Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems最新文献

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Troubling Innovation: Craft and Computing Across Boundaries 令人不安的创新:跨越边界的工艺和计算
I. Posch, Özge Subaşı, D. Rosner, Raune Frankjaer, Amit Zoran, Tania Pérez-Bustos
{"title":"Troubling Innovation: Craft and Computing Across Boundaries","authors":"I. Posch, Özge Subaşı, D. Rosner, Raune Frankjaer, Amit Zoran, Tania Pérez-Bustos","doi":"10.1145/3290607.3299010","DOIUrl":"https://doi.org/10.1145/3290607.3299010","url":null,"abstract":"Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as technological and innovative. However, despite this promise, few organisational resources have successfully drawn together the disparate threads of scholarship and practice attending to HCI craft. In this workshop, we propose to gather a globally distributed group of craft contributors whose work reflects crucial but under-valued HCI positions, practices, and pedagogies, Through historically and politically engaged work, we seek to build community across boundaries and meaningfully broaden what constitutes innovation in HCI to date.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128290977","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Designing for the Self: Enabling People to Design Behavioral Interventions 为自我设计:使人们能够设计行为干预
Elena Agapie
{"title":"Designing for the Self: Enabling People to Design Behavioral Interventions","authors":"Elena Agapie","doi":"10.1145/3290607.3299080","DOIUrl":"https://doi.org/10.1145/3290607.3299080","url":null,"abstract":"I investigate how individuals can employ human centered design techniques to adopt positive behaviors in their everyday life. I have designed and built a tool that supports individuals in planning physical activity using design processes such as understanding other people's behavioral needs, ideating behavioral interventions and prototyping behavioral solutions using evidence-based techniques. In my dissertation I will demonstrate how tools can support iterative behavioral design by evaluating behavioral solutions, drawing insights from testing, and making iterations to a behavioral solution. This work will result in new tools and design methods that enable people to adapt evidence-based techniques in a way that fits with their everyday needs.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128291974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Using a Game to Explore Notions of Responsibility for Cyber Security in Organisations 利用游戏探讨组织的网络安全责任概念
Dorota Filipczuk, C. Mason, Stephen Snow
{"title":"Using a Game to Explore Notions of Responsibility for Cyber Security in Organisations","authors":"Dorota Filipczuk, C. Mason, Stephen Snow","doi":"10.1145/3290607.3312846","DOIUrl":"https://doi.org/10.1145/3290607.3312846","url":null,"abstract":"Improving the cyber literacy of employees reduces a company's risk of cyber security breach. Game-based methods are found to be more effective in teaching users how to avoid fraudulent phishing links than traditional learning material such as videos and text. This paper reports on the development of a mobile app designed to improve cyber literacy and provoke users' perceptions of who is responsible for cyber security in organisations. Based on a preliminary trial with 17 participants, we investigated users perceptions of a tongue-in-cheek, provocative cyber security awareness game where users' jobs depend on their aptitude for protecting their organisations' cyber security. Findings suggest that users accepted the high responsibility levelled upon them in the game and that ludic elements hold promise for engagement and increasing users' cyber awareness.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129733814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
DIY Community WiFi Networks: Insights on Participatory Design DIY社区WiFi网络:参与式设计的见解
M. Smyth, I. Helgason
{"title":"DIY Community WiFi Networks: Insights on Participatory Design","authors":"M. Smyth, I. Helgason","doi":"10.1145/3290607.3313073","DOIUrl":"https://doi.org/10.1145/3290607.3313073","url":null,"abstract":"This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European locations. The MAZI project explored potential uses of a \"Do-It-Yourself\" WiFi networking technology platform. Built using low-cost Raspberry Pi computer hardware and specially developed, open-source software, this toolkit has the potential to enable hyper-local applications and services to be developed and maintained within a host community for its own use. The nine insights are a distillation and articulation of the collective reflections of the project partners gained from their experiences of working in diverse settings with varied communities and stakeholders. In this paper, we discuss the reflective process, we present the insights to the CHI community in order to gain feedback, and we situate our findings within previous literature.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127336049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
DC 2 S 2 Dc 2 s 2
J. Oppenlaender, Maximilian Mackeprang, A. Khiat, M. Vukovic, J. Gonçalves, S. Hosio
{"title":"DC\u0000 2\u0000 S\u0000 2","authors":"J. Oppenlaender, Maximilian Mackeprang, A. Khiat, M. Vukovic, J. Gonçalves, S. Hosio","doi":"10.1145/3290607.3299027","DOIUrl":"https://doi.org/10.1145/3290607.3299027","url":null,"abstract":"Supporting creativity has been considered as one of the grand challenges of Human Computer Interaction. All creativity lies within humanity and crowdsourcing is a powerful approach for tapping into the collective insights of diverse crowds. Thus, crowdsourcing has great potential in supporting creativity. In this workshop, we brainstorm new crowdsourcing systems and concepts for supporting creativity, by bringing together researchers and industry professionals in a full-day workshop. The workshop consists of discussions of ideas contributed by the participants and hands-on brainstorming sessions in groups for ideating new crowd-powered systems that support creativity. We center the workshop around two themes: supporting the individual and facilitating creativity in groups.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127513866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Creating Positive Experiences with Digital Companions 与数字伙伴一起创造积极的体验
M. Burmester, Katharina M. Zeiner, Katharina Schippert, Axel Platz
{"title":"Creating Positive Experiences with Digital Companions","authors":"M. Burmester, Katharina M. Zeiner, Katharina Schippert, Axel Platz","doi":"10.1145/3290607.3312821","DOIUrl":"https://doi.org/10.1145/3290607.3312821","url":null,"abstract":"Over the last decade, advances in machine learning have multiplied the possibilities for applications of artificial intelligence. One of these applications are digital companions that assist their users in tasks and activities. In this study, we wanted to evaluate whether digital companions can be designed to create possibilities for positive experiences in work contexts and also be perceived as such using a Wizard-of-Oz prototype of a companion that supports workshop planning. We find that the work is perceived as more positive, more natural, and the content that is presented as more positive after the interaction with a companion that has been designed for positive experience compared to a neutral companion with the same functionality.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129109634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Designing for Preregistration: A User-Centered Perspective 预注册设计:以用户为中心的视角
Xiaoying Pu, Licheng Zhu, Matthew Kay, F. Conrad
{"title":"Designing for Preregistration: A User-Centered Perspective","authors":"Xiaoying Pu, Licheng Zhu, Matthew Kay, F. Conrad","doi":"10.1145/3290607.3312862","DOIUrl":"https://doi.org/10.1145/3290607.3312862","url":null,"abstract":"The replication crisis---a failure to replicate foundational studies---has sparked a conversation in psychology, HCI, and beyond about scientific reliability. To address the crisis, researchers increasingly adopt preregistration: the practice of documenting research plans before conducting a study. Done properly, preregistration should reduce bias from taking exploratory findings as confirmatory. It is crucial to treat preregistration, often an online form/template, as a user-centered design problem to ensure preregistration achieves its intended goal. To understand preregistration in practice, we conducted 14 semi-structured interviews with preregistration users (researchers) who ranged in seniority and experience. We identified two main purposes researchers have for using preregistration, in addition to different user roles and adoption barriers. With the ultimate goal of improving the reliability of scientific findings, we suggest opportunities to explicitly support the different aspects of preregistration use based on our findings.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130707734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
SIG: Spatiality of Augmented Reality User Interfaces SIG:增强现实用户界面的空间性
A. Vovk, Danilo Gasques Rodrigues, Fridolin Wild, Nadir Weibel
{"title":"SIG: Spatiality of Augmented Reality User Interfaces","authors":"A. Vovk, Danilo Gasques Rodrigues, Fridolin Wild, Nadir Weibel","doi":"10.1145/3290607.3311756","DOIUrl":"https://doi.org/10.1145/3290607.3311756","url":null,"abstract":"Augmented reality and spatial information manipulation is being increasingly used as part of environ- ment integrated form factors and wearable device such as head-mounted displays. The integration of this exciting technology in many aspects of peoples' lives is transforming the way we understand computing, pushing the boundaries of Spatial Interfaces into virtual but embedded environments. We think that the time is ripe for a renewed discussion about the role of Augmented Reality within Spatial Interfaces. With this SIG we want to expand the discussion related to Spatial Interfaces and the way they impact interaction with the world in two areas. First, we aim to critically discuss the definition of Spatial Interfaces and outline the common components that build such interfaces in today's world. Second, we would like the community to reflect on the path ahead and focus on the potential of what kind of experiences can Spatial Interfaces achieve today","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130718462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
One Metric for All: Calculating Interaction Effort of Individual Widgets 一个度量标准:计算单个部件的交互努力
J. Grigera, Juan Cruz Gardey, Andrés Rodríguez, A. Garrido, G. Rossi
{"title":"One Metric for All: Calculating Interaction Effort of Individual Widgets","authors":"J. Grigera, Juan Cruz Gardey, Andrés Rodríguez, A. Garrido, G. Rossi","doi":"10.1145/3290607.3312902","DOIUrl":"https://doi.org/10.1145/3290607.3312902","url":null,"abstract":"Automating usability diagnosis and repair can be a powerful assistance to usability experts and even less knowledgeable developers. To accomplish this goal, evaluating user interaction automatically is crucial, and it has been broadly explored. However, most works focus in long interaction sessions, which makes it difficult to tell how individual interface components influence usability. In contrast, this work aims to compare how different widgets perform for a same task, in the context of evaluating alternative designs for small components, implemented as refactorings. For this purpose, we propose a unified score to compare the widgets involved in each refactoring by the level of effort required by users to interact with them. This score is based on micro-measures automatically captured from interaction logs, so it can be automatically predicted. We show the results of predicting such score using decision trees.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"110 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132477419","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The Effectiveness of Nudging in Commercial Settings and Impact on User Trust 商业环境中轻推的有效性及其对用户信任的影响
Katarzyna Katner, R. Jianu
{"title":"The Effectiveness of Nudging in Commercial Settings and Impact on User Trust","authors":"Katarzyna Katner, R. Jianu","doi":"10.1145/3290607.3313065","DOIUrl":"https://doi.org/10.1145/3290607.3313065","url":null,"abstract":"Persuasive technologies and nudging are increasingly used to shape user behaviors in applications ranging from health and the environment to business. A thorough understanding of the effectiveness of nudges across different contexts and whether they affect user perception of a system is still lacking. We report the results of a controlled, quantitative study with 20 participants which focused on testing the effectiveness of three different nudges in an e-commerce environment and whether their use has an impact on participants' trust. We found that products nudged via an anchoring effect were more frequently \"bought\" by participants, and that while participants deemed a store version implementing nudges and one which did not to be equally trustworthy, they perceived the former as technically inferior. Overall we found the effects of nudging to be less dominant than reported in previous studies.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130811868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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