述、配置和玩法,以及它的设计和实现。在考文垂大学,Trove将被用作本科生和研究生模块的教学辅助工具,这些模块包含了普惠计算和传感器网络的概念;以及向公众传播研究成果。虽然通过其使用具有教育意义,但从技术角度来看,这里提出的工作涉及物理WSN设计,实现和部署的非常具体的细节,并为在该领域内进一步验证概念实验奠定了良好的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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