{"title":"From Augmented Reality to Augmented Computing: A Look at Cloud-Mobile Convergence","authors":"Xun Luo","doi":"10.1109/ISUVR.2009.13","DOIUrl":"https://doi.org/10.1109/ISUVR.2009.13","url":null,"abstract":"There has been considerable number of virtual and augmented reality applications designed and developed for mobile devices. However the state-of-the-art systems are commonly confined by several limitations. In this position paper the concept ”Cloud-Mobile Convergence for Virtual Reality (CMCVR)” is presented. CMCVR envisions effective and user-friendly integration of the mobile device and cloud-based resources. Through the proposed framework, mobile devices could be augmented to deliver some user experiences comparable to those offered by fixed systems. A preliminary research that follows the CMCVR paradigm is also described.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130939699","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Rusdi Syamsuddin, Changhyeon Lee, Yong-Moo Kwon
{"title":"Research on VRI: Virtual World and Real World Interface","authors":"Muhammad Rusdi Syamsuddin, Changhyeon Lee, Yong-Moo Kwon","doi":"10.1109/ISUVR.2009.17","DOIUrl":"https://doi.org/10.1109/ISUVR.2009.17","url":null,"abstract":"Many virtual worlds and interaction devices (in Real World) have been developed and used. However,each virtual world developed specific interface layer for each device. This paper aims to discuss about general interface layer that can bridge between Virtual Worlds and Real World, so that a virtual world can communicate with many devices, also in vice versa.The main idea of this paper is to make virtual worlds or interaction devices can be configured in the standard format.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116614075","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Preliminary System Framework for 'SilGam' Book","authors":"Sunyoung Park, Junhun Lee, Yeongmi Kim, J. Ryu","doi":"10.1109/ISUVR.2009.20","DOIUrl":"https://doi.org/10.1109/ISUVR.2009.20","url":null,"abstract":"‘Sil-Gam’ Book is a book that can provide readers with realistic or abstract experiences of contents through the virtual or augmented reality technology while he/she reads an analog book. In order to listen to or touch the realistic contents in ‘Sil-Gam’ Book, we propose a preliminary system framework of hardware and software systems for ‘Sil-Gam’ Book through which users can haptically interact with virtual contents. In this framework, we define a ‘Sil-Gam’ Book and design a hardware configuration and software architecture. In addition, we present two exemplary scenarios for using this book in science education.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127544660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sketch on Lifelong AR Agents in U-VR Environments","authors":"Sejin Oh, Ahyoung Choi, Woontack Woo","doi":"10.1109/ISUVR.2009.18","DOIUrl":"https://doi.org/10.1109/ISUVR.2009.18","url":null,"abstract":"In this paper, we present a lifelong AR agent that provides the customized assistance with a mobile user at anywhere, anytime, anything. The agent infers the user's characteristics, e.g., ability, knowledge, and preference, based on the history of the user's context in U-VR environments. It differentiates the assistance generation by reflecting the user's characteristics. The agent also shows appropriate responses to environmental conditions where the user actually exists. To show possibilities of our agent, we have developed applicable applications how we could apply it to smart home environments. Therefore, we expect the potential for the proposed lifelong learning AR agent to be used as a personalized assistant in U-VR environments.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127848676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards Wireless Augmented Reality A Review of its Enabling Technologies","authors":"Ivan Lee","doi":"10.1109/ISUVR.2009.19","DOIUrl":"https://doi.org/10.1109/ISUVR.2009.19","url":null,"abstract":"Mixed and augmented reality is an emerging technology with growth popularities in recent years. This paper presents the challenges of designing next generation wireless devices to facilitate applications on mixed and augmented reality. A review of leading mobile system architecture, user interface, and communication protocols, are discussed in this paper. The review of current and previous research in the field provides the design guidelines for the future of ubiquitous augmented reality.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129705482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Supporting User Interfaces in Ubiquitous Virtual Reality","authors":"B. Thomas","doi":"10.1109/ISUVR.2009.16","DOIUrl":"https://doi.org/10.1109/ISUVR.2009.16","url":null,"abstract":"Ubiquitous Virtual Reality focuses on the widespread access of digital information to the user with the fusion and extension of a number of computer science disciplines. This paper will focus on ways users can conveniently and easily transfer between these different modes of interacting with digital information. Each of these domains has a particular display and interaction technologies that current support their form of information presentation. In additional these domains have software and metaphor support for their user interfaces. This paper will focus on methodologies to perform a number of tasks: 1) transitions between different presentations of information, 2) unifying technologies to better bring together these domains, and 3) articulate the important aspects of interactions within a Ubiquitous Virtual Reality system.This paper will explore a number of possible technologies, such as input devices, clipboard technologies, and software frameworks. The paper will also highlight areas that need future exploration and possible pitfalls to avoid.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"56 10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115361973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Quick Algorithm for Snapping 3D Objects in Augmented Reality","authors":"Trien V. Do, Jong-Weon Lee","doi":"10.1109/ISUVR.2009.23","DOIUrl":"https://doi.org/10.1109/ISUVR.2009.23","url":null,"abstract":"This paper describes a quick algorithm for snapping a moving object (being moved by a user) to existing objects in Augmented Reality (AR) environment. Because in AR, human-computer interactions are in the real time mode, the algorithm should be fast enough not to affect the scene rendering but still assure accuracy. It is currently designed to deal with primitive geometries such as cubes, cones, cylinders, spheres. And it should work well even after these geometries are transformed with scaling, rotating, moving operations. The main idea of the algorithm is that for each kind of geometry, some “hot spots” are defined. Each hot spot is a sphere with a certain radius. If the center point of the moving object is within a hot spot of any existing geometry it will be snapped to this geometry at that hot spot. This algorithm is already employed in an AR modeling system to evaluate its efficiency.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"94 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133203695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}