Using a Game to Explore Notions of Responsibility for Cyber Security in Organisations

Dorota Filipczuk, C. Mason, Stephen Snow
{"title":"Using a Game to Explore Notions of Responsibility for Cyber Security in Organisations","authors":"Dorota Filipczuk, C. Mason, Stephen Snow","doi":"10.1145/3290607.3312846","DOIUrl":null,"url":null,"abstract":"Improving the cyber literacy of employees reduces a company's risk of cyber security breach. Game-based methods are found to be more effective in teaching users how to avoid fraudulent phishing links than traditional learning material such as videos and text. This paper reports on the development of a mobile app designed to improve cyber literacy and provoke users' perceptions of who is responsible for cyber security in organisations. Based on a preliminary trial with 17 participants, we investigated users perceptions of a tongue-in-cheek, provocative cyber security awareness game where users' jobs depend on their aptitude for protecting their organisations' cyber security. Findings suggest that users accepted the high responsibility levelled upon them in the game and that ludic elements hold promise for engagement and increasing users' cyber awareness.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290607.3312846","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

Improving the cyber literacy of employees reduces a company's risk of cyber security breach. Game-based methods are found to be more effective in teaching users how to avoid fraudulent phishing links than traditional learning material such as videos and text. This paper reports on the development of a mobile app designed to improve cyber literacy and provoke users' perceptions of who is responsible for cyber security in organisations. Based on a preliminary trial with 17 participants, we investigated users perceptions of a tongue-in-cheek, provocative cyber security awareness game where users' jobs depend on their aptitude for protecting their organisations' cyber security. Findings suggest that users accepted the high responsibility levelled upon them in the game and that ludic elements hold promise for engagement and increasing users' cyber awareness.
利用游戏探讨组织的网络安全责任概念
提高员工的网络素养可以降低公司网络安全漏洞的风险。研究发现,在教导用户如何避免欺诈性网络钓鱼链接方面,基于游戏的方法比视频和文本等传统学习材料更有效。本文报告了一款移动应用程序的开发,旨在提高网络素养,并激发用户对组织中谁负责网络安全的看法。基于对17名参与者的初步试验,我们调查了用户对一个半开玩笑的、挑衅性的网络安全意识游戏的看法,在这个游戏中,用户的工作取决于他们保护组织网络安全的能力。调查结果表明,用户在游戏中承担了很高的责任,有趣的元素有望提高用户粘性,提高用户的网络意识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信