International Journal of Arts and Technology最新文献

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Desiring Machines and Affective Virtual Environments 欲望机器与情感虚拟环境
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_28
Jorge Forero, Gilberto Bernardes, Mónica Mendes
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引用次数: 1
Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist 质疑音乐治疗中电子框架的潜力:一个音乐治疗师的两个客户案例研究
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_39
A. Brooks, E. Brooks
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引用次数: 0
Recreating Gaming Experience Through Spatial Augmented Reality 通过空间增强现实再现游戏体验
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_11
Vibhuti Sagar, P. Onkar
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引用次数: 0
User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour 虚拟博物馆的用户体验——评价《刺客信条:奥德赛:发现之旅
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_18
Siiri Paananen, Sanni Mustonen, Jonna Häkkilä, Ashley Colley
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引用次数: 0
Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System 世界冒险游戏程序内容生成系统的执行和测试
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_14
J. P. Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, R. Tavares, R. P. Lopes
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引用次数: 0
[IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive Models [3]音乐:虚拟现实绘画和音乐作为混合沉浸式模型的艺术应用
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_1
Lucas Fabián Olivero
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引用次数: 0
Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese 基于数字游戏的第二语言学习:JLPT N5 & N4日语语法概念
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_7
Emir Medina, Marbert John Marasigan
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引用次数: 0
VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects VR饮食博物馆:为更好地学习和反思饮食习惯及其影响而设计的虚拟体验
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_19
Haoran Zhang, Jeffrey C. F. Ho
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引用次数: 0
User Experience of a Conversational User Interface in a Museum 博物馆会话式用户界面的用户体验
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_16
Stefan Schaffer, A. Ruß, Oliver Gustke
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引用次数: 1
Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car? 命运、死亡和营销。一本书和酸奶或汽车是一样的产品吗?
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_24
Martin Kasarda
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引用次数: 0
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