12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.最新文献

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Multiple-contact representation for the real-time volume haptic rendering of a non-rigid object 非刚性物体实时体触觉渲染的多接触表示
Sang-Youn Kim, Jinah Park, D. Kwon
{"title":"Multiple-contact representation for the real-time volume haptic rendering of a non-rigid object","authors":"Sang-Youn Kim, Jinah Park, D. Kwon","doi":"10.1109/HAPTIC.2004.1287202","DOIUrl":"https://doi.org/10.1109/HAPTIC.2004.1287202","url":null,"abstract":"This paper presents a fast haptic rendering method providing the sense of touch from a virtual volumetric non-rigid object when a human operator interacts with the object at multiple points. Previously, we have proposed a fast volume haptic rendering method based on the shape-retaining chain linked model (or the S-chain model) that can handle the deformation of a volumetric non-rigid object and its haptic feedback in real time. One of the key differences between the S-chain model and a traditional FEM or mass-spring model is that the computation of the deformation and its reflected force is performed at a local level. When there are more than one interaction points with the object, it is necessary to consider a modeling framework that can handle human operator's all inputs together. In this paper, we propose a modeling framework in which forces generated at interaction points are vectorially summed to deal with the multiple contact points. Our experiments demonstrate that our proposed method is suitable for the real-time volume haptic rendering of a volumetric non-rigid object with multiple-contact points.","PeriodicalId":384123,"journal":{"name":"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126427457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Realistic cross-platform haptic applications using freely-available libraries 使用免费库的逼真的跨平台触觉应用程序
C. Luciano, P. Banerjee, T. DeFanti, S. Mehrotra
{"title":"Realistic cross-platform haptic applications using freely-available libraries","authors":"C. Luciano, P. Banerjee, T. DeFanti, S. Mehrotra","doi":"10.1109/HAPTIC.2004.1287207","DOIUrl":"https://doi.org/10.1109/HAPTIC.2004.1287207","url":null,"abstract":"This paper describes the development of a generic framework for implementing realistic cross-platform haptic virtual reality application, using the Sensable's PHANToM haptic device. Here the term cross-platform refers to two of the most popular operating systems: Windows and Linux. Currently available free-for-noncommercial-use software development kits (SDKs) deal with a single haptic interaction point (HIP), i.e. the tip of the haptic probe. However, many applications as path planning, virtual assembly, medical or dental simulations, as well as scientific exploration require object-object interactions, meaning any part of the complex 3D object attached to the probe collides with the other objects in the virtual scene. Collision detections and penetration depths between 3D objects must be quickly computed to generate forces to be displayed by the haptic device. In these circumstances, implementation of haptic applications is very challenging when the numbers, stiffness and/or complexity of objects in the scene are considerable, mainly because of high update rates needed to avoid instabilities of the system. The proposed framework meets this high requirement and provides a high-performance test bed for further research in algorithms for collision detection and generation of haptic forces.","PeriodicalId":384123,"journal":{"name":"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127869232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Assembling virtual fixtures for guidance in training environments 在训练环境中装配用于指导的虚拟装置
Alex B. Kuang, S. Payandeh, B. Zheng, F. Henigman, C. MacKenzie
{"title":"Assembling virtual fixtures for guidance in training environments","authors":"Alex B. Kuang, S. Payandeh, B. Zheng, F. Henigman, C. MacKenzie","doi":"10.1109/HAPTIC.2004.1287223","DOIUrl":"https://doi.org/10.1109/HAPTIC.2004.1287223","url":null,"abstract":"We set up a library of virtual fixtures with both haptic and graphic properties and behaviors. For a given task, Virtual Fixture Assembly Language (VFAL) could be used to construct various virtual fixture series, with graphic and force guidance rules, making the low-level haptic and graphic rendering details transparent to the developers. An experiment evaluated the application of virtual fixtures as an aid for guiding a user in a path navigation task. The task was performed with or without force field guidance of virtual fixtures, and then transferred to the condition with no virtual fixtures. Results showed significant learning and transfer effects measured by performance time and path length. However, training using virtual fixtures with force guidance had comparable results to training with graphic only fixtures representing the path. Results are discussed in terms of motor learning theory, future work and applications for the design of better VR training environments.","PeriodicalId":384123,"journal":{"name":"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113966093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 63
AudioHaptics: audio and haptic rendering based on a physical model AudioHaptics:基于物理模型的音频和触觉渲染
H. Yano, H. Igawa, T. Kameda, K. Muzutani
{"title":"AudioHaptics: audio and haptic rendering based on a physical model","authors":"H. Yano, H. Igawa, T. Kameda, K. Muzutani","doi":"10.1109/HAPTIC.2004.1287203","DOIUrl":"https://doi.org/10.1109/HAPTIC.2004.1287203","url":null,"abstract":"In this paper, we propose a method for the synthesis of haptic and auditory senses that is based on a physical model called AudioHaptics. We have developed a haptic environment that incorporates auditory sensation. We achieved this by fitting a speaker at the end effecter of a haptic interface. The FEM (finite element method) was used to calculate the vibration of a virtual object when an impact is occurred, and the sound pressure data at the speaker position was then calculated based on the 2D complex amplitude of the object surface in real time. The AudioHaptics system can generate sounds originating from virtual objects, which can have arbitrary shapes, attributes and inner structures. Experiments for evaluation with real users demonstrated that this method is effective for rendering audio and haptic sensation.","PeriodicalId":384123,"journal":{"name":"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2000-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125440888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
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