Augmented and Virtual Reality Interfaces for Crowd Simulation Software-A Position Statement for Research on Use-Case-Dependent Interaction

Wolfgang Hürst, Roland Geraerts
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引用次数: 3

Abstract

In this position paper, we claim that immersive technologies, such as Augmented and Virtual Reality, are well-suited interfaces for the usage of crowd simulation software in different contexts. We introduce three use cases; planning, awareness creation, and education. Based on an overview of different Augmented and Virtual Reality approaches, we identify the ones most suitable for each of the three scenarios and illustrate related implementations. Initial observations with their usage confirm our statements, but also highlight areas to explore with future research.
人群仿真软件的增强现实与虚拟现实接口——用例依赖交互研究述要
在这篇立场文件中,我们声称沉浸式技术,如增强现实和虚拟现实,是在不同背景下使用人群模拟软件的非常适合的界面。我们介绍三个用例;计划、意识创造和教育。基于对不同的增强现实和虚拟现实方法的概述,我们确定了最适合这三种场景的方法,并举例说明了相关的实现。对其使用的初步观察证实了我们的陈述,但也突出了未来研究需要探索的领域。
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