Image based flow visualization for curved surfaces

J. V. Wijk
{"title":"Image based flow visualization for curved surfaces","authors":"J. V. Wijk","doi":"10.1109/VISUAL.2003.1250363","DOIUrl":null,"url":null,"abstract":"A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on image based flow visualization (IBFV). In IBFV two-dimensional animated textures are produced by defining each frame of a flow animation as a blend between a warped version of the previous image and a number of filtered white noise images. We produce flow aligned texture on arbitrary three-dimensional triangular meshes in the same spirit as the original method: texture is generated directly in image space. We show that IBFVS is efficient and effective. High performance (typically fifty frames or more per second) is achieved by exploiting graphics hardware. Also, IBFVS can easily be implemented and a variety of effects can be achieved. Applications are flow visualization and surface rendering. Specifically, we show how to visualize the wind field on the earth and how to render a dirty bronze bunny.","PeriodicalId":372131,"journal":{"name":"IEEE Visualization, 2003. VIS 2003.","volume":"266 8","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"164","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Visualization, 2003. VIS 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VISUAL.2003.1250363","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 164

Abstract

A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on image based flow visualization (IBFV). In IBFV two-dimensional animated textures are produced by defining each frame of a flow animation as a blend between a warped version of the previous image and a number of filtered white noise images. We produce flow aligned texture on arbitrary three-dimensional triangular meshes in the same spirit as the original method: texture is generated directly in image space. We show that IBFVS is efficient and effective. High performance (typically fifty frames or more per second) is achieved by exploiting graphics hardware. Also, IBFVS can easily be implemented and a variety of effects can be achieved. Applications are flow visualization and surface rendering. Specifically, we show how to visualize the wind field on the earth and how to render a dirty bronze bunny.
基于图像的曲面流可视化
提出了一种在曲面上合成密集的矢量场排列纹理的新方法,称为IBFVS。该方法基于基于图像的流可视化(IBFV)。在IBFV中,二维动画纹理是通过将流动画的每一帧定义为前一图像的扭曲版本和许多过滤白噪声图像之间的混合来产生的。我们在任意三维三角形网格上生成流对齐纹理,与原始方法相同:纹理直接在图像空间中生成。我们证明IBFVS是高效和有效的。高性能(通常每秒50帧或更多)是通过利用图形硬件实现的。此外,IBFVS可以很容易地实现,并且可以实现各种效果。应用程序是流可视化和表面渲染。具体来说,我们展示了如何在地球上可视化风场,以及如何渲染一个肮脏的青铜兔子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信