International Journal of Arts and Technology最新文献

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Present and past of competition versus sharing economy in the music live industry 音乐现场产业竞争与共享经济的现状与过去
International Journal of Arts and Technology Pub Date : 2023-01-01 DOI: 10.1504/ijart.2023.133661
Crismary Ospina Gallego, Maria Nuria Lloret Romero, Valeria Herrero Ruiz
{"title":"Present and past of competition versus sharing economy in the music live industry","authors":"Crismary Ospina Gallego, Maria Nuria Lloret Romero, Valeria Herrero Ruiz","doi":"10.1504/ijart.2023.133661","DOIUrl":"https://doi.org/10.1504/ijart.2023.133661","url":null,"abstract":"Seventy-three percent of independent musicians have experienced 'stress, anxiety and/or depression' in relation to their work (Record Union, 2020). The authors of this study related 4 of 8 main reasons given in the survey to feelings that could be detonated during a musical competition. This study tries to look into studies related to some information that points to a relation between the competitive spirit in music teaching and the high rates of anxiety, stress, and depression; also, it tries to find how deep it is in history and where are the roots of authoritarianism in the music history, and how those type of pedagogy had affected the exercise of sharing between colleagues. In the final part, it studies the concept of collaboration in society and art through history until the present day, showing collaborative and sharing initiatives that through technology help to connect musicians making easier their profession.","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135840348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Can artistic research and new technology contribute to sustainable development Acting on participatory management and urban regeneration policies to promote investment for sustainable growth 艺术研究和新技术能促进可持续发展吗?采取参与式管理和城市更新政策,促进可持续增长的投资
International Journal of Arts and Technology Pub Date : 2023-01-01 DOI: 10.1504/ijart.2023.133663
Luca Danieli, Sendy Ghirardi
{"title":"Can artistic research and new technology contribute to sustainable development Acting on participatory management and urban regeneration policies to promote investment for sustainable growth","authors":"Luca Danieli, Sendy Ghirardi","doi":"10.1504/ijart.2023.133663","DOIUrl":"https://doi.org/10.1504/ijart.2023.133663","url":null,"abstract":"With the rise of the sustainable economy, the fields of artistic research and cultural technology are exploring new opportunities to contribute to the modelling of innovative forms for cultural management. The current article aims to suggest a potential direction for innovation in relation to the emerging concepts of participatory management and urban regeneration. The opportunity to reuse available infrastructure in the territory to expand cultural participation in rural and suburban areas may become an important source of inspiration for innovative cultural formats and technologies. In the article, the topics of participatory management and cultural heritage adaptive reuse are presented, and a discussion is opened on the opportunities for cultural management and artistic research to better collaborate toward the design and experimentation of innovation in the territory, highlighting the impact that innovative curatorial technologies may have on adaptive reuse strategies and on promoting the inclusion of investors within the cultural sector.","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135841239","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Emotion, Enjoyment, Empathy and Identification with Characters in Cinema 情感、享受、移情与电影角色认同
International Journal of Arts and Technology Pub Date : 2023-01-01 DOI: 10.1504/ijart.2023.10058989
Miguel Herrero Herrero, María Pilar Jiméne
{"title":"Emotion, Enjoyment, Empathy and Identification with Characters in Cinema","authors":"Miguel Herrero Herrero, María Pilar Jiméne","doi":"10.1504/ijart.2023.10058989","DOIUrl":"https://doi.org/10.1504/ijart.2023.10058989","url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135357214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Application of motion capture technology in the digital recreation of Tang Dynasty mural art: a case study of Han Xiu's Tomb 动作捕捉技术在唐代壁画艺术数字再现中的应用——以韩秀墓为例
International Journal of Arts and Technology Pub Date : 2023-01-01 DOI: 10.1504/ijart.2023.133664
Guo Jie, Atithep Chaetnalao
{"title":"Application of motion capture technology in the digital recreation of Tang Dynasty mural art: a case study of Han Xiu's Tomb","authors":"Guo Jie, Atithep Chaetnalao","doi":"10.1504/ijart.2023.133664","DOIUrl":"https://doi.org/10.1504/ijart.2023.133664","url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135840326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multimodal music emotion recognition method based on multi data fusion 基于多数据融合的多模态音乐情感识别方法
International Journal of Arts and Technology Pub Date : 2023-01-01 DOI: 10.1504/ijart.2023.133662
Fanguang Zeng
{"title":"Multimodal music emotion recognition method based on multi data fusion","authors":"Fanguang Zeng","doi":"10.1504/ijart.2023.133662","DOIUrl":"https://doi.org/10.1504/ijart.2023.133662","url":null,"abstract":"In order to overcome the problems of low recognition accuracy and long recognition time in traditional multimodal music emotion recognition methods, a multimodal music emotion recognition method based on multiple data fusion is proposed. The multi-modal music emotion is decomposed by the non-negative matrix decomposition method to obtain the multi-modal data of audio and lyrics, and extract the audio modal emotional features and text modal emotional features respectively. After the multi-modal data of the two modal emotional features are weighted and fused through the linear prediction residual, the normalised multi-modal data is used as the training sample and input into the classification model based on support vector machine, so as to identify multimodal music emotion. The experimental results show that the proposed method takes the shortest time for multimodal music emotion recognition and improves the recognition accuracy.","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135841700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Emotion, enjoyment, empathy and identification with characters in cinema 情感,享受,同情和认同电影中的角色
International Journal of Arts and Technology Pub Date : 2023-01-01 DOI: 10.1504/ijart.2023.133668
Miguel Herrero, María Pilar Jiménez Sánchez
{"title":"Emotion, enjoyment, empathy and identification with characters in cinema","authors":"Miguel Herrero, María Pilar Jiménez Sánchez","doi":"10.1504/ijart.2023.133668","DOIUrl":"https://doi.org/10.1504/ijart.2023.133668","url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135840313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PirouNet: Creating Dance Through Artist-Centric Deep Learning PirouNet:通过以艺术家为中心的深度学习创造舞蹈
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-07-21 DOI: 10.1007/978-3-031-28993-4_31
Mathilde Papillon, M. Pettee, Nina Miolane
{"title":"PirouNet: Creating Dance Through Artist-Centric Deep Learning","authors":"Mathilde Papillon, M. Pettee, Nina Miolane","doi":"10.1007/978-3-031-28993-4_31","DOIUrl":"https://doi.org/10.1007/978-3-031-28993-4_31","url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.6,"publicationDate":"2022-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82013616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students 使用现成的AR和VR软件对九年级学生进行沉浸式视角教学
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_5
Manuel Flores, António Bandeira Araújo
{"title":"Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9th Grade Students","authors":"Manuel Flores, António Bandeira Araújo","doi":"10.1007/978-3-031-28993-4_5","DOIUrl":"https://doi.org/10.1007/978-3-031-28993-4_5","url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.6,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85523008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report 学生对游戏化学习中游戏元素的偏好:一份调查报告
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_9
Francisco Machado, Teresa Vieira, Mário Silva, Hugo Machado
{"title":"Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report","authors":"Francisco Machado, Teresa Vieira, Mário Silva, Hugo Machado","doi":"10.1007/978-3-031-28993-4_9","DOIUrl":"https://doi.org/10.1007/978-3-031-28993-4_9","url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.6,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84147891","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Shadows as Ambient Displays - A Design Space 阴影作为环境显示-一个设计空间
IF 0.6
International Journal of Arts and Technology Pub Date : 2022-01-01 DOI: 10.1007/978-3-031-28993-4_45
Özge Raudanjoki, Ashley Colley, Jonna Häkkilä
{"title":"Shadows as Ambient Displays - A Design Space","authors":"Özge Raudanjoki, Ashley Colley, Jonna Häkkilä","doi":"10.1007/978-3-031-28993-4_45","DOIUrl":"https://doi.org/10.1007/978-3-031-28993-4_45","url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":null,"pages":null},"PeriodicalIF":0.6,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82957123","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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