2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)最新文献

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Evaluation of Omnipresent Virtual Agents Embedded as Temporarily Required Assistants in Immersive Environments 沉浸式环境中作为临时助手的无所不在虚拟代理的评估
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-24 DOI: 10.1109/VHCIE.2019.8714726
Andrea Bönsch, Jan Hoffmann, J. Wendt, T. Kuhlen
{"title":"Evaluation of Omnipresent Virtual Agents Embedded as Temporarily Required Assistants in Immersive Environments","authors":"Andrea Bönsch, Jan Hoffmann, J. Wendt, T. Kuhlen","doi":"10.1109/VHCIE.2019.8714726","DOIUrl":"https://doi.org/10.1109/VHCIE.2019.8714726","url":null,"abstract":"When designing the behavior of embodied, computer-controlled, human-like virtual agents (VA) serving as temporarily required assistants in virtual reality applications, two linked factors have to be considered: the time the VA is visible in the scene, defined as presence time (PT), and the time till the VA is actually available for support on a user's calling, defined as approaching time (AT). Complementing a previous research on behaviors with a low VA's PT, we present the results of a controlled within-subjects study investigating behaviors by which the VA is always visible, i.e., behaviors with a high PT. The two behaviors affecting the AT tested are: following, a design in which the VA is omnipresent and constantly follows the users, and busy, a design in which the VA is self-reliantly spending time nearby the users and approaches them only if explicitly asked for. The results indicate that subjects prefer thefollowing VA, a behavior which also leads to slightly lower execution times compared to busy.","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122231492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study 虚拟人的语音呼吸:互动模型与实证研究
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-24 DOI: 10.1109/VHCIE.2019.8714737
Ulysses Bernardet, S. Kanq, Andrew W. Feng, S. DiPaola, Ari Shapiro
{"title":"Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study","authors":"Ulysses Bernardet, S. Kanq, Andrew W. Feng, S. DiPaola, Ari Shapiro","doi":"10.1109/VHCIE.2019.8714737","DOIUrl":"https://doi.org/10.1109/VHCIE.2019.8714737","url":null,"abstract":"Human speech production requires the dynamic regulation of air through the vocal system. While virtual character systems commonly are capable of speech output, they rarely take breathing during speaking - speech breathing - into account. We believe that integrating dynamic speech breathing systems in virtual characters can significantly contribute to augmenting their realism. Here, we present a novel control architecture aimed at generating speech breathing in virtual characters. This architecture is informed by behavioral, linguistic and anatomical knowledge of human speech breathing. Based on textual input and controlled by a set of low-and high-level parameters, the system produces dynamic signals in real-time that control the virtual character's anatomy (thorax, abdomen, head, nostrils, and mouth) and sound production (speech and breathing). In addition, we perform a study to determine the effects of including breathing-motivated speech movements, such as head tilts and chest expansions during dialogue on a virtual character, as well as breathing sounds. This study includes speech that is generated both from a text-to-speech engine as well as from recorded voice.","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122197539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
An Empirical Lab Study Investigating if Higher Levels of Immersion Increase the Willingness to Donate 一项实证实验室研究调查是否较高的浸没水平增加捐赠意愿
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-24 DOI: 10.1109/VHCIE.2019.8714622
Andrea Bönsch, A. Kies, Moritz Jörling, Stefanie Paluch, T. Kuhlen
{"title":"An Empirical Lab Study Investigating if Higher Levels of Immersion Increase the Willingness to Donate","authors":"Andrea Bönsch, A. Kies, Moritz Jörling, Stefanie Paluch, T. Kuhlen","doi":"10.1109/VHCIE.2019.8714622","DOIUrl":"https://doi.org/10.1109/VHCIE.2019.8714622","url":null,"abstract":"Technological innovations have a growing relevance for charitable donations, as new technologies shape the way we perceive and approach digital media. In a between-subjects study with sixty-one volunteers, we investigated whether a higher degree of immersion for the potential donor can yield more donations for non-governmental organizations. Therefore, we compared the donations given after experiencing a video-based, an augmented-reality-based, or a virtual-reality-based scenery with a virtual agent, representing a war victimized Syrian boy talking about his losses. Our initial results indicate that the immersion has no impact. However, the donor's perceived innovativeness of the used technology might be an influencing factor.","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133120683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Augmented and Virtual Reality Interfaces for Crowd Simulation Software-A Position Statement for Research on Use-Case-Dependent Interaction 人群仿真软件的增强现实与虚拟现实接口——用例依赖交互研究述要
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-23 DOI: 10.1109/VHCIE.2019.8714733
Wolfgang Hürst, Roland Geraerts
{"title":"Augmented and Virtual Reality Interfaces for Crowd Simulation Software-A Position Statement for Research on Use-Case-Dependent Interaction","authors":"Wolfgang Hürst, Roland Geraerts","doi":"10.1109/VHCIE.2019.8714733","DOIUrl":"https://doi.org/10.1109/VHCIE.2019.8714733","url":null,"abstract":"In this position paper, we claim that immersive technologies, such as Augmented and Virtual Reality, are well-suited interfaces for the usage of crowd simulation software in different contexts. We introduce three use cases; planning, awareness creation, and education. Based on an overview of different Augmented and Virtual Reality approaches, we identify the ones most suitable for each of the three scenarios and illustrate related implementations. Initial observations with their usage confirm our statements, but also highlight areas to explore with future research.","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123023666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
VHCIE 2019 Reviewers' List VHCIE 2019审稿人名单
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-01 DOI: 10.1109/vhcie.2019.8714614
{"title":"VHCIE 2019 Reviewers' List","authors":"","doi":"10.1109/vhcie.2019.8714614","DOIUrl":"https://doi.org/10.1109/vhcie.2019.8714614","url":null,"abstract":"","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126591097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
VHCIE 2019 Program
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-01 DOI: 10.1109/vhcie.2019.8714727
{"title":"VHCIE 2019 Program","authors":"","doi":"10.1109/vhcie.2019.8714727","DOIUrl":"https://doi.org/10.1109/vhcie.2019.8714727","url":null,"abstract":"","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130774419","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) 2019 IEEE沉浸式环境中的虚拟人和人群(VHCIE)
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-01 DOI: 10.1109/vhcie.2019.8714613
{"title":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","authors":"","doi":"10.1109/vhcie.2019.8714613","DOIUrl":"https://doi.org/10.1109/vhcie.2019.8714613","url":null,"abstract":"","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115993611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
VHCIE 2019 Authors' List VHCIE 2019作者名单
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) Pub Date : 2019-03-01 DOI: 10.1109/vhcie.2019.8714615
{"title":"VHCIE 2019 Authors' List","authors":"","doi":"10.1109/vhcie.2019.8714615","DOIUrl":"https://doi.org/10.1109/vhcie.2019.8714615","url":null,"abstract":"","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128348200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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