{"title":"人群仿真软件的增强现实与虚拟现实接口——用例依赖交互研究述要","authors":"Wolfgang Hürst, Roland Geraerts","doi":"10.1109/VHCIE.2019.8714733","DOIUrl":null,"url":null,"abstract":"In this position paper, we claim that immersive technologies, such as Augmented and Virtual Reality, are well-suited interfaces for the usage of crowd simulation software in different contexts. We introduce three use cases; planning, awareness creation, and education. Based on an overview of different Augmented and Virtual Reality approaches, we identify the ones most suitable for each of the three scenarios and illustrate related implementations. Initial observations with their usage confirm our statements, but also highlight areas to explore with future research.","PeriodicalId":363540,"journal":{"name":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Augmented and Virtual Reality Interfaces for Crowd Simulation Software-A Position Statement for Research on Use-Case-Dependent Interaction\",\"authors\":\"Wolfgang Hürst, Roland Geraerts\",\"doi\":\"10.1109/VHCIE.2019.8714733\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this position paper, we claim that immersive technologies, such as Augmented and Virtual Reality, are well-suited interfaces for the usage of crowd simulation software in different contexts. We introduce three use cases; planning, awareness creation, and education. Based on an overview of different Augmented and Virtual Reality approaches, we identify the ones most suitable for each of the three scenarios and illustrate related implementations. Initial observations with their usage confirm our statements, but also highlight areas to explore with future research.\",\"PeriodicalId\":363540,\"journal\":{\"name\":\"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VHCIE.2019.8714733\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VHCIE.2019.8714733","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Augmented and Virtual Reality Interfaces for Crowd Simulation Software-A Position Statement for Research on Use-Case-Dependent Interaction
In this position paper, we claim that immersive technologies, such as Augmented and Virtual Reality, are well-suited interfaces for the usage of crowd simulation software in different contexts. We introduce three use cases; planning, awareness creation, and education. Based on an overview of different Augmented and Virtual Reality approaches, we identify the ones most suitable for each of the three scenarios and illustrate related implementations. Initial observations with their usage confirm our statements, but also highlight areas to explore with future research.