{"title":"支持无处不在的虚拟现实中的用户界面","authors":"B. Thomas","doi":"10.1109/ISUVR.2009.16","DOIUrl":null,"url":null,"abstract":"Ubiquitous Virtual Reality focuses on the widespread access of digital information to the user with the fusion and extension of a number of computer science disciplines. This paper will focus on ways users can conveniently and easily transfer between these different modes of interacting with digital information. Each of these domains has a particular display and interaction technologies that current support their form of information presentation. In additional these domains have software and metaphor support for their user interfaces. This paper will focus on methodologies to perform a number of tasks: 1) transitions between different presentations of information, 2) unifying technologies to better bring together these domains, and 3) articulate the important aspects of interactions within a Ubiquitous Virtual Reality system.This paper will explore a number of possible technologies, such as input devices, clipboard technologies, and software frameworks. The paper will also highlight areas that need future exploration and possible pitfalls to avoid.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"56 10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Supporting User Interfaces in Ubiquitous Virtual Reality\",\"authors\":\"B. Thomas\",\"doi\":\"10.1109/ISUVR.2009.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Ubiquitous Virtual Reality focuses on the widespread access of digital information to the user with the fusion and extension of a number of computer science disciplines. This paper will focus on ways users can conveniently and easily transfer between these different modes of interacting with digital information. Each of these domains has a particular display and interaction technologies that current support their form of information presentation. In additional these domains have software and metaphor support for their user interfaces. This paper will focus on methodologies to perform a number of tasks: 1) transitions between different presentations of information, 2) unifying technologies to better bring together these domains, and 3) articulate the important aspects of interactions within a Ubiquitous Virtual Reality system.This paper will explore a number of possible technologies, such as input devices, clipboard technologies, and software frameworks. The paper will also highlight areas that need future exploration and possible pitfalls to avoid.\",\"PeriodicalId\":373083,\"journal\":{\"name\":\"2009 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"56 10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2009.16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2009.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Supporting User Interfaces in Ubiquitous Virtual Reality
Ubiquitous Virtual Reality focuses on the widespread access of digital information to the user with the fusion and extension of a number of computer science disciplines. This paper will focus on ways users can conveniently and easily transfer between these different modes of interacting with digital information. Each of these domains has a particular display and interaction technologies that current support their form of information presentation. In additional these domains have software and metaphor support for their user interfaces. This paper will focus on methodologies to perform a number of tasks: 1) transitions between different presentations of information, 2) unifying technologies to better bring together these domains, and 3) articulate the important aspects of interactions within a Ubiquitous Virtual Reality system.This paper will explore a number of possible technologies, such as input devices, clipboard technologies, and software frameworks. The paper will also highlight areas that need future exploration and possible pitfalls to avoid.