{"title":"“SilGam”书的初步系统框架","authors":"Sunyoung Park, Junhun Lee, Yeongmi Kim, J. Ryu","doi":"10.1109/ISUVR.2009.20","DOIUrl":null,"url":null,"abstract":"‘Sil-Gam’ Book is a book that can provide readers with realistic or abstract experiences of contents through the virtual or augmented reality technology while he/she reads an analog book. In order to listen to or touch the realistic contents in ‘Sil-Gam’ Book, we propose a preliminary system framework of hardware and software systems for ‘Sil-Gam’ Book through which users can haptically interact with virtual contents. In this framework, we define a ‘Sil-Gam’ Book and design a hardware configuration and software architecture. In addition, we present two exemplary scenarios for using this book in science education.","PeriodicalId":373083,"journal":{"name":"2009 International Symposium on Ubiquitous Virtual Reality","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Preliminary System Framework for 'SilGam' Book\",\"authors\":\"Sunyoung Park, Junhun Lee, Yeongmi Kim, J. Ryu\",\"doi\":\"10.1109/ISUVR.2009.20\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"‘Sil-Gam’ Book is a book that can provide readers with realistic or abstract experiences of contents through the virtual or augmented reality technology while he/she reads an analog book. In order to listen to or touch the realistic contents in ‘Sil-Gam’ Book, we propose a preliminary system framework of hardware and software systems for ‘Sil-Gam’ Book through which users can haptically interact with virtual contents. In this framework, we define a ‘Sil-Gam’ Book and design a hardware configuration and software architecture. In addition, we present two exemplary scenarios for using this book in science education.\",\"PeriodicalId\":373083,\"journal\":{\"name\":\"2009 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2009.20\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2009.20","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
‘Sil-Gam’ Book is a book that can provide readers with realistic or abstract experiences of contents through the virtual or augmented reality technology while he/she reads an analog book. In order to listen to or touch the realistic contents in ‘Sil-Gam’ Book, we propose a preliminary system framework of hardware and software systems for ‘Sil-Gam’ Book through which users can haptically interact with virtual contents. In this framework, we define a ‘Sil-Gam’ Book and design a hardware configuration and software architecture. In addition, we present two exemplary scenarios for using this book in science education.