Ye Zhao, Xiaoming Wei, Zhe Fan, A. Kaufman, Hong Qin
{"title":"Voxels on fire [computer animation]","authors":"Ye Zhao, Xiaoming Wei, Zhe Fan, A. Kaufman, Hong Qin","doi":"10.1109/VISUAL.2003.1250382","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250382","url":null,"abstract":"We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propagation model based on an enhanced distance field. It can simulate the spreading of multiple fire fronts over a specified isosurface without actually having to create that isosurface. The distance field is generated from a specific shell volume that rapidly creates narrow spatial bands around the virtual surface of any given isovalue. The complete distance field is then obtained by propagation from the initial bands. At each step multiple fire fronts can evolve simultaneously on the volumetric object. The flames of the fire are constructed from streams of particles whose movement is regulated by a velocity field generated with the hardware-accelerated Lattice Boltzmann Model (LBM). The LBM provides a physically-based simulation of the air flow around the burning object. The object voxels and the splats associated with the flame particles are rendered in the same pipeline so that the volume data with its external and internal structures can be displayed along with the fire.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132683663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Space efficient fast isosurface extraction for large datasets","authors":"U. Bordoloi, Han-Wei Shen","doi":"10.1109/VISUAL.2003.1250373","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250373","url":null,"abstract":"In this paper, we present a space efficient algorithm for speeding up isosurface extraction. Even though there exist algorithms that can achieve optimal search performance to identify isosurface cells, they prove impractical for large datasets due to a high storage overhead. With the dual goals of achieving fast isosurface extraction and simultaneously reducing the space requirement, we introduce an algorithm based on transform coding to compress the interval information of the cells in a dataset. Compression is achieved by first transforming the cell intervals (minima, maxima) into a form which allows more efficient compaction. It is followed by a dataset optimized non-uniform quantization stage. The compressed data is stored in a data structure that allows fast searches in the compression domain, thus eliminating the need to retrieve the original representation of the intervals at run-time. The space requirement of our search data structure is the mandatory cost of storing every cell ID once, plus an overhead for quantization information. The overhead is typically in the order of a few hundredths of the dataset size.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121128046","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Which comes first, usability or utility?","authors":"G. Grinstein, A. Kobsa, C. Plaisant, J. Stasko","doi":"10.1109/VISUAL.2003.1250426","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250426","url":null,"abstract":"Georges Grinstein Questions often asked when presenting some new model, new theory, new research or new visualization include: How useful or how usable is it? and Have you performed any tests? Visualization is an interface technology and as such includes not just software algorithms and techniques, but computer human interaction issues as well. This makes it draw from both areas, one appearing more focused on utility and the other on usability. One key step in the development of a new theory is the attempt to first solve a problem. That problem or question does not include a usability section; in some domain it may not even contain a utility one from most people's perspectives. We discuss both sides of the issue to clarify the role of each in the development of new visualization technologies. Position Statement Alfred Kobsa In the HCI literature one can find studies which conclude that ease of use is more important than usefulness (Hubona & Blanton 1996), that the opposite holds true (Liao and Landry 2000), and that ease of use is more important for females while the usefulness is more important for males (Yuen and Ma 2002). In this panel contribution, we will present several user studies with information visualization systems, ranging from lab experiments with closed questions to longitudinal adoption studies with administrative data analysts (Gonzales & Kobsa, 2003; Kobsa 2001, 2003; Mark et al. 2003). -------------------------------------------a e-mail: grinstein@cs.uml.edu e-mail: kobsa@uci.edu e-mail: plaisant@cs.umd.edu e-mail ben@cs.umd.edu e-mail statsko@cc.gatech.edu Consistent with general HCI research, the results show that both factors are important in certain situations, but do not indicate a clear superiority of one factor over the other. Position Statement Catherine Plaisant Is an airplane a better vehicle than a Jaguar, a mountain bicycle or a kid scooter? It all depends of where you need to go, what your goal for the travel is, how old you are, what terrain you will encounter on the way, how long you can spend learning, and many other parameters. All those vehicles are fairly usable but they all require training except for adults using the scooter, and their utility varies enormously as a function of the task and the user. The average car drivers benefit from years of human factor engineering and a large amount of standardization, allowing them to switch from a pickup truck to a convertible in a snap. Similarly, the success of a visualization tool depends on how well it fits the needs of the users it attempts to serve, and the tasks they want to accomplish. If utility may come first for an expert tool (e.g. for discovery tasks requires days of data examination and manipulation), usability has to come first in public access information systems that requires \"immediate usability\" (e.g. interactive displays of census statistics) otherwise users will walk away frustrated. Usability design principles imply that designers and evaluator","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116584738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Rhyne, Melanie Tory, T. Munzner, M. Ward, Chris R. Johnson, D. Laidlaw
{"title":"Information and scientific visualization: separate but equal or happy together at last","authors":"T. Rhyne, Melanie Tory, T. Munzner, M. Ward, Chris R. Johnson, D. Laidlaw","doi":"10.1109/VISUAL.2003.1250428","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250428","url":null,"abstract":"Must we continue to define a difference between information and scientific visualization? Scientific visualization evolved first in the late 1980’s while information visualization matured in the mid-1990’s. Scientific visualization is frequently considered to focus on the visual display of spatial data associated with scientific processes such as the bonding of molecules in computational chemistry. Information visualization examines developing visual metaphors for non-inherently spatial data such as the exploration of text-based document databases. This panel examines the effective, productive, and perhaps confusing tension between these subfields of visualization by highlighting the following issues:","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115862306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
W. Jiménez, W. Corrêa, Cláudio T. Silva, A. Baptista
{"title":"Visualizing spatial and temporal variability in coastal observatories","authors":"W. Jiménez, W. Corrêa, Cláudio T. Silva, A. Baptista","doi":"10.1109/VIS.2003.10041","DOIUrl":"https://doi.org/10.1109/VIS.2003.10041","url":null,"abstract":"In this paper, we describe a set of 3D and 4D visualization tools and techniques for CORIE, a complex environmental observation and forecasting system (EOFS) for the Columbia River. The Columbia River, a complex and highly variable estuary, is the target of numerous cross-disciplinary ecosystem research projects and is at the heart of multiple sustainable development issues with long reaching implications for the Pacific Northwest. However, there has been until recently no comprehensive and objective system available for modeling this environment, and as a consequence, researchers and agencies have had inadequate tools for evaluating the effects of natural resource management decisions. CORIE was designed to address this gap and is a major step towards the vision of a scalable, multi-use, real-time EOFS. Although CORIE already had a rich set of visualization tools, most of them produced 2D visualizations and did not allow for interactive visualization. Our work adds advanced interactive 3D tools to CORIE, which can be used for further inspection of the simulated and measured data.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133078637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Image based flow visualization for curved surfaces","authors":"J. V. Wijk","doi":"10.1109/VISUAL.2003.1250363","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250363","url":null,"abstract":"A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on image based flow visualization (IBFV). In IBFV two-dimensional animated textures are produced by defining each frame of a flow animation as a blend between a warped version of the previous image and a number of filtered white noise images. We produce flow aligned texture on arbitrary three-dimensional triangular meshes in the same spirit as the original method: texture is generated directly in image space. We show that IBFVS is efficient and effective. High performance (typically fifty frames or more per second) is achieved by exploiting graphics hardware. Also, IBFVS can easily be implemented and a variety of effects can be achieved. Applications are flow visualization and surface rendering. Specifically, we show how to visualize the wind field on the earth and how to render a dirty bronze bunny.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"266 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120838652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fairing scalar fields by variational modeling of contours","authors":"M. Bertram","doi":"10.1109/VISUAL.2003.1250398","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250398","url":null,"abstract":"Volume rendering and isosurface extraction from three-dimensional scalar fields are mostly based on piecewise trilinear representations. In regions of high geometric complexity such visualization methods often exhibit artifacts, due to trilinear interpolation. In this work, we present an iterative fairing method for scalar fields interpolating function values associated with grid points while smoothing the contours inside the grid cells based on variational principles. We present a local fairing method providing a piecewise bicubic representation of two-dimensional scalar fields. Our algorithm generalizes to the trivariate case and can be used to increase the resolution of data sets either locally or globally, reducing interpolation artifacts. In contrast to filtering methods, our algorithm does not reduce geometric detail supported by the data.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127547017","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualization of noisy and biased volume data using first and second order derivative techniques","authors":"M. Persoon, I. Serlie, F. Post, R. Truyen, F. Vos","doi":"10.1109/VISUAL.2003.1250397","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250397","url":null,"abstract":"The quality of volume visualization depends strongly on the quality of the underlying data. In virtual colonoscopy, CT data should be acquired at a low radiation dose that results in a low signal-to-noise ratio. Alternatively, MRI data is acquired without ionizing radiation, but suffers from noise and bias (global signal fluctuations). Current volume visualization techniques often do not produce good results with noisy or biased data. This paper describes methods for volume visualization that deal with these imperfections. The techniques are based on specially adapted edge detectors using first and second order derivative filters. The filtering is integrated into the visualization process. The first order derivative method results in good quality images but suffers from localization bias. The second order method has better surface localization, especially in highly curved areas. It guarantees minimal detail smoothing resulting in a better visualization of polyps.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127287271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Popescu, C. Hoffmann, S. Kilic, Mete A. Sözen, S. Meador
{"title":"Producing high-quality visualizations of large-scale simulation","authors":"V. Popescu, C. Hoffmann, S. Kilic, Mete A. Sözen, S. Meador","doi":"10.1109/VISUAL.2003.1250422","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250422","url":null,"abstract":"This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on the Pentagon. The immediate motivation for the project was to understand the behavior of the building under the impact. The longer term motivation was to establish a path for producing high-quality visualizations of large scale simulations. The first challenge was managing the enormous complexity of the scene to fit within the limits of state-of-the art simulation software systems and supercomputing resources. The second challenge was to integrate the simulation results into a high-quality visualization. To meet this challenge, we implemented a custom importer that simplifies and loads the massive simulation data in a commercial animation system. The surrounding scene is modeled using image-based techniques and is also imported in the animation system where the visualization is produced. A specific issue for us was to federate the simulation and the animation systems, both commercial systems not under our control and following internally different conceptualizations of geometry and animation. This had to be done such that scalability was achieved. The reusable link created between the two systems allows communicating the results to non-specialists and the public at large, as well as facilitating communication in teams with members having diverse technical backgrounds.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132972525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualization of steep breaking waves and thin spray sheets around a ship","authors":"P. Adams, D. Dommermuth","doi":"10.1109/VISUAL.2003.1250419","DOIUrl":"https://doi.org/10.1109/VISUAL.2003.1250419","url":null,"abstract":"The simulation of breaking of waves, the formation of thin spray sheets, and the entertainment of air around the next generation of naval surface combatants is an ongoing 3-year Department of Defense (DoD) Challenge Project. The goal of this project is a validated computation capability to model the full hydrodynamics around a surface combatant including all of the processes that affect mission and performance. Visualization of these large-scale simulations is paramount to understanding the complex physics involved. These simulations produce enormous data sets with both surface and volumetric qualities. Wave breaking, spray sheets, and air entertainment can be visualized using isosurfaces of scalar data. Visualization of quantities such as the vorticity field also provides insight into the dynamics of droplet and bubble formation. This paper documents the techniques used, results obtained, and lessons learned from the visualization of the hydrodynamics of naval vessels.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131019814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}