Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services最新文献

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Hand range interface: information always at hand with a body-centric mid-air input surface 手范围界面:信息总是在手与身体为中心的半空中输入表面
Xuhai Xu, Alexandru Dancu, P. Maes, Suranga Nanayakkara
{"title":"Hand range interface: information always at hand with a body-centric mid-air input surface","authors":"Xuhai Xu, Alexandru Dancu, P. Maes, Suranga Nanayakkara","doi":"10.1145/3229434.3229449","DOIUrl":"https://doi.org/10.1145/3229434.3229449","url":null,"abstract":"Most interfaces of our interactive devices such as phones and laptops are flat and are built as external devices in our environment, disconnected from our bodies. Therefore, we need to carry them with us in our pocket or in a bag and accommodate our bodies to their design by sitting at a desk or holding the device in our hand. We propose Hand Range Interface, an input surface that is always at our fingertips. This body-centric interface is a semi-sphere attached to a user's wrist, with a radius the same as the distance from the wrist to the index finger. We prototyped the concept in virtual reality and conducted a user study with a pointing task. The input surface can be designed as rotating with the wrist or fixed relative to the wrist. We evaluated and compared participants' subjective physical comfort level, pointing speed and pointing accuracy on the interface that was divided into 64 regions. We found that the interface whose orientation was fixed had a much better performance, with 41.2% higher average comfort score, 40.6% shorter average pointing time and 34.5% lower average error. Our results revealed interesting insights on user performance and preference of different regions on the interface. We concluded with a set of guidelines for future designers and developers on how to develop this type of new body-centric input surface.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122638921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
MyoTilt
Hiroki Kurosawa, Daisuke Sakamoto, T. Ono
{"title":"MyoTilt","authors":"Hiroki Kurosawa, Daisuke Sakamoto, T. Ono","doi":"10.1145/3229434.3229457","DOIUrl":"https://doi.org/10.1145/3229434.3229457","url":null,"abstract":"We present the MyoTilt target selection method for smartwatches, which employs a combination of a tilt operation and electromyography (EMG). First, a user tilts his/her arm to indicate the direction of cursor movement on the smartwatch; then s/he applies forces on the arm. EMG senses the force and moves the cursor to the direction where the user is tilting his/her arm to manipulate the cursor. In this way, the user can simply manipulate the cursor on the smartwatch with minimal effort, by tiling the arm and applying force to it. We conducted an experiment to investigate its performance and to understand its usability. Result showed that participants selected small targets with an accuracy greater than 93.89%. In addition, performance significantly improved compared to previous tilting operation methods. Likewise, its accuracy was stable as targets became smaller, indicating that the method is unaffected by the \"fat finger problem\".","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114478876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Circles vs. scales: an empirical evaluation of emotional assessment GUIs for mobile phones 圆圈vs.尺度:手机情感评估gui的实证评估
Jennifer Healey, P. Denman, Haroon Syed, L. Nachman, Susanna Raj
{"title":"Circles vs. scales: an empirical evaluation of emotional assessment GUIs for mobile phones","authors":"Jennifer Healey, P. Denman, Haroon Syed, L. Nachman, Susanna Raj","doi":"10.1145/3229434.3229440","DOIUrl":"https://doi.org/10.1145/3229434.3229440","url":null,"abstract":"Natural emotional experiences happen \"in the wild\" as people are mobile, living their daily lives. To capture these experiences, emotion researchers often give participants smartphone applications with various graphical user interfaces (GUIs) to record how they are feeling, however, there exist few empirical tests that assess the comparative benefits and drawbacks of different GUI designs. This paper presents two empirical evaluations of three types of GUI designs for capturing emotion using both a 10 participant in-lab trial and a 100 participant AMT trial. We define GUI scoring metrics and report on participants' ability to rate real world scenarios and evocative images, respectively, in ways that are consistent with population norms and with respect their own emotion word choices. We additionally report on users preferences for different designs, their perceived ease of use and the average time taken to complete an assessment for the different designs.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128465773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
ARPilot ARPilot
Yu-An Chen, Te-Yen Wu, Tim Chang, Jun You Liu, Yuan-Chang Hsieh, L. Hsu, Ming-Wei Hsu, Paul Taele, Neng-Hao Yu, Mike Y. Chen
{"title":"ARPilot","authors":"Yu-An Chen, Te-Yen Wu, Tim Chang, Jun You Liu, Yuan-Chang Hsieh, L. Hsu, Ming-Wei Hsu, Paul Taele, Neng-Hao Yu, Mike Y. Chen","doi":"10.1145/3229434.3229475","DOIUrl":"https://doi.org/10.1145/3229434.3229475","url":null,"abstract":"Drones offer camera angles that are not possible with traditional cameras and are becoming increasingly popular for videography. However, flying a drone and controlling its camera simultaneously requires manipulating 5-6 degrees of freedom (DOF) that needs significant training. We present ARPilot, a direct-manipulation interface that lets users plan an aerial video by physically moving their mobile devices around a miniature 3D model of the scene, shown via Augmented Reality (AR). The mobile devices act as the viewfinder, making them intuitive to explore and frame the shots. We leveraged AR technology to explore three 6DOF video-shooting interfaces on mobile devices: AR keyframe, AR continuous, and AR hybrid, and compared against a traditional touch interface in a user study. The results show that AR hybrid is the most preferred by the participants and expends the least effort among all the techniques, while the users' feedback suggests that AR continuous empowers more creative shots. We discuss several distinct usage patterns and report insights for further design.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114522842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Review of unconventional user interfaces for emotional communication between long-distance partners 远距离伴侣之间情感交流的非传统用户界面综述
Hong Li, Jonna Häkkilä, Kaisa Väänänen
{"title":"Review of unconventional user interfaces for emotional communication between long-distance partners","authors":"Hong Li, Jonna Häkkilä, Kaisa Väänänen","doi":"10.1145/3229434.3229467","DOIUrl":"https://doi.org/10.1145/3229434.3229467","url":null,"abstract":"New form factors and user interfaces for computer-mediated communication are emerging. The possibilities to use these systems for emotional communication are interesting, and recent years have witnessed the appearance of a versatile range of prototypes. In this paper, we present the results of a systematic literature review on research addressing the design of systems with unconventional user interfaces for emotional communication, focusing on the use case of facilitating long-distance relationships. We reviewed a body of 150 papers resulting from a systematic search, further analysis scoping the body to 47 papers, containing altogether 52 prototypes that were relevant for our focus. We then analysed the characteristics affecting the interaction mediated by these systems and their user interfaces. We present the results related to the design attributes, e.g., form factors, modalities, and message types of the systems, as well as to the evaluation approaches. As salient findings, touch input and visual output are the most common interaction modalities in these systems, and their evaluations lack in-the-wild studies, especially on long-term usage.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127726668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
RadialLight RadialLight
Uwe Gruenefeld, Tim Claudius Stratmann, Abdallah El Ali, Susanne CJ Boll, Wilko Heuten
{"title":"RadialLight","authors":"Uwe Gruenefeld, Tim Claudius Stratmann, Abdallah El Ali, Susanne CJ Boll, Wilko Heuten","doi":"10.1145/3229434.3229437","DOIUrl":"https://doi.org/10.1145/3229434.3229437","url":null,"abstract":"Current head-mounted displays (HMDs) for Virtual Reality (VR) and Augmented Reality (AR) have a limited field-of-view (FOV). This limited FOV further decreases the already restricted human visual range and amplifies the problem of objects going out of view. Therefore, we explore the utility of augmenting HMDs with RadialLight, a peripheral light display implemented as 18 radially positioned LEDs around each eye to cue direction towards out-of-view objects. We first investigated direction estimation accuracy of multi-colored cues presented on one versus two eyes. We then evaluated direction estimation accuracy and search time performance for locating out-of-view objects in two representative 360° video VR scenarios. Key findings show that participants could not distinguish between LED cues presented to one or both eyes simultaneously, participants estimated LED cue direction within a maximum 11.8° average deviation, and out-of-view objects in less distracting scenarios were selected faster. Furthermore, we provide implications for building peripheral HMDs.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126024438","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Beyond Halo and Wedge: visualizing out-of-view objects on head-mounted virtual and augmented reality devices 超越Halo和Wedge:在头戴式虚拟和增强现实设备上可视化视线之外的对象
Uwe Gruenefeld, Abdallah El Ali, Susanne CJ Boll, Wilko Heuten
{"title":"Beyond Halo and Wedge: visualizing out-of-view objects on head-mounted virtual and augmented reality devices","authors":"Uwe Gruenefeld, Abdallah El Ali, Susanne CJ Boll, Wilko Heuten","doi":"10.1145/3229434.3229438","DOIUrl":"https://doi.org/10.1145/3229434.3229438","url":null,"abstract":"Head-mounted devices (HMDs) for Virtual and Augmented Reality (VR/AR) enable us to alter our visual perception of the world. However, current devices suffer from a limited field of view (FOV), which becomes problematic when users need to locate out of view objects (e.g., locating points-of-interest during sightseeing). To address this, we developed and evaluated in two studies HaloVR, WedgeVR, HaloAR and WedgeAR, which are inspired by usable 2D off-screen object visualization techniques (Halo, Wedge). While our techniques resulted in overall high usability, we found the choice of AR or VR impacts mean search time (VR: 2.25s, AR: 3.92s) and mean direction estimation error (VR: 21.85°, AR: 32.91°). Moreover, while adding more out-of-view objects significantly affects search time across VR and AR, direction estimation performance remains unaffected. We provide implications and discuss the challenges of designing for VR and AR HMDs.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130008994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 50
Magicscroll
Antonio Gomes, L. L. Priyadarshana, Aaron Visser, J. Carrascal, Roel Vertegaal
{"title":"Magicscroll","authors":"Antonio Gomes, L. L. Priyadarshana, Aaron Visser, J. Carrascal, Roel Vertegaal","doi":"10.1145/3229434.3229442","DOIUrl":"https://doi.org/10.1145/3229434.3229442","url":null,"abstract":"We present MagicScroll, a rollable tablet with 2 concatenated flexible multitouch displays, actuated scrollwheels and gestural input. When rolled up, MagicScroll can be used as a rolodex, smartphone, expressive messaging interface or gestural controller. When extended, it provides full access to its 7.5\" high-resolution multitouch display, providing the display functionality of a tablet device. We believe that the cylindrical shape in the rolled-up configuration facilitates gestural interaction, while its shape changing and input capabilities allow the navigation of continuous information streams and provide focus plus context functionality. We investigated the gestural affordances of MagicScroll in its rolled-up configuration by means of an elicitation study.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123804834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Disabled, but at what cost?: an examination of wheelchair routing algorithms 残疾了,但代价是什么?轮椅路由算法的检验
Benjamin Tannert, Johannes Schöning
{"title":"Disabled, but at what cost?: an examination of wheelchair routing algorithms","authors":"Benjamin Tannert, Johannes Schöning","doi":"10.1145/3229434.3229458","DOIUrl":"https://doi.org/10.1145/3229434.3229458","url":null,"abstract":"Platforms like Google Maps or Bing Maps are used by a large number of users to find the shortest path to their destinations. While these services mainly focus on supporting drivers and pedestrians, first services exist that support wheelchair users. Routing algorithms for wheelchair users try to avoid obstacles like stairs or bollards and optimize on criteria like surface properties and slope of the route. In this study, we undertake the first controlled examination of wheelchair routing approaches. By analyzing three routing platforms, including two wheelchair routing algorithms and three pedestrian routing algorithms, across fifteen major cities in Germany, our results highlight that the routes for wheelchair users are significantly longer and partially also more complex than those for pedestrians. In addition, we show that today's pedestrian routing algorithms also output very diverse routes.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124994330","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Workaholistic: on balancing typing- and handover-performance in automated driving Workaholistic:关于在自动驾驶中平衡输入和切换性能
Clemens Schartmüller, A. Riener, Philipp Wintersberger, Anna-Katharina Frison
{"title":"Workaholistic: on balancing typing- and handover-performance in automated driving","authors":"Clemens Schartmüller, A. Riener, Philipp Wintersberger, Anna-Katharina Frison","doi":"10.1145/3229434.3229459","DOIUrl":"https://doi.org/10.1145/3229434.3229459","url":null,"abstract":"Automated driving eliminates the permanent need for vehicle control and allows to engage in non-driving related tasks. As literature identifies office work as one potential activity, we estimate that advanced input devices will shortly appear in automated vehicles. To address this matter, we mounted a keyboard on the steering wheel, aiming to provide an exemplary safe and productive working environment. In a driving simulator study (n=20), we evaluated two feedback mechanisms (heads-up augmentation on a windshield, conventional heads-down display) and assessed both typing effort and driving performance in handover situations. Results indicate that the windshield alternative positively influences handovers, while heads-down feedback results in better typing performance. Text difficulty (two levels) showed no significant impact on handover time. We conclude that for a widespread acceptance of specialized interfaces for automated vehicles, a balance between safety aspects and productivity must be found in order to attract customers while retaining driving safety.","PeriodicalId":344738,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121261342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
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