“SilGam”书的初步系统框架

Sunyoung Park, Junhun Lee, Yeongmi Kim, J. Ryu
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引用次数: 3

摘要

“Sil-Gam”书是在阅读模拟书的同时,通过虚拟现实或增强现实技术,对内容进行现实或抽象体验的书。为了能够听到或触摸到《Sil-Gam》书中的真实内容,我们提出了一个初步的《Sil-Gam》书的硬件和软件系统框架,用户可以通过它与虚拟内容进行触觉交互。在这个框架中,我们定义了一个“Sil-Gam”Book,并设计了硬件配置和软件架构。此外,我们提出了在科学教育中使用这本书的两个示例场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Preliminary System Framework for 'SilGam' Book
‘Sil-Gam’ Book is a book that can provide readers with realistic or abstract experiences of contents through the virtual or augmented reality technology while he/she reads an analog book. In order to listen to or touch the realistic contents in ‘Sil-Gam’ Book, we propose a preliminary system framework of hardware and software systems for ‘Sil-Gam’ Book through which users can haptically interact with virtual contents. In this framework, we define a ‘Sil-Gam’ Book and design a hardware configuration and software architecture. In addition, we present two exemplary scenarios for using this book in science education.
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