Jelle Stienstra, M. B. Alonso, S. Wensveen, Stoffel Kuenen
{"title":"How to design for transformation of behavior through interactive materiality","authors":"Jelle Stienstra, M. B. Alonso, S. Wensveen, Stoffel Kuenen","doi":"10.1145/2399016.2399020","DOIUrl":"https://doi.org/10.1145/2399016.2399020","url":null,"abstract":"This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132159081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. P. Hansen, A. Glenstrup, Wusheng Wang, Weiping Li, Zhonghai Wu
{"title":"Collecting location-based voice messages on a TalkingBadge","authors":"J. P. Hansen, A. Glenstrup, Wusheng Wang, Weiping Li, Zhonghai Wu","doi":"10.1145/2399016.2399050","DOIUrl":"https://doi.org/10.1145/2399016.2399050","url":null,"abstract":"This paper presents three experiments to explore the feasibility of location-based voice messaging. We first compared three methods for collecting synthetic speech messages located in a room, namely PIN code entry, barcode scanning and automatic detection with a Bluetooth antenna. In addition to being very reliable, Bluetooth detection was significantly faster than PIN code entry and barcode scanning. We then examined detection times and errors in an open five floor building with antennas located densely. This confirmed that Bluetooth is fast enough to catch people walking through a zone and specific enough to distinguish between zones located just 20 meters apart. Finally, we played digitized voice messages to 11 participants walking into a zone. They received most of the messages well, but a majority of their comments were negative, expressing concerns for the potential infringement of privacy. We conclude that location specific audio messaging works from a technical perspective, but requires careful consideration of social comfort.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127652516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evocative of experience: crafting cross-cultural digital narratives through stories and portraits","authors":"Rachel Clarke, Peter C. Wright","doi":"10.1145/2399016.2399066","DOIUrl":"https://doi.org/10.1145/2399016.2399066","url":null,"abstract":"Storytelling has become a notable part of HCI research on experience, not only as a method of inquiry but also as a focus to design interaction. Much of this work takes for granted that spoken or written stories are an accessible way to engage users in reflecting on and recounting their experiences. This paper outlines exploratory workshops conducted to inquire into cross-cultural stories with vulnerable women. Taking a narrative inquiry approach we co-created digital stories and digital portraits with a group highlighting different perspectives of women's experiences over time. The approach underlined the importance of crafting and listening to stories as evocative, imaginative responses to rather than representative of experience. The paper is a report of a situated adaptation of experience-centred design methods for working sensitively with users on stories.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114657609","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How bad is good enough?: exploring mobile video quality trade-offs for bandwidth-constrained consumers","authors":"Anne Oeldorf-Hirsch, J. Donner, Edward Cutrell","doi":"10.1145/2399016.2399025","DOIUrl":"https://doi.org/10.1145/2399016.2399025","url":null,"abstract":"In developing countries, many would-be mobile internet users perceive downloadable video content as too expensive. Aggressively degrading this video could reduce its file size and therefore its cost. The studies presented here explore extreme cases of this quality/cost trade-off for mobile phone users in urban India. A series of online studies tested the effects of manipulating a video's content, bit rate, frame rate, and audio quality on quality ratings and enjoyment. Results show that video quality and thus file size can be greatly reduced with relatively little decrease in these outcomes. A field experiment with low-income users in urban India explored consumers' choices when presented with a trade-off between video quantity and quality and found that nearly one-third selected a lower quality video for the benefit of more video content. Results suggest that offering lower-quality videos to bandwidth-constrained users could provide monetary savings with only minimal reduction in consumer satisfaction.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"517 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116239111","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Oscar Frykholm, M. Nilsson, K. Groth, Alexander Yngling
{"title":"Interaction design in a complex context: medical multi-disciplinary team meetings","authors":"Oscar Frykholm, M. Nilsson, K. Groth, Alexander Yngling","doi":"10.1145/2399016.2399070","DOIUrl":"https://doi.org/10.1145/2399016.2399070","url":null,"abstract":"In order to improve collaboration on, and visualisation of, patient information in medical multi-disciplinary team meetings, we have developed a system that presents information from different medical systems to be used as a support for the decision process. Based on field studies, we have implemented a high-fidelity prototype on tablet-sized displays, and tested it in a realistic setting. Our evaluation proved that more patient information can efficiently be displayed to all meeting participants, compared to the current situation. Interaction with the information, on the other hand, proved to be a complicated activity that needs careful design considerations; it should ultimately be based on what roles the meeting participants have, and what tasks they should complete. Medical decision-making is a complex area, and conducting interaction design in this area proved complex too. We foresee a great opportunity to improve medical work, by introducing collaborative tools and visualisation of medical data, but it requires that interaction design becomes a natural part of medical work.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122054031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Linking objective web-design factors to facets of subjective aesthetic perception","authors":"M. Seckler, Alexandre N. Tuch","doi":"10.1145/2399016.2399159","DOIUrl":"https://doi.org/10.1145/2399016.2399159","url":null,"abstract":"The present study examined how objective design factors of a website such as bilateral symmetry, color hue, color saturation, and color brightness can be linked to different facets of subjective aesthetic perception. Our results from multiple online studies suggest that each design factor affects the facets of the Visual Aesthetics of Website Inventory [4] in a different way. Our findings may help designers to systematically target specific facets of visual aesthetics.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123911414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Making sense of co-creative tangibles through the concept of familiarity","authors":"Jo Herstad, Harald Holone","doi":"10.1145/2399016.2399031","DOIUrl":"https://doi.org/10.1145/2399016.2399031","url":null,"abstract":"This paper address Universal Design and Tangible Interaction through the concept of familiarity. Co-creative tangibles are designed and evaluated in the RHYME project, where the goal is to improve health and well being for children with severe disabilities through music and physical interaction. The main contribution of this paper is to make sense of Universal Design of co-creative tangibles through the concept of familiarity. Familiarity is described by engagement, understanding and an intimate or close relationship between the user and the technology. We propose familiarity as a concept for understanding and developing Tangible Interaction solutions for all.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124626031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing (for) desire: a critical study of technosexuality in HCI","authors":"Gopinaath Kannabiran, Shaowen Bardzell, Jeffrey Bardzell","doi":"10.1145/2399016.2399116","DOIUrl":"https://doi.org/10.1145/2399016.2399116","url":null,"abstract":"This work builds upon recent work investigating erotic life and HCI, taking seriously the influences of interaction design on our sexual wellbeing. In the present work, we critically analyze the ways that system design choices and emergent social behavior constitute an erotic social media platform and its concomitant expressions of desire. The site is called I Just Made Love, and it is used to share people's \"love making\" experience with others. We draw from continental cultural theory to analyze how the system and its users form arrangements of agency, which in turn lead to particular configurations of performed sexual desire. Based on our analysis, we argue that technosexuality is not just about using technology to fulfill an existing desire, but rather that novel forms of sexual desire come into practice because of particular constellations of design choices and social behaviors.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"2013 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127430851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Indrani Medhi-Thies, Mohit Jain, Anuj Tewari, M. Bhavsar, Michael Matheke-Fischer, Edward Cutrell
{"title":"Combating rural child malnutrition through inexpensive mobile phones","authors":"Indrani Medhi-Thies, Mohit Jain, Anuj Tewari, M. Bhavsar, Michael Matheke-Fischer, Edward Cutrell","doi":"10.1145/2399016.2399113","DOIUrl":"https://doi.org/10.1145/2399016.2399113","url":null,"abstract":"Most organizations in the developing world still rely on paper for record keeping, giving rise to many problems in aggregation, storage, transmission and analysis of data. Errors and time delays associated with paper data are particularly problematic in the domain of healthcare. We present a case study of CommCare, a low-cost mobile phone data collection solution deployed to enhance the paper-based record management system of a non-profit organization working in prevention of child malnutrition in rural central India. Through a three-month unsupervised field trial with ten rural health workers we report data management gains in terms of data quality, completeness and timeliness for 836 recorded patient cases, and demonstrate strong preference of the system by health workers. We found that the motivation for use and acceptance of the system was tied to respect and social power in local communities associated with using the device, as well as non-work-related uses of the phone.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132141310","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Why do I like it?: investigating the product-specificity of user experience","authors":"Alice Gross, S. Bongartz","doi":"10.1145/2399016.2399067","DOIUrl":"https://doi.org/10.1145/2399016.2399067","url":null,"abstract":"The concept of user experience (UX) has had a warm welcome in the research community since its introduction almost two decades ago. Still, there is no consensus on a unified definition of the concept nor is there agreement on how to best measure UX. In this paper, we argue that UX is context-dependent and most of all product-dependent in its nature. Accordingly, using the CUE model by Mahlke and Thüring [26], we hypothesized that the impact of perceived product attributes and emotional reactions on UX vary among different product types. We report on a study that showed these specific differences in the composition and impact of UX components, depending on product type. The outcome of the study lays ground for a product specific understanding and assessment of UX.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130886587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}