AudioHaptics: audio and haptic rendering based on a physical model

H. Yano, H. Igawa, T. Kameda, K. Muzutani
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引用次数: 8

Abstract

In this paper, we propose a method for the synthesis of haptic and auditory senses that is based on a physical model called AudioHaptics. We have developed a haptic environment that incorporates auditory sensation. We achieved this by fitting a speaker at the end effecter of a haptic interface. The FEM (finite element method) was used to calculate the vibration of a virtual object when an impact is occurred, and the sound pressure data at the speaker position was then calculated based on the 2D complex amplitude of the object surface in real time. The AudioHaptics system can generate sounds originating from virtual objects, which can have arbitrary shapes, attributes and inner structures. Experiments for evaluation with real users demonstrated that this method is effective for rendering audio and haptic sensation.
AudioHaptics:基于物理模型的音频和触觉渲染
在本文中,我们提出了一种合成触觉和听觉感官的方法,该方法基于一种称为听觉触觉的物理模型。我们开发了一种结合听觉的触觉环境。我们通过在触觉界面的末端执行器上安装一个扬声器来实现这一点。采用有限元法计算碰撞时虚拟物体的振动,并基于物体表面二维复振幅实时计算扬声器位置的声压数据。AudioHaptics系统可以产生来自虚拟物体的声音,这些物体可以具有任意形状、属性和内部结构。真实用户的评估实验表明,该方法可以有效地呈现音频和触觉感觉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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