Desain Level Berbasis Storyboard Pada Perancangan Game Edukasi Augmented Reality Tap The Trash

Matahari Bhakti Nendya, B. Susanto, Gabriel Indra Widi Tamtama, Timotius Johan Wijaya
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引用次数: 0

Abstract

Abstrak Desain level merupakan sebuah proses dimana membuat pengalaman bermain yang menarik bagi pemain. Desain level mengkombinasikan berbagai macam elemen yang berupa level, mekanik, grafik dan suara. berbagai macam teknik desain level telah dikembangkan dan diimplementasikan dalam game baik 2D maupun 3D. Penelitian ini mencoba mengimplementasikan desain level pada game berbasis augmented reality. Dalam penyusunan level digunakan teknik storyboard yang umumnya dipakai dalam industri film dan televisi. Desain storyboard mengacu pada model storyboard experimental dimana model ini digunakan untuk memberikan perintah pada obyek tertentu. Hasil yang didapatkan model storyboard dapat diimplementasikan pada game dengan menggunakan flutter dan ARCore. Hasil pengujiannya menandakan adanya dinamika level dimana semakin tinggi levelnya maka player akan mengalami kesulitan dalam menyelesaikan objective game. Kata kunci: level desain, storyboard, game, augmented reality, fluter, ARCore   Abstract [An approach to level design based on storyboards in augmented reality educational games: Tap The Trash]. The level design aims to provide players with an engaging gaming experience. Designing levels involves combining various elements, such as mechanics, graphics, and sounds. There are a variety of level design techniques that can be applied both in 2D and 3D games. A study of level design for augmented reality-based games is presented in this paper. The levels are prepared using storyboarding techniques, commonly employed in the film and television industries. An experimental storyboard model uses a storyboard to give orders to various objects within a story. With Flutter and ARCore, games can be developed based on the results obtained by the storyboard model. Test results indicate that completing the objective game becomes more difficult as the level is raised. Keywords: design level, storyboard, game, augmented reality, fluter, ARCore
设计关卡berbase故事板Pada Perancangan游戏Edukasi增强现实Tap The Trash
抽象关卡设计是一个玩家对游戏体验感兴趣的过程。关卡设计结合了关卡、机械、图形和声音等各种元素。已经在2D和3D游戏中开发并实现了各种级别的设计技术。本研究试图在基于游戏的增强现实上实现设计级别。在关卡的设计中,故事板技术是影视行业常用的技术。故事板设计是指一种实验性的故事板模型,该模型用于为特定对象下达命令。从故事板模型获得的结果可以使用flutter和ARCore在游戏上实现。测试结果表明存在水平动态,其中水平越高,玩家在完成目标游戏时会遇到困难。关键词:关卡设计,故事板,游戏,增强现实,长笛,ARCore[UNK]摘要[增强现实教育游戏中基于故事板的关卡设计方法:点击垃圾桶]。关卡设计旨在为玩家提供引人入胜的游戏体验。设计层次包括结合各种元素,如力学、图形和声音。有多种关卡设计技术可以应用于2D和3D游戏中。本文对基于增强现实的游戏关卡设计进行了研究。关卡采用电影和电视行业常用的故事板技术制作。实验性故事板模型使用故事板为故事中的各种对象下达命令。使用Flutter和ARCore,可以根据故事板模型获得的结果开发游戏。测试结果表明,随着水平的提高,完成客观游戏变得更加困难。关键词:设计水平,故事板,游戏,增强现实,长笛,ARCore
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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