S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen
{"title":"Trove: a physical game running on an ad-hoc wireless sensor network","authors":"S. Mount, E. Gaura, R. Newman, A. Beresford, S. Dolan, M. Allen","doi":"10.1145/1107548.1107607","DOIUrl":null,"url":null,"abstract":"This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.","PeriodicalId":391548,"journal":{"name":"sOc-EUSAI '05","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"sOc-EUSAI '05","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1107548.1107607","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
This paper describes Trove, a physical game implemented on a wireless sensor network (WSN). Architecturally, the WSN is a decentralized system, exhibiting local node processing and information extraction, collaborative inter-node behaviour and local decision making capabilities. From the perspective of the players, Trove is a multi-player, real time, physical game. The user-centered narrative, configuration and game play of Trove ate presented as well as its design and implementation.Trove will be used at Coventry University as a pedagogical aid in under- and postgraduate modules which incorporate concepts from pervasive computing and sensor networks; and also for the dissemination of research work to members of the public. Although educational through its use, the work presented here concerns, from a technical viewpoint, the very specifics of physical WSN design, implementation and deployment and forms a good basis for further proof of concept experimentation within the domain.