{"title":"Behavioral Model of Online Social Network Users: an Adaptation of Fogg's Behavior Model","authors":"Pedro Henrique Batista Ruas da Silveira, C. Nobre","doi":"10.1145/3033701.3033742","DOIUrl":"https://doi.org/10.1145/3033701.3033742","url":null,"abstract":"Currently, several developers and companies design computational technologies aiming to influence the behavior of the users. However, many attempts of conceivingpersuasive technologies fail to comprehend which factors actually lead to a behavior change. In this article, we introducea novel behavorial model in the context of online social networks,based on Fogg's Behavior Model. The proposed model presentsthe behavior of social network users as a product of two factors: hability to accomplish a given target behavior and the presence of a trigger that leads to it.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114068800","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Articulating Human Computer Interaction with Science, Technology and Society studies","authors":"Gustavo Kira, L. Merkle","doi":"10.1145/3033701.3033741","DOIUrl":"https://doi.org/10.1145/3033701.3033741","url":null,"abstract":"This paper aims to show how Human Computing Interaction (HCI) can explore a couple of concepts from Science, Technology and Society (STS) field. Understand how STS defines Technological determinism and Non-neutrality of technology can improve HCI's analytical, theoretical, projectual and political skills to act together with societies in which they exist. We understand that these issues are not new in IHC community (at least for some segments) and sometimes they are considered tacitly, implicitly, but not always explicitly and theoretically. Treat IHC and STS jointly allows to explain more clearly some of these issues through long-established concepts and common vocabulary.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"1063 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132225285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Tula, Andrew T. N. Kurauchi, F. Coutinho, C. Morimoto
{"title":"Heatmap Explorer: an interactive gaze data visualization tool for the evaluation of computer interfaces","authors":"A. Tula, Andrew T. N. Kurauchi, F. Coutinho, C. Morimoto","doi":"10.1145/3033701.3033725","DOIUrl":"https://doi.org/10.1145/3033701.3033725","url":null,"abstract":"Eye gaze is an important source of information to evaluate computer interfaces. Typically, visualization of gaze data is performed using heatmaps and gaze scanpaths displayed on top of images of the interface, enhancing regions that have attracted the user's visual attention. Such tools work well for static interfaces but they are not appropriate to visualize dynamic interfaces where the object of interaction is always changing, such as games, web browsing, or even common applications that change the interface according to the status of the application. In this paper we introduce an interactive tool to explore the spatial-temporal distribution of visual attention called Heatmap Explorer (HME). HME allows the experimenter to control the visualization by selecting temporal intervals and adjusting filter parameters of the eye movement classification algorithm. We show results of three typical application scenarios and discuss how HME can be an effective usability evaluation tool.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"297 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132230818","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alexandre Abreu de Freitas, Carlos G. R. Santos, M. Mota, B. Meiguins
{"title":"Suggestions for Interface Design Using Head Tracking and Voice Commands","authors":"Alexandre Abreu de Freitas, Carlos G. R. Santos, M. Mota, B. Meiguins","doi":"10.1145/3033701.3033713","DOIUrl":"https://doi.org/10.1145/3033701.3033713","url":null,"abstract":"Multimodal Interactions have been used in many fields of application, such as medicine, manipulation of assistive technologies, interactions in public environments, among others. It is important to not only develop technologies (hardware and software) but to study and project optimization possibilities for the usage of these innovative interfaces as well. This work aims to identify which are the major problems when using head tracking interactions combined with voice commands, this being a multimodal interaction. This evaluation is focused in the lowest level of interaction, which are actions more physical and less cognitive, such as click, drag and drop, scroll a page, among others. Therefore, as consequence of this research, there were proposed some suggestions to improvement of interface projects that use this form of interaction.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131310170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. H. S. Pereira, R. Prates, Cristiano Maciel, Vinícius Carvalho Pereira
{"title":"Analysis of Interaction Anticipation and Volitive Aspects in Digital Posthumous Communication Systems","authors":"F. H. S. Pereira, R. Prates, Cristiano Maciel, Vinícius Carvalho Pereira","doi":"10.1145/3033701.3033720","DOIUrl":"https://doi.org/10.1145/3033701.3033720","url":null,"abstract":"Posthumous communication systems are those that allow users to create messages that will only be sent to the intended receivers after their deaths. In these systems users have to express their wishes through configuration settings which will only take effect in the future, when the user is no longer available. In this paper, we propose a methodology that allows us to analyze posthumous communication systems and focus on users' decisions and how users can understand their future impact at the moment when they are making such decisions. To do so, we have combined the Semiotic Inspection Method (SIM) with the Configuration for Interaction Anticipation Challenges and recommendations to take into consideration volitive aspects in digital legacy systems and applied to two posthumous communication systems -- If I Die and Se Eu Morrer Primeiro. The result of our analysis is a thorough account of the decisions designers have made available to users, as well as how they convey what the impact of these decisions will be when they come into effect. This discussion of the systems and the challenges identified contributes to the research and development of digital legacy systems in general. The methodology described is a relevant contribution to the research in digital legacy, and also supports the consolidation of the challenges and recommendations used in the analysis.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121526192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Vinícius Carvalho Pereira, Cristiano Maciel, C. Leitão
{"title":"The design of digital memorials: scaffolds for multicultural communication based on a semiotic analysis of tombs","authors":"Vinícius Carvalho Pereira, Cristiano Maciel, C. Leitão","doi":"10.1145/3033701.3033726","DOIUrl":"https://doi.org/10.1145/3033701.3033726","url":null,"abstract":"This research is aimed at supporting the design and customization of digital memorials and similar applications from the same domain, considering users' multiculturalism. To do so, we focus on interface communicability and the semiotic elements such applications may use in terms of content and expression. This stage of the research consists of a qualitative study: a semiotic analysis of tombs, tombstones and physical memorials from four cemeteries from different cultures. The main results of this study are: a description of the design space of digital memorials considering social actors and their objectives upon interacting with the application; and the identification of scaffolds to analyze the design process in digital memorials. We expect that these results support customizable system projects that address cultural aspects in digital memorials.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128092808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A large-scale analysis of the use of session in a mobile application","authors":"Denise Marczal, P. T. A. Junior","doi":"10.1145/3033701.3033735","DOIUrl":"https://doi.org/10.1145/3033701.3033735","url":null,"abstract":"Due to the recent proliferation of mobile applications, it has become essential to obtain a better understanding of how people use their devices and applications. The session usage contains the user behavior therefore, the present study aims to analyze which are the most representative session groups in the context of an application that is part of a taxi request platform by the means of an experiment performed in the application made available at application stores and used by real users, performing daily tasks.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129067488","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Interplay of Aesthetics, Usability and Credibility in Mobile Websites and the Moderation by Culture","authors":"Kiemute Oyibo, Julita Vassileva","doi":"10.1145/3033701.3033711","DOIUrl":"https://doi.org/10.1145/3033701.3033711","url":null,"abstract":"The relationships between aesthetics, usability and credibility have been widely investigated in human-computer interaction (HCI). However, in the mobile domain, limited empirical evidence exists showing the interplay among these three constructs and the role culture plays. To address this, we carried out a survey on four systematically designed mobile websites among 233 subjects from Canada and Nigeria, which belong to low- and high-context cultures respectively. Using path modeling, we investigated the relationships among the perceptions of these three HCI constructs and the possible differences that exist between the two cultures. Our results show: 1) it is the perception of aesthetics that predominantly drives the judgment of mobile web credibility at the global and subgroup levels, with the effect size being greater for the Canadian group than for the Nigerian group; 2) the direct effect of aesthetics on usability is moderated by culture, with the magnitude being stronger for the Nigerian group than for the Canadian group; and 3) our models explain 29-83% of the variance of credibility.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116775248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Let's Study Together?: Challenges and Opportunities for a Coproduction Application for Study Groups","authors":"Luiz Paulo Damilton Corrêa, R. Prates","doi":"10.1145/3033701.3033751","DOIUrl":"https://doi.org/10.1145/3033701.3033751","url":null,"abstract":"In a service coproduction, the relationship between stakeholders is reciprocal, and the roles of provider and recipient are not necessarily defined. This paper presents an investigation with students in order to understand their motivations and prospects of coproduction involved in their activities of studying in groups. From interviews, we raised 15 categories, split into 3 groups. This analysis is presented as an initial stage in the design of a mobile app and it is used to discuss potential opportunities and challenges for this type of application.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126993879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Smart Supermarket must be for All: a Case Study Including the Visually Impaired","authors":"V. R. M. L. Maike, S. Buchdid, M. Baranauskas","doi":"10.1145/3033701.3033707","DOIUrl":"https://doi.org/10.1145/3033701.3033707","url":null,"abstract":"Shopping in the supermarket is a necessity in modern life. This task, however, can be a challenge for people with disabilities, making them dependent on relatives or supermarket employees to aid them. In this paper, we investigate the subject by proposing and experimenting a system that takes advantage of current ubiquitous computing to support all customers in finding and selecting products in a supermarket. Based on the Internet of Things (IoT), this system is embedded in a mobile platform. A case study conducted with users -- including visually impaired ones -- is reported and discussed. The results are compared with previous experiments conducted with users without disabilities, revealing the impact the system has in terms of efficiency, and feelings of satisfaction, control and motivation.","PeriodicalId":345266,"journal":{"name":"Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126538089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}