ACM SIGGRAPH 2019 Production Sessions最新文献

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The making of Marvel Studios' "Avengers: Endgame" 漫威电影公司《复仇者联盟4:终局之战》的制作
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3313153
V. Alonso, Dan Deleeuw, Jennifer Underdahl, K. Port, R. Earl, Matt Aitken, Gerardo Ramirez
{"title":"The making of Marvel Studios' \"Avengers: Endgame\"","authors":"V. Alonso, Dan Deleeuw, Jennifer Underdahl, K. Port, R. Earl, Matt Aitken, Gerardo Ramirez","doi":"10.1145/3292423.3313153","DOIUrl":"https://doi.org/10.1145/3292423.3313153","url":null,"abstract":"The fourth installment in the Avengers saga is the culmination of 22 interconnected films and has drawn audiences to witness the turning point of this epic journey. Our beloved heroes now truly understand how fragile our world is, and the sacrifices that must be made to protect it. It is a story of friendship, teamwork, and setting aside our differences to overcome an immense obstacle. Join Marvel Studios, Digital Domain, ILM, and Weta Digital as they discuss how the most diverse collection of heroes, environments, and visual effects were assembled into this ultimate climactic final chapter.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117184775","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
How to Train Your Dragon: the hidden what? 如何训练你的龙:隐藏什么?
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3313393
Dave Walvoord, Lawrence Lee, Munira Tayabji, Paolo deGuzman, P. Valle, Chris De St. Jeor
{"title":"How to Train Your Dragon: the hidden what?","authors":"Dave Walvoord, Lawrence Lee, Munira Tayabji, Paolo deGuzman, P. Valle, Chris De St. Jeor","doi":"10.1145/3292423.3313393","DOIUrl":"https://doi.org/10.1145/3292423.3313393","url":null,"abstract":"How to Train Your Dragon: The Hidden World represents the final installment of the Dragon trilogy whose releases spanned 9 years during which technology changed dramatically. The filmmakers will discuss how the third film evolved to embrace new technology, particularly Physically Based Rendering and improved simulation capabilities, while remaining true to the design principles established in the first movie. It was critical to the storytelling that the Hidden World, home of the dragons, needed to be expansive and endless despite being underground. It needed to be rooted in the naturalistic style of the franchise, yet feel alien to our human world. We will discuss the creative design challenges and technical hurdles faced in bringing this world to life. Due to the introduction of new software and pipeline, built on USD, as well as schedule challenges, the production process resembled less of our traditional linear pipeline typical of feature animation production with much more back and forth between departments working at the same time. The panelists will explore how this \"controlled chaos\" that characterized production of The Hidden World impacted the final film.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125957137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
First Man: Redefining in-camera FX 《第一人:重新定义镜头内特效
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3313176
Peter Farkas, Paul Lambert
{"title":"First Man: Redefining in-camera FX","authors":"Peter Farkas, Paul Lambert","doi":"10.1145/3292423.3313176","DOIUrl":"https://doi.org/10.1145/3292423.3313176","url":null,"abstract":"As the lead VFX house DNEG's work on First Man was centered around trying to achieve some of the most realistic and immersive in-camera VFX shots ever seen. The team used a blend of cutting-edge in-camera VFX techniques, special effects, scale models, and never-before-seen footage from NASA's archive to tell the story of Neil Armstrong's journey to the moon and back. Join Michelle Eisenreich, DNEG VFX Producer, (and DNEG's Academy award-winning DFX Supervisor Tristan Myles - note: depending on Tristan's availability TBC) as she/they share(s) insights on how the First Man VFX crew were able to realise this by using one of the biggest LED screens ever built on a movie set.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122864392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The VFX of Netflix series Netflix系列的视觉特效
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3320050
Sean Santiago, C. White, Aladino Debert, Yvon Jardel, Paul Graff, S. Rowe, Everett Burrell
{"title":"The VFX of Netflix series","authors":"Sean Santiago, C. White, Aladino Debert, Yvon Jardel, Paul Graff, S. Rowe, Everett Burrell","doi":"10.1145/3292423.3320050","DOIUrl":"https://doi.org/10.1145/3292423.3320050","url":null,"abstract":"From the tragic tales of orphans to a joint force of super siblings to sinister forces threatening 1908s Indiana, the VFX teams on Netflix series have delivered some of the year's most astounding visuals. We've queued three of them up for bingeing en masse. Join creatives behind A SERIES OF UNFORTUNATE EVENTS, THE UMBRELLA ACADEMY and STRANGER THINGS as they present some of the work, techniques, and passion that brought these worlds and characters into being.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134239899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
"Space Explorers: Life in Orbit": filming VR in microgravity “太空探险者:轨道上的生活”:在微重力下拍摄VR
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3320007
Sebastian Sylwan, Michael A. Interbartolo, Liz Warren, F. Lajeunesse
{"title":"\"Space Explorers: Life in Orbit\": filming VR in microgravity","authors":"Sebastian Sylwan, Michael A. Interbartolo, Liz Warren, F. Lajeunesse","doi":"10.1145/3292423.3320007","DOIUrl":"https://doi.org/10.1145/3292423.3320007","url":null,"abstract":"In December 2018, TIME and Felix & Paul Studios launched virtual reality cameras---built to operate in microgravity---to the International Space Station. Since then, filming has documented astronauts from several countries in their daring missions more than 250 miles above Earth, capturing life in space as viewers have never truly seen before, and culminating in the first-ever spacewalk in cinematic virtual reality. Join Felix & Paul Studios, along with collaborators from NASA and the ISS National Lab, as they share insights from one of the most ambitious VR projects ever undertaken. In this production session, we will discuss the background of how this partnership came to be, before diving into the technical challenges of capturing cinematic virtual reality on the ISS. How do you direct a scene in such a tight and constrained place, especially while down on Earth? How can you transfer terabytes of data from the cameras to Mission Control? And finally, what does it take to build and operate cameras that can capture a spacewalk? The team will explore the variety of challenges inherent in such a groundbreaking project, from building a camera that can capture an EVA (extra-vehicular activity) in the extreme environment of space, to tracking and crafting months of astronaut footage into a cohesive episodic narrative. Finally, the team will share never-before-seen early footage from the project.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115617976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Step right up, everyone's a winner: the making of Toy Story 4 来吧,每个人都是赢家:《玩具总动员4》的制作
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3311725
B. Moyer, Bill Reeves, Derek Reeves, Thomas Jordan, Steve Karski, S. Skaria, Amy Jones, Ariela Federov
{"title":"Step right up, everyone's a winner: the making of Toy Story 4","authors":"B. Moyer, Bill Reeves, Derek Reeves, Thomas Jordan, Steve Karski, S. Skaria, Amy Jones, Ariela Federov","doi":"10.1145/3292423.3311725","DOIUrl":"https://doi.org/10.1145/3292423.3311725","url":null,"abstract":"Toy Story 4 continues the rich history of the previous three films, while also expanding the world and exposing the characters to new and exciting challenges. For Woody, a journey far beyond the kids' rooms and neighborhoods he's always known introduces him to new faces that test his assumptions of what it means to be there for a child. And of course, he'll need the help of some old friends to navigate the adventures he encounters. In this session, the crew will discuss how the sets, characters, cinematography and even pipeline were all developed to celebrate this next chapter. Please keep your hands inside the ride at all times.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125471257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Disney presents: the making of The Lion King 迪士尼礼物:《狮子王》的制作
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3310247
Rob Legato, Caleb Deschanel
{"title":"Disney presents: the making of The Lion King","authors":"Rob Legato, Caleb Deschanel","doi":"10.1145/3292423.3310247","DOIUrl":"https://doi.org/10.1145/3292423.3310247","url":null,"abstract":"In this production session, VFX Supervisors Robert Legato, ASC and Director of Photography Caleb Deschanel ASC will reveal how they worked with Director Jon Favreau and the VFX and Animation team at MPC Film (Moving Picture Company) to develop a new approach to filmmaking, harnessing the latest filmmaking technologies and creative talent to bring The Lion King to a new generation. As the sole provider of visual effects and animation, the MPC team was led by: MPC VFX supervisors Adam Valdez and Elliot Newman, whom worked closely with Legato, Deschanel and Animation Supervisor Andy Jones, crafting every photo-real frame of the movie.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123005021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Swing into another dimension: the making of "Spider-Man: Into the Spider-Verse" 进入另一个维度:《蜘蛛侠:平行宇宙》的制作
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3313758
Danny Dimian, Joshua Beveridge, B. Clair, Geeta Basantani
{"title":"Swing into another dimension: the making of \"Spider-Man: Into the Spider-Verse\"","authors":"Danny Dimian, Joshua Beveridge, B. Clair, Geeta Basantani","doi":"10.1145/3292423.3313758","DOIUrl":"https://doi.org/10.1145/3292423.3313758","url":null,"abstract":"This production session will explore the art and innovation behind the creation of the Academy Award®-winning \"Spider-Man: Into the Spider-Verse.\" The filmmaking team behind the first-ever animated Spider-Man feature film took significant risks to develop an all-new visual style inspired by the graphic look of comic books. The hand of the artist is visible in every frame, including misalignments and bleeding colors, imperfections rarely seen in CG animation. The entire look of the film was driven by artists' intentions, in which design and style was more important than accuracy or realism. The presentation will delve into the new technology developed and the changes to both the pipeline and workflow required to accommodate working in this new visual style. Every department at Sony Pictures Imageworks was asked to reconsider what it means to make an animated feature in the spirit of this revolutionary comic book style and to bring something new to the look of the film. Various new techniques were developed including the rigging and animating of facial line work, 2D hand-drawn effects and stylized rendering.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128104126","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Alita: Battle Angel: the art of being human 阿丽塔:战斗天使:人类的艺术
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3320009
N. Epstein
{"title":"Alita: Battle Angel: the art of being human","authors":"N. Epstein","doi":"10.1145/3292423.3320009","DOIUrl":"https://doi.org/10.1145/3292423.3320009","url":null,"abstract":"Alita: Battle Angel follows the young cyborg Alita as she unearths her extraordinary past. Her palpable humanness was key to the film's success and her character represents a new standard of photoreal digital doubles and humanoid CG character realization. Visual Effects Supervisor Nick Epstein will discuss how Weta Digital's advances in performance capture, CG biology, and facial animation brought her story to life.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124909015","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
For the throne: the making of 'Game of Thrones': Season 8 王位争夺:《权力的游戏》第八季的制作过程
ACM SIGGRAPH 2019 Production Sessions Pub Date : 2019-07-28 DOI: 10.1145/3292423.3339887
Martin Hill, Thomas Schelesny, Mohsen Mousavi, Sven Martin
{"title":"For the throne: the making of 'Game of Thrones': Season 8","authors":"Martin Hill, Thomas Schelesny, Mohsen Mousavi, Sven Martin","doi":"10.1145/3292423.3339887","DOIUrl":"https://doi.org/10.1145/3292423.3339887","url":null,"abstract":"The eighth and final season of \"Game of Thrones\" was the most anticipated show in recent television history. The cinematic saga spanned six VFX-heavy episodes, from the spectacular Battle of Winterfell to the destruction of Red Keep, and its aftermath. In this talk, Weta Digital, Image Engine, Pixomondo, and Scanline team up to reveal the VFX they created for the climactic conclusion to \"Game of Thrones,\" and how their collective work on the long-running series created a new standard of cinematic television that has forever changed the landscape of TV viewing. The visual effects supervisor from each facility will delve in to the creation over 3000 VFX shots across every episode, featuring dragons, large-scale environments, and epic battles. They will describe how they used cutting-edge film techniques to produce some of the most complex VFX ever seen on TV, and, in doing so, rewrote the rules of what can be accomplished on the small screen.","PeriodicalId":336321,"journal":{"name":"ACM SIGGRAPH 2019 Production Sessions","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125617249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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