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Integrated Stock Information System on Smartphone Stores 智能手机商店的综合库存信息系统
Fountain of Informatics Journal Pub Date : 2023-05-11 DOI: 10.21111/fij.v7i3.9671
S. Sukadi, Candra Budi Susila
{"title":"Integrated Stock Information System on Smartphone Stores","authors":"S. Sukadi, Candra Budi Susila","doi":"10.21111/fij.v7i3.9671","DOIUrl":"https://doi.org/10.21111/fij.v7i3.9671","url":null,"abstract":"AbstractThis research is motivated by the increasing number of smartphone shops nowadays, where there are many shops where if a buyer asks for goods and it happens that the stock of goods in the store is empty, the seller will ask other stores directly for stock, so it is less effective in terms of time and prospects. buyers will wait a long time. Therefore, the purpose of this study is to create a prototype system to integrate stock in smartphone stores where stores that are integrated with the system can see each other's stock information from other stores in the system, so that it is expected to speed up or help sellers get information on which store which are still in stock. The methodology used in this research is literature study, observation, interviews, and software development using the waterfall method. This research produced a prototype of an integrated inventory integration information system at a smartphone store which also has a function for processing purchasing and sales data and more importantly a search menu for information on the availability of goods at other stores which if implemented properly will make it easier and faster for shop owners in the search for information on the availability of goods in other stores. The results of this research can be developed into a smartphone marketplace and its accessories in accordance with technological developments.Keywords: stock inventory integration, information system, smartphone shop\u0000AbstrakPenelitian ini dilatarbelakangi oleh semakin banyaknya toko smartphone saat ini, dimana banyak toko yang apabila ada pembeli yang menanyakan barang dan kebetulan stok barang di toko tersebut kosong maka penjual akan menanyakan stok barang ke toko lain secara langsung, sehingga kurang efektif dari sisi waktu dan juga calon pembeli akan menunggu lama. Oleh karena itu tujuan dari penelitian ini adalah membuat sebuah prototype system untuk mengintegrasikan stok barang pada toko smartphone dimana toko yang terintegrasi dengan sistem tersebut dapat saling melihat informasi stok barang dari toko lain di sistem tersebut, sehingga diharapkan dapat mempercepat atau membantu penjual mendapatkan informasi toko mana yang stok barangnya masih ada. Metodologi yang digunakan dalam penelitin ini adalah studi literatur, observasi, wawancara, dan pembuatan perangkat lunak menggunakan metode waterfall. Penelitian ini menghasilkan sebuah prototipe sistem informasi integrasi stok barang terpadu pada toko smartphone yang juga mempunyai fungsi untuk pengolahan data pembelian dan penjualan serta yang lebih utama adalah menu pencarian informasi ketersediaan barang di toko lain, yang jika diterapkan dengan baik maka akan mempermudah dan mempercepat para pemilik toko dalam pencarian informasi ketersediaan barang di toko lain. Hasil dari penelitian ini bisa dikembangkan menjadi sebuah marketplace smartphone dan kelengkapannya yang sesuai dengan perkembangan teknologi.Kata kunci : integrasi stok barang, system informasi toko","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47448923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sistem Informasi Produksi Tanaman Karet (Hevea Brasiliensis) Di Kecamatan Koto VII, Kabupaten Sijunjung Sejunjunjung首都第七城区地毯厂生产信息系统(Hevea Brasiliensis)
Fountain of Informatics Journal Pub Date : 2023-05-11 DOI: 10.21111/fij.v7i3.9465
Kiki Yulianto
{"title":"Sistem Informasi Produksi Tanaman Karet (Hevea Brasiliensis) Di Kecamatan Koto VII, Kabupaten Sijunjung","authors":"Kiki Yulianto","doi":"10.21111/fij.v7i3.9465","DOIUrl":"https://doi.org/10.21111/fij.v7i3.9465","url":null,"abstract":"AbstrakTanaman karet (Hevea brasiliensis) merupakan salah satu komoditi unggulan di daerah Kabupaten Sijunjung. Namun, setiap tahun produksi getah karet terus mengalami penurunan hingga berdampak terhadap kesejahteraan petani. Selain faktor teknis, penurunan produksi tersebut disebabkan pula karena kurang tersedianya sistem informasi yang memadai sebagai wadah petani untuk meningkatkan pengetahuan dan akses pasar. Tujuan dari penelitian ini adalah untuk merancang sistem informasi produksi karet berbasis website sehingga memudahkan petani dalam mendapatkan informasi pra dan pasca panen tanaman karet. Metode penelitian yang dilakukan adalah melalui pendekatan struktural dan perancangan sistem dengan menggunakan metode waterfall, sedangkan untuk pendekatan statistik metode pengambilan sampel acak terstratifikasi (stratified random sampling) dengan ukuran sampel lima persen dari total petani karet dan observasi pengumpulan data primer dan sekunder. Data primer diperoleh dengan penelitian langsung dan wawancara, sedangkan data sekunder sebagai informasi pendukung analisis penelitian. Hasil yang didapatkan dari penelitian ini adalah sebuah desain sistem informasi menggunakan wordpress yang dapat diakses melalui website. Informasi yang disajikan berupa sejarah perkebunan karet, informasi produksi karet, informasi harga karet, informasi teknologi inovasi seperti varietas / klon unggul tanaman karet, pupuk, dan teknologi penyadapan karet, informasi teknik budidaya dari pengolahan media tanam, penanaman, pemeliharaan dan peremajaan, penanggulangan hama dan penyakit, panen dan pascapanen, serta rantai pasok karet Kecamatan Koto VII.Kata kunci: Sistem Informasi, Metode Waterfall, Tanaman Karet.\u0000Abstract[Production Information System for Rubber Plants (Hevea Brasiliensis) in Koto VII District, Sijunjung Regency] The rubber plant (Hevea brasiliensis) is one of the leading commodities in the Sijunjung Regency area. However, every year rubber sap production continues to decline until it has an impact on the welfare of farmers. In addition to technical factors, the decline in production was also due to the lack of adequate information systems as a forum for farmers to increase knowledge and market access. The purpose of this study is to design a website-based rubber production information system to make it easier for farmers to get pre- and post-harvest information on rubber crops. The research method carried out is through a structural approach and system design using the waterfall method, while for the statistical approach, the stratified random sampling method with a sample size of five percent of the total rubber farmers and observation of primary and secondary data collection. Primary data are obtained by direct research and interviews, while secondary data is used as supporting information for research analysis. The results obtained from this research are an information system design using wordpress which can be accessed through the website. The information","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45696500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Analisis Pengaruh Diameter Kawat terhadap Distribusi Kapasitansi dari Wire Mesh Sensor Tomography menggunakan Convolutional Neural Network
Fountain of Informatics Journal Pub Date : 2023-05-11 DOI: 10.21111/fij.v7i3.9442
Mahendra Satria Hadiningrat
{"title":"Analisis Pengaruh Diameter Kawat terhadap Distribusi Kapasitansi dari Wire Mesh Sensor Tomography menggunakan Convolutional Neural Network","authors":"Mahendra Satria Hadiningrat","doi":"10.21111/fij.v7i3.9442","DOIUrl":"https://doi.org/10.21111/fij.v7i3.9442","url":null,"abstract":"AbstrakWire Mesh Sensor (WMS) adalah sensor berbasis tomografi yang menghasilkan gambar distribusi aliran fluida. Citra distribusi merupakan pola distribusi kapasitansi yang diukur dengan elektroda sensor. Dari hasil simulasi dilakukan analisis terhadap pola sebaran potensial listrik untuk mengetahui karakteristik potensial listrik dari sistem WMS yang dimodelkan. Ditemukan ada perbedaan parameter berupa variasi jenis larutan yang dapat mempengaruhi distribusi potensial listrik. Hal ini disebabkan adanya perbedaan nilai konstanta dielektrik masing-masing jenis larutan. Kinerja sistem WMS dalam mendeteksi anomali dievaluasi dengan menganalisis perubahan distribusi kapasitansi terhadap pengaruh perubahan diameter kawat. Hasil simulasi menunjukkan bahwa jenis fluida pada kondisi tanpa dan dengan anomali dapat dibedakan dengan jelas melalui pola distribusi kapasitansi yang diukur untuk seluruh diameter kawat. Diameter kawat hanya mempengaruhi kualitas gambar distribusi. Penelitian kualitas citra ini berbasis Convolutional Neural Network (CNN) menggunakan arsitektur MobileNet. Teknik khusus utama pada algoritma CNN adalah convolution, di mana filter meluncur di atas input dan menggabungkan nilai input + nilai filter pada peta fitur. Tujuan akhirnya adalah CNN mampu mengenali objek atau gambar baru berdasarkan fitur-fitur yang dideteksi. Perancangan sistem dibagi menjadi beberapa tahapan dimulai dari penginputan data citra, tahap selanjutnya adalah preprocessing, pada penelitian ini menggunakan dua jenis preprocessing yaitu filter CLAHE dan Filter Gaussian.Kata kunci: Diameter Kawat; Distribusi Kapasitansi; Wire Mesh Sensor; Convolutional Neural Network (CNN)\u0000Abstract[Analysis of the Effect of Wire Diameter on the Capacitance Distribution of Wire Mesh Tomography Sensors using a Convolutional Neural Network] Wire Mesh Sensor (WMS) is a tomography-based sensor that produces a distribution image of a fluid flow. The distribution image is a capacitance distribution pattern measured by sensor electrode. From the simulation results, an analysis is carried out on the distribution pattern of the electric potential for know the electrical potential characteristics of the modeled WMS system. It was found that the difference parameters in the form of variations in the type of solution can affect the distribution of electric potential. This is due to there is a difference in the value of the dielectric constant of each type of solution. WMS system performance in detecting anomalies is evaluated by analyzing changes in the capacitance distribution to the effect of change in wire diameter. The simulation results show that the type of fluid in conditions without and with anomalies can be clearly distinguished through the measured capacitance distribution pattern for the entire wire diameter. Wire diameter only affects the distribution image quality. This image quality research is based on Convolutional Neural Network (CNN) uses Mobile Net architecture. The main speci","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43295968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Analisis dan Perencanaan Race Framework Digital Marketing Strategy Pada CV. Pandawa Digital Media Pandawa数字媒体的种族框架数字营销战略分析
Fountain of Informatics Journal Pub Date : 2023-05-11 DOI: 10.21111/fij.v7i3.9406
Dimas Setiawan, Mei Lenawati, Andria Andria
{"title":"Analisis dan Perencanaan Race Framework Digital Marketing Strategy Pada CV. Pandawa Digital Media","authors":"Dimas Setiawan, Mei Lenawati, Andria Andria","doi":"10.21111/fij.v7i3.9406","DOIUrl":"https://doi.org/10.21111/fij.v7i3.9406","url":null,"abstract":"Abstrak“PANDAWA” branding & Digital Marketing merupakan sebuah bentuk usaha yang bergerak di bidang jasa optimasi produk bisnis, lewat optimasi branding dan digital marketing. Unit usaha ini terbentuk sebagai salah satu bentuk adaptasi dari berbagai fenomena transformasi revolusi industri 4.0, serta memiliki tujuan untuk memenuhi kebutuhan berbagai organisasi bisnis di Madiun dan pelaku UMKM di Madiun dalam melakukan scale up produk bisnis yang mereka miliki. Sedangkan produk CV PANDAWA Digital Media dilakukan secara terstruktur melalui tim riset dimana tahap awal dilakukan identifikasi penguatan branding, dari mulai Checking logo, tagline, foto produk dan lain sebagainya. Ketika branding sudah dirasa kuat baru dilakukan proses digital marketing, secara bertahap dari mulai fundamental marketing hingga distribusi marketing. Dikarenakan tergolong bidang usaha baru maka diperlukan strategi untuk memperkuat branding menggunakan RACE framework digital marketing yang bertujuan untuk membantu pengambilan keputusan dalam strategi pembukaan usaha CV PANDAWA Digital Media. Terdapat 4 tahapan dalam RACE framework yaitu Reach, Act, Convert & Enggage, yang nantinya dijadikan sebagai bahan untuk penyusunan dan analisis perancangan strategi digital marketing CV Pandawa Digital Media. Dari proses validasi terhadap struktural CV Pandawa Digital Media tahapan reach sebanyak 66% sangat setuju dengan adanya strategi dalam menentukan Pemilihan platform Social Networking. tahapan act sebanyak 50% sangat setuju membuat kampanye membership/keanggotaan tahapan Enggage sebanyak 66.7% sangat setuju membuat layanan After sales tahapan Convert sebanyak 50% sangat setuju membuat fasilitas pembayaran dengan dukungan landing space.Kata kunci: Digital Marketing, Race Framework, Technopreneurship\u0000Abstract[Analysis and Planning Of Digital Marketing Strategy Using Race Framework In Cv.Pandawa Digital Media] \"PANDAWA\" branding & Digital Marketing is a form of business engaged in the field of business product optimization services, through branding optimization and digital marketing. This business unit was formed as a form of adaptation to various phenomena of the transformation of the industrial revolution 4.0 and has the aim of meeting the needs of various business organizations in Madiun and MSME players in Madiun in scaling up their business products. Whereas CV PANDAWA Digital Media products are carried out in a structured way through a research team where the initial stage is to identify branding strengthening, starting from checking logos, taglines, product photos, and so on. When the branding is felt strong, then the digital marketing process is carried out, gradually starting from fundamental marketing to marketing distribution. Because it is classified as a new business field, a strategy is needed to strengthen branding using the RACE digital marketing framework which aims to assist decision-making in the strategy of opening a CV PANDAWA Digital Media business. There are 4 ","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48725656","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Penerapan Sistem Informasi Monitoring Maintenance and Repair Hardware Di UPT Komputer Universitas PGRI Madiun UPT计算机大学Medium PGRI监控信息系统维护和维修硬件的安装
Fountain of Informatics Journal Pub Date : 2023-05-11 DOI: 10.21111/fij.v7i3.9421
Andria Andria
{"title":"Penerapan Sistem Informasi Monitoring Maintenance and Repair Hardware Di UPT Komputer Universitas PGRI Madiun","authors":"Andria Andria","doi":"10.21111/fij.v7i3.9421","DOIUrl":"https://doi.org/10.21111/fij.v7i3.9421","url":null,"abstract":"AbstrakPemanfaatan Teknologi Informasi dan Sistem Informasi (TI/SI) pada suatu organisasi menjadi bagian penting diantara fungsinya untuk menunjang tata kelola data secara terkomputerisasi, sehingga layanan yang diberikan dapat terus di optimalkan. UPT Komputer Universitas PGRI Madiun dalam menjalankan tugas dan fungsinya sebagai unit yang mengelola pemeliharaan dan perbaikan perangkat keras seperti komputer dan printer memerlukan adanya suatu inovasi dengan pemanfaatan TI/SI yang dapat digunakan untuk memantau aktivitas pekerjaan, seperti mengelola data unit atau prodi yang melaporkan perlunya pemeliharaan maupun perbaikan perangkat, tanggal dan status laporan serta teknisi yang mengerjakan. Pada penelitian ini, sistem informasi yang diterapkan berbasis web yang dibangun dengan bahasa pemrograman PHP, sedangkan untuk media penyimpanan datanya menggunakan basis data MySQL dan memanfaatkan server hosting gratis dari layanan Byethost sehingga pengaksesan dapat dilakukan secara online. Metode pengembangan perangkat lunak yang digunakan yaitu dengan metode Waterfal. Tujuan penelitian ini adalah menerapkan sistem informasi maintenance and repair (MR) hardware di UPT Komputer Universitas PGRI Madiun. Hasil penelitian menunjukkan dengan penerapan sistem informasi monitoring maintenance and repair hardware di UPT Komputer Universitas PGRI Madiun dapat memberikan manfaat yaitu semakin mempermudah pekerjaan dan aktivitas staf teknisi UPT Komputer dalam pemantauan status laporan pemeliharaan maupun perbaikan perangkat keras sehingga pekerjaan dapat dilakukan dengan lebih efektif dan efisien oleh petugas, dimanapun dan kapanpun selama terkoneksi internet dengan hasil pengujian BlackBox pada setiap aspek sistem antara aktivitas pengujian dan realisasi yang diharapkan sesuai. Saran untuk penelitian selanjutnya dapat ditambahkan dukungan pengaksesan sistem melalui aplikasi Android.Kata kunci: sistem informasi, pemantauan, pemeliharaan, perbaikan, perangkat keras\u0000Abstract[Implementation of Monitoring Maintenance and Hardware Information System at Computer UPT Universitas PGRI Madiun] Utilization of Information Technology and Information Systems (IT/SI) in an organization is an important part of its functions to support computerized data management, so that the services provided can continue to be optimized. UPT Computer at the University of PGRI Madiun in carrying out its duties and functions as a unit that manages the maintenance and repair of hardware such as computers and printers requires an innovation by utilizing IT/SI that can be used to monitor work activities, such as managing data units or study programs reporting maintenance needs as well as device repairs, dates and status reports and technicians who work on them. In this study, the information system implemented is web-based which was built using the PHP programming language, while the data storage media uses a MySQL database and utilizes free hosting servers from Byethost services so that access ca","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48762274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Desain Level Berbasis Storyboard Pada Perancangan Game Edukasi Augmented Reality Tap The Trash 设计关卡berbase故事板Pada Perancangan游戏Edukasi增强现实Tap The Trash
Fountain of Informatics Journal Pub Date : 2023-05-11 DOI: 10.21111/fij.v8i1.8836
Matahari Bhakti Nendya, B. Susanto, Gabriel Indra Widi Tamtama, Timotius Johan Wijaya
{"title":"Desain Level Berbasis Storyboard Pada Perancangan Game Edukasi Augmented Reality Tap The Trash","authors":"Matahari Bhakti Nendya, B. Susanto, Gabriel Indra Widi Tamtama, Timotius Johan Wijaya","doi":"10.21111/fij.v8i1.8836","DOIUrl":"https://doi.org/10.21111/fij.v8i1.8836","url":null,"abstract":"Abstrak\u0000Desain level merupakan sebuah proses dimana membuat pengalaman bermain yang menarik bagi pemain. Desain level mengkombinasikan berbagai macam elemen yang berupa level, mekanik, grafik dan suara. berbagai macam teknik desain level telah dikembangkan dan diimplementasikan dalam game baik 2D maupun 3D. Penelitian ini mencoba mengimplementasikan desain level pada game berbasis augmented reality. Dalam penyusunan level digunakan teknik storyboard yang umumnya dipakai dalam industri film dan televisi. Desain storyboard mengacu pada model storyboard experimental dimana model ini digunakan untuk memberikan perintah pada obyek tertentu. Hasil yang didapatkan model storyboard dapat diimplementasikan pada game dengan menggunakan flutter dan ARCore. Hasil pengujiannya menandakan adanya dinamika level dimana semakin tinggi levelnya maka player akan mengalami kesulitan dalam menyelesaikan objective game.\u0000Kata kunci: level desain, storyboard, game, augmented reality, fluter, ARCore\u0000 \u0000Abstract\u0000[An approach to level design based on storyboards in augmented reality educational games: Tap The Trash]. The level design aims to provide players with an engaging gaming experience. Designing levels involves combining various elements, such as mechanics, graphics, and sounds. There are a variety of level design techniques that can be applied both in 2D and 3D games. A study of level design for augmented reality-based games is presented in this paper. The levels are prepared using storyboarding techniques, commonly employed in the film and television industries. An experimental storyboard model uses a storyboard to give orders to various objects within a story. With Flutter and ARCore, games can be developed based on the results obtained by the storyboard model. Test results indicate that completing the objective game becomes more difficult as the level is raised.\u0000Keywords: design level, storyboard, game, augmented reality, fluter, ARCore","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44232376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Penerapan Dialog System Pada Game Doa Harian Menggunakan Metode Mechanics Dynamics Aesthetics Framework 日本对话系统帕达游戏Doa Harian Menggunakan方法机制动态美学框架
Fountain of Informatics Journal Pub Date : 2023-05-11 DOI: 10.21111/fij.v7i3.9468
M. Rozani
{"title":"Penerapan Dialog System Pada Game Doa Harian Menggunakan Metode Mechanics Dynamics Aesthetics Framework","authors":"M. Rozani","doi":"10.21111/fij.v7i3.9468","DOIUrl":"https://doi.org/10.21111/fij.v7i3.9468","url":null,"abstract":"Abstrak\u0000Doa merupakan suatu permohonan dan pujian dalam bentuk ucapan dari seorang hamba kepada tuhan yang maha esa Allah.swt, dan dari setiap ibadah yang di lakukan pasti mengandung doa di dalamnya. Dengan adanya penerepan teknologi dapat membuat ketertarikan pada pembelajaran saat ini khususnya pada anak usia dini yang memiliki ketertarikan terhadap game digital yang sudah banyak berkembang seperti saat ini. Pada TK Nurul Hidayah, peneliti melakukan wawancara secara online kepada guru yang mengajar disana dan dapat di simpulkan dari wawancara guru sekolah tersebut bahwasanya belum adanya pembelajaran khusus tentang pembelajaran doa harian, dirancangnya aplikasi game doa harian diharapkan dapat menambah pembelajaran yang ada di TK Nurul Hidayah dengan menerapkan metode pembelajaran secara visual melalui game. Dengan menerapkan metode penelitian waterfall dan metode mechanics, dynamics, aesthetics (MDA) framework dalam perancangan game doa harian. Dengan pembelajaran beberapa doa dalam kegiatan sehari-hari didalam rumah. Menerapkan sistem dialog pada game sehingga  pengguna dapat berinteraksi dengan karakter ketika memainkan game. Game ini sebagai media alat bantu dalam pembelajaran dan tidak dapat menggantikan peran guru dan interaksi antar guru dan murid yang sesungguhnya.\u0000Kata kunci: doa harian, game, TK Nurul Hidayah, dialog, MDA Framework.\u0000 \u0000Abstract\u0000[Implementation of System Dialogue in the Daily Prayer Game Using the Mechanics Dynamics Aesthetics Framework Method] Prayer is a request and praise in the form of speech from a servant to God Almighty Allah.swt, and from every worship that is done there must be a prayer in it. With the application of technology, it can create interest in learning today, especially in early childhood who have an interest in digital games that have developed a lot like today. At Nurul Hidayah Kindergarten, researchers conducted online interviews with teachers who teach there and it can be concluded from the school teacher interviews that there is no special learning about daily prayer learning, the design of the daily prayer game application is expected to add to the learning in Nurul Hidayah Kindergarten by apply visual learning methods through games. By applying the waterfall research method and the mechanics, dynamics, and aesthetics (MDA) framework in the design of the daily prayer game. By learning some prayers in daily activities at home. Implement a dialogue system in the game so that users can interact with characters while playing the game. This game is a media tool in learning and cannot replace the role of the teacher and the real interaction between teachers and students.\u0000Keywords: daily prayers, games, Nurul Hidayah Kindergarten, dialogue, MDA Framework.","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44590960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Klasifikasi Tingkat Keparahan Penyakit Leafblast Tanaman Padi Menggunakan MobileNetv2 使用mobileet2作物叶根爆炸病的严重程度分类
Fountain of Informatics Journal Pub Date : 2023-05-09 DOI: 10.21111/fij.v8i1.9419
Imam Fauzi Annur, Jumhurul Umami, Moch. Nasheh Annafii, Niken Trisnaningrum, Oddy Virgantara Putra
{"title":"Klasifikasi Tingkat Keparahan Penyakit Leafblast Tanaman Padi Menggunakan MobileNetv2","authors":"Imam Fauzi Annur, Jumhurul Umami, Moch. Nasheh Annafii, Niken Trisnaningrum, Oddy Virgantara Putra","doi":"10.21111/fij.v8i1.9419","DOIUrl":"https://doi.org/10.21111/fij.v8i1.9419","url":null,"abstract":"AbstrakPadi merupakan tanaman pangan pokok di Indonesia, dan produksinya merupakan kunci ketahanan pangan negara. Keberhasilan panen merupakan faktor penting dalam pencegahan impor bahan pangan pokok. Tantangan terbesar dalam memanen tanaman adalah adanya virus, jamur, dan hama yang dapat merusak tanaman. Penelitian ini bertujuan untuk membuat sistem klasifikasi tingkat keparahan penyakit daun pada tanaman padi yang terkena penyakit blas daun dengan bantuan algoritma machine learning. MobileNetV2 adalah arsitektur Convolutional Neural Network (CNN) yang menggunakan Depthwise Separable Convolution untuk membangun model yang ringan dan dirancang untuk mengatasi proses yang memiliki resource yang berlebih. Dataset yang digunakan pada penelitian ini merupakan hasil murni observasi peneliti yang sudah divalidasi oleh ahli dengan total 300 data asli. Model MobileNetV2 ternyata sangat berhasil dalam mengklasifikasikan objek, dengan akurasi 78,33%. dengan hasil penelitian ini, petani dapat terbantu dalam mengenali tingkat keparahan penyakit leafblast pada tanaman padi sehingga pemberian bahan kimia berupa fungisida sesuai dengan dosis anjuran tingkat keparahan. Kata kunci: Klasifikasi, leafblast, padi, citra, model pre-trained, MobileNetV2. Abstract[Classification Of Rice Blast Disease Using MobileNetV2] Rice is a staple food crop in Indonesia, and its production is key to the country's food security. Successful harvesting is an important factor in preventing imports of staple foods. The biggest challenge in harvesting crops is the presence of viruses, fungi, and pests that can damage plants. This research aims to create a classification system for leaf disease severity in rice plants affected by leaf blast disease with the help of machine learning algorithms. MobileNetV2 is a Convolutional Neural Network (CNN) architecture that uses Depthwise Separable Convolution to build lightweight models and is designed to overcome processes that have excessive resources. The dataset used in this study is the result of pure researcher observations that have been validated by experts with a total of 300 original data. The MobileNetV2 model turned out to be very successful in classifying objects, with an accuracy of 78.33%. with the results of this study, farmers can be helped in recognizing the severity of leafblast disease in rice plants so that the provision of chemicals in the form of fungicides in accordance with the recommended dose of severity.Keywords: Classification, leafblast, rice, image, pre-trained model, MobileNetV2","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42227087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Menentukan Prioritas Audit Sistem dan Teknologi Informasi Berdasarkan Root Cause Analysis Menggunakan Pareto Chart dan Fishbone 基于分析原因的参数分析和鱼刺分析,确定系统审计和信息技术的优先级
Fountain of Informatics Journal Pub Date : 2023-05-09 DOI: 10.21111/fij.v8i1.9440
Mei Lenawati, Dimas Setiawan, Whisnu Rindra Kurniawan
{"title":"Menentukan Prioritas Audit Sistem dan Teknologi Informasi Berdasarkan Root Cause Analysis Menggunakan Pareto Chart dan Fishbone","authors":"Mei Lenawati, Dimas Setiawan, Whisnu Rindra Kurniawan","doi":"10.21111/fij.v8i1.9440","DOIUrl":"https://doi.org/10.21111/fij.v8i1.9440","url":null,"abstract":"AbstrakEvaluasi merupakan salah satu rangkaian kegiatan dalam metodologi pengembangan sistem atau aplikasi yang seharusnya dilakukan setelah sistem atau aplikasi yang dibangun digunakan oleh pengguna, salah satu kegiatan yang dapat dilakukan untuk melakukan evaluasi terhadap sistem yaitu dengan melakukan kegiatan audit. Audit dilakukan tidak hanya untuk melakukan evaluasi apakah sistem tersebut sudah sesuai dengan prosedur dan mampu menjaga keamanan informasi, tetapi yang tidak kalah penting yaitu mengevaluasi dampak atau value apa saja yang didapat oleh organisasi dari penggunaan sistem tersebut, apakah perusahaan akan mendapatkan value atau malah mendapatkan kerugian. Penelitian ini berfokus pada hasil dari audit yaitu laporan yang didalamnya memberikan rekomendasi untuk menentukan prioritas audit berdasarkan hasil dari Root cause analysis dengan menggunakan dua tools yaitu Pareto chart dan Fishbone diagram. Setelah menerapkan dua metode tersebut dalam penelitian ini, menurut peneliti gabungan pareto chart dan fishbone diagram lebih tepat diterapkan pada audit berbasis risiko yang mendapati temuan dengan tingkat risiko high atau diatsnya lebih dari lima temuan, sehingga akan memudahkan dalam menetukan prioritas audit yang nantinya bisa dijadikan dasar audit annual planning. Saran dari peneliti untuk penelitian selanjutnya bisa mencoba menggabungkan Pareto Chart dan Relation diagram.Kata kunci: audit sistem, teknologi informasi, Root cause analysis, pareto chart, Fishbone\u0000AbstractDetermining System Audit Priority And Information Technology Based On Root Cause Analysis Using Pareto Chart And Fishbone. Evaluation is one of a series of activities in the system or application development methodology that should be carried out after the system or application built is used by the user, one of the activities that can be carried out to evaluate the system is by conducting audit activities. An audit is carried out not only to evaluate whether the system is in accordance with procedures and is able to maintain information security, but what is no less important is to evaluate what impact or value the organization gets from using the system, whether the company will get value or even get a loss. This study focuses on the results of audits, namely reports which provide recommendations for determining audit priorities based on the results of root cause analysis using two tools, namely Pareto charts and Fishbone diagrams. After applying these two methods in this study, according to the combined researchers, the pareto chart and fishbone diagram are more appropriate for risk-based audits that find findings with a high risk level or above more than five findings, so that it will make it easier to determine audit priorities which can later be used as a basis annual planning audits. Suggestions from researchers for further research can try to combine Pareto Charts and Relation diagrams.Keywords: system audit, information technology, Root cause analysis, pareto ch","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43958871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Evaluasi Sistem Informasi Kelurahan Bendo Berbasis Content Management System Dengan Metode System Usability Scale 用“Usability Scale”系统输入本多基于内容管理系统的信息系统评估
Fountain of Informatics Journal Pub Date : 2023-05-09 DOI: 10.21111/fij.v8i1.9407
Ridho Pamungkas, Noordin Asnawi, Angga Riyandi Saputra
{"title":"Evaluasi Sistem Informasi Kelurahan Bendo Berbasis Content Management System Dengan Metode System Usability Scale","authors":"Ridho Pamungkas, Noordin Asnawi, Angga Riyandi Saputra","doi":"10.21111/fij.v8i1.9407","DOIUrl":"https://doi.org/10.21111/fij.v8i1.9407","url":null,"abstract":"AbstrakSistem Informasi Kelurahan Bendo berbasis Content Management System WordPress dengan domain https://bendo-magetan.id/ merupakan salah satu layanan Informasi publik yang diberikan oleh Kelurahan Bendo. untuk masyarakat Bendo khususnya dan masyarakat di luar kelurahan Bendo. Penerapan sistem Informasi ini bertujuan untuk meningkatkan kualitas dan mengoptimalkan pelayanan Informasi publik untuk masyarakat umum serta khususnya untuk masyarakat Bendo. Sistem Informasi ini sudah berjalan namun belum melakukan evaluasi bagaimana kemudahan, kebermanfaatan serta efektifitas sistem bagi pengguna yang dalam hal ini adalah masyarakat kelurahan Bendo yang diwakili dari 28 RT, 12 RW dan beberapa staff kelurahan. Dalam penelitian ini menggunakan Metode System Usability Scale (SUS) yang bertujuan untuk melakukan evaluasi serta mengukur kualitas sistem Informasi Kelurahan Bendo terhadap pengguna. Berdasarkan dari hasil jawaban angket atau kuesioner kepada total 50 perwakilan pengguna masyarakat dan staff kelurahan, telah menghasilkan nilai sebesar 78 yang berada pada kategori Grade C yang artinya masuk dalam range Acceptable. Dengan hasil evaluasi tersebut, maka sistem Informasi kelurahan Bendo masih diperlukan evaluasi serta pengembangan lebih lanjut yang bertujuan untuk mengoptimalkan penggunaanya.Kata kunci: Content Management System; Sistem Informasi Kelurahan; System Usability Scale; Website\u0000Abstract[Evaluation Of Bendo Village Information System Based On Content Management System with System Usability Scale Method] The Bendo Village Information System based on the WordPress Content Management System with the domain https://bendo-magetan.id/ is one of the public information services provided by the Bendo Village, for the Bendo people in particular and the people outside the Bendo sub-district. The application of this information system aims to improve the quality and optimize public information services for the general public and especially for the people of Bendo. This information system has been running but has not yet evaluated the ease, usefulness, and effectiveness of the system for users, in this case, the Bendo urban village community represented by 28 RTs, 12 RWs, and several village staff. This study uses the System Usability Scale (SUS) method, which aims to evaluate and measure the quality of the Bendo Village Information system for users. Based on the results of the questionnaire or questionnaire answers to a total of 50 community user representatives and village staff, it has produced a score of 78 which is in the Grade C category, which means it is included in the Acceptable range. With the results of this evaluation, the Bendo village information system still needs further evaluation and development aimed at optimizing its use.Keywords: Content Management System; System Usability Scale; Village Information System; Website","PeriodicalId":33722,"journal":{"name":"Fountain of Informatics Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-05-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44333226","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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