For the throne: the making of 'Game of Thrones': Season 8

Martin Hill, Thomas Schelesny, Mohsen Mousavi, Sven Martin
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Abstract

The eighth and final season of "Game of Thrones" was the most anticipated show in recent television history. The cinematic saga spanned six VFX-heavy episodes, from the spectacular Battle of Winterfell to the destruction of Red Keep, and its aftermath. In this talk, Weta Digital, Image Engine, Pixomondo, and Scanline team up to reveal the VFX they created for the climactic conclusion to "Game of Thrones," and how their collective work on the long-running series created a new standard of cinematic television that has forever changed the landscape of TV viewing. The visual effects supervisor from each facility will delve in to the creation over 3000 VFX shots across every episode, featuring dragons, large-scale environments, and epic battles. They will describe how they used cutting-edge film techniques to produce some of the most complex VFX ever seen on TV, and, in doing so, rewrote the rules of what can be accomplished on the small screen.
王位争夺:《权力的游戏》第八季的制作过程
《权力的游戏》第八季也是最后一季是近期电视史上最受期待的剧集。这部电影的传奇跨越了六集视觉特效,从壮观的临冬城之战到红堡的毁灭及其后果。在这次演讲中,Weta Digital, Image Engine, Pixomondo和Scanline团队将展示他们为《权力的游戏》的高潮结局所创造的视觉特效,以及他们如何在这部长期运行的电视剧上共同创造了电影电视的新标准,并永远改变了电视观看的格局。每个设施的视觉效果主管将在每集中钻研超过3000个视觉特效镜头,以龙,大型环境和史诗般的战斗为特色。他们将描述他们如何使用尖端的电影技术来制作一些在电视上见过的最复杂的视觉特效,并在这样做的过程中,改写了小屏幕上可以完成的规则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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