How to design for transformation of behavior through interactive materiality

Jelle Stienstra, M. B. Alonso, S. Wensveen, Stoffel Kuenen
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引用次数: 53

Abstract

This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.
如何通过互动物质性来设计行为的转变
本文从现象学的角度提出了一种通过“互动物质性”解决行为转变的设计方法。它建立在Interaction Frogger框架的基础上,该框架将动作与反应结合起来,以实现智能产品交互中的直观映射。通过对两个研究贯穿式设计案例的讨论,即增强速滑体验和情感笔,它强调了设计行动感知循环的机会。因此,我们建议在设计过程中定义三个步骤:确认和欣赏当前行为;为转换设计连续映射;以及对互动物质性的敏感性进行微调。因此,它讨论了从理论层面衍生的交互式物质性的行为转化如何有助于实现层面的设计知识。本文的目的是通过为设计师提供实际的见解,启发设计思维从说服的认知方法转变为尊重所有人类技能的有意义和具体化的机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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