Supporting User Interfaces in Ubiquitous Virtual Reality

B. Thomas
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Abstract

Ubiquitous Virtual Reality focuses on the widespread access of digital information to the user with the fusion and extension of a number of computer science disciplines. This paper will focus on ways users can conveniently and easily transfer between these different modes of interacting with digital information. Each of these domains has a particular display and interaction technologies that current support their form of information presentation. In additional these domains have software and metaphor support for their user interfaces. This paper will focus on methodologies to perform a number of tasks: 1) transitions between different presentations of information, 2) unifying technologies to better bring together these domains, and 3) articulate the important aspects of interactions within a Ubiquitous Virtual Reality system.This paper will explore a number of possible technologies, such as input devices, clipboard technologies, and software frameworks. The paper will also highlight areas that need future exploration and possible pitfalls to avoid.
支持无处不在的虚拟现实中的用户界面
泛在虚拟现实(Ubiquitous Virtual Reality)是计算机科学多学科的融合和扩展,关注的是数字信息向用户的广泛获取。本文将重点讨论用户如何方便地在这些不同的与数字信息交互的模式之间进行转换。这些领域中的每一个都有特定的显示和交互技术,当前支持它们的信息表示形式。此外,这些领域还为其用户界面提供了软件和隐喻支持。本文将重点介绍执行以下任务的方法:1)不同信息表示之间的转换,2)统一技术以更好地将这些领域结合在一起,以及3)阐明无处不在的虚拟现实系统中交互的重要方面。本文将探讨一些可能的技术,如输入设备、剪贴板技术和软件框架。本文还将强调未来需要探索的领域和可能避免的陷阱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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