Evaluation of Omnipresent Virtual Agents Embedded as Temporarily Required Assistants in Immersive Environments

Andrea Bönsch, Jan Hoffmann, J. Wendt, T. Kuhlen
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引用次数: 1

Abstract

When designing the behavior of embodied, computer-controlled, human-like virtual agents (VA) serving as temporarily required assistants in virtual reality applications, two linked factors have to be considered: the time the VA is visible in the scene, defined as presence time (PT), and the time till the VA is actually available for support on a user's calling, defined as approaching time (AT). Complementing a previous research on behaviors with a low VA's PT, we present the results of a controlled within-subjects study investigating behaviors by which the VA is always visible, i.e., behaviors with a high PT. The two behaviors affecting the AT tested are: following, a design in which the VA is omnipresent and constantly follows the users, and busy, a design in which the VA is self-reliantly spending time nearby the users and approaches them only if explicitly asked for. The results indicate that subjects prefer thefollowing VA, a behavior which also leads to slightly lower execution times compared to busy.
沉浸式环境中作为临时助手的无所不在虚拟代理的评估
当设计具体的、计算机控制的、类人的虚拟代理(VA)作为虚拟现实应用程序中临时需要的助手时,必须考虑两个相关的因素:VA在场景中可见的时间,定义为存在时间(PT),以及VA实际可用于支持用户呼叫的时间,定义为接近时间(AT)。补充一个先前的研究行为与低VA的PT,我们提出控制受试研究调查的结果VA总是可见的行为,也就是说,行为具有高PT。两个行为影响的测试有:后,弗吉尼亚州的设计是无处不在的,不断遵循用户,和忙碌,弗吉尼亚州的设计是自力更生花时间附近的用户只有在明确要求和方法。结果表明,受试者更喜欢下面的VA,与忙碌相比,这种行为也会导致稍低的执行时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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