{"title":"The Bimasoft Application as Computer Based Test (CBT) Learning Evaluation Media: An Analysis of the Effectiveness using Android","authors":"Mulyawansyah Mulyawansyah, Umar Umar, Ahmad Jaya","doi":"10.33394/j-ps.v10i3.5698","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5698","url":null,"abstract":"In education, the learning process is very important because it is designed in such a way by applying various methods and learning media in order to improve the quality of education. Therefore, good and bad results can be seen in the student learning process, therefore a qualified evaluation tool is needed. This study discusses the analysis of the effectiveness of the bimasoft application as a medium for evaluating computer based test (CBT) learning using Android. The objectives of this research consist of; 1) to find out the application of the bimasoft application as a medium for evaluating computer based test (CBT) learning using android at SMAN 1 Sumbawa Besar, 2) to determine the feasibility of the bimasoft application as a medium for evaluating computer-based test (CBT) learning using android at SMAN 1 Sumbawa Besar, and 3) to determine the effectiveness of the bimasoft application as a medium for evaluating computer based test (CBT) learning using android at SMAN 1 Sumbawa Besar. The type of research used by the researcher is descriptive quantitative research. Collecting data using observation methods, questionnaires, and documentation. Furthermore, the data were analyzed using descriptive analysis techniques, validity and reliability tests. The results of the study found that the application of the bimasoft application as a medium for evaluating CBT learning using android was very good (84.64%). The feasibility of the bimasoft application as a medium for evaluating CBT learning using android with very very feasible results (92.05%) and the effectiveness of the bimasoft application as a medium of evaluating CBT learning using android with very very effective results (90.69%). So it can be concluded that the use of the bimasoft application as a medium for evaluating computer based test (CBT) learning using Android at SMAN 1 Sumbawa Besar is very effective both in terms of time effectiveness, economy, scoring, objectivity of assessment, and can reduce fraudulent actions.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43485079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effectiveness of using Spreadsheet Learning Media to Increase Student Learning Outcomes at SMAN 1 Sumbawa Besar","authors":"Jonny Zulkarnaen, Umar Umar, Roni Hartono","doi":"10.33394/j-ps.v10i3.5701","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5701","url":null,"abstract":"A good learning process must begin with planning in advance. in the learning process it must be done as attractively as possible so that students are motivated and enthusiastic to learn, The transition from the conventional learning process to digital learning provides a significant change, while the purpose of the study is to determine the extent to which the implementation and effectiveness of using spreadsheet learning media in improving student learning outcomes and to find out how much increase in student learning outcomes after learning using spreadsheet learning media. The type of research used is a mixed method with an experimental approach. The data collection technique used is a survey technique, with interview instruments, questionnaires and documentation. from the significance of the table that is 0.05. So that the pretest and posttest value data are normally distributed. To determine the difference in the results of the pretest and posttest, it was continued with a paired sample T test using the SPSS version 22.0 program with a calculated significance value of 0.000 and to see the effectiveness of using spreadsheet learning media, a statistical test was carried out using the N Gain score test. The results of the study found that the use of spreadsheet learning media was effective in improving learning outcomes with a percent N-Gain score of 47% which was in the medium category (quite effective).","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45753696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Nasruddin, H. Herlina, Ulfayanti Ulfayanti, Nisa Miftachurohmah
{"title":"The Influence of Think Talk Write (TTW) Learning Model on Critical Thinking Ability of Class VII Students of MTs Al-Ikhlas Mowewe","authors":"N. Nasruddin, H. Herlina, Ulfayanti Ulfayanti, Nisa Miftachurohmah","doi":"10.33394/j-ps.v10i3.5700","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5700","url":null,"abstract":"This experimental study aims to determine the effect of the application of the TTW learning model on the critical thinking skills of seventh grade students of MTs. Al Ikhlas Mowewe. The population in this study were all students of class VII MTs. Al Ikhlas Mowewe Academic Year 2020/2021. Sampling using a saturated sample technique. Learning outcomes data on students' mathematics were collected by using the test instrument given at the posttest. The results showed that the average value of critical thinking skills of student in class VIIA (31 students) and class VIIB (31 students) were 75 and 65. So, it’s indicates that the critical thinking ability of students who were taught using TTW learning was higher than using conventional learning. Furthermore, the results of inferential statistics analysis on hypothesis testing using the t-test have obtained the value of , indicating that is rejected and is accepted, it means, there is a significant difference of critical thinking skills of students by TTW learning and conventional learning. So, the conclusion of this study is that the critical thinking ability of students who are taught with TTW learning has a more positive effect than the critical thinking ability of students who are taught by conventional learning in class VII MTs. Al Ikhlas Mowewe.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45931657","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementation of Blended Learning to Improve Student's Social and Academic Skills","authors":"Fandi Suhandi, Umar Umar, Roni Hartono","doi":"10.33394/j-ps.v10i3.5699","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5699","url":null,"abstract":"The use of blended learning methods can improve learning outcomes and learning effectiveness of students in Civics subjects at SMA Negeri 1 Sumbawa Besar. The purpose of this study was to determine the application of the Blended Learning model to improving social and academic skills and learning effectiveness of students at SMA Negeri 1 Sumbawa Besar. The sampling technique used in this research is purposive sampling. The data analysis technique used is descriptive and statistical analysis. This research uses Mix Methods research with an experimental approach. The number of samples used in this study were 74 samples where each sample was given the same treatment by observing, interviewing and documenting learning outcomes so as to achieve results above the minimum completeness criteria and there was a significant increase between the PTS mean value is 83.86 with minimum value 74 and the maximum value is 96 and the PASmean value is 88.73 with minimum value 76 and maximum value is 100.Based on the results of these studies, it can be proven that learning in Civics subjects using the blended learning method can improve the learning outcomes of SMA Negeri 1 Sumbawa Besar students which is indicated by the increase in the value of social skills and academic skills, besides the learning process using the blended learning method can actually increase the effectiveness of learning at SMA Negeri 1 Sumbawa Besar.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47508736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Comparing Student Creativity Skills in Experiment-Based and Project-Based Science Learning","authors":"Binar Ayu Dewanti","doi":"10.33394/j-ps.v10i3.5348","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5348","url":null,"abstract":"This study aims to determine the comparison of students' creativity skills in experiment-based science learning and project-based science learning. This research is an experimental study with a posttest only control group design. The population of this study was class VII SMPN 2 Sugio, totaling 157 people (from class VII-A to VII-F). The method of obtaining data in this study is the method of observation and documentation. Methods of data analysis were carried out by testing for normality and homogeneity, as well as testing hypotheses by using independent sample t-test with the help of SPSS 18 for Windows. From this research it can be concluded that there are differences in the creativity skills of students in project-based learning and experiment-based learning, where the average value of creativity skills in project-based learning is greater than the average creativity skills in experiment-based learning.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":"66 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41315964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effect of Android-Based Learning Media Using Crossword Puzzles On English Vocabulary Mastery","authors":"Rini Yudiati, Hanifatur Rizqi","doi":"10.33394/j-ps.v10i3.5695","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5695","url":null,"abstract":"The aim of the study were how is the application of Android-based learning media using Crossword Puzzles in learning English vocabulary for class XI students of SMKN I Sumenep, the effect and the respon of Students about crossword puzzles. This Study is a quasi-experimental with quantitative method using true experimental design for their control class and experiment. The sampel was 74 students that grouped into experimental class 38 student and control class 36 students. It is not taken randomly but chosen by the school authority. Data collection techniques used in this study is observation techniques, testing, and questionnaires. Analysis of the observation data carried out by theEnglish teachersobtained results of 92.55% at the first meeting and 94.31% at the second meeting. This is considered to have met the \"very strong\" criteria. In the statistical analysis of the data, the results obtained tcount = 4.80 and db = 70, with a significant level of 5%. With t count = 4.80 and db = 70, it is known that the price ts 0.05 = 2.00 indicates that t is greater than the t table (4.80 ≥ 2.00), which means that H0 is rejected and H1 is accepted. The results of the student response questionnaire on the use of android-based media through Crossword Puzzles on the mastery of English vocabulary showed a positive response with an average value of 61% -80% and 81% -100%. Thus, it can be concluded that Android-based learning media through Crossword Puzzleshas a significant effect on the mastery of English vocabulary for class XI students of SMKN I Sumenep.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47598109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effect of Self Organized Learning Environments (SOLE) Approach on Student's Learning Motivation and Achievement in History Lessons","authors":"Ani Satriani, Umar Umar, Fahlia Fahlia","doi":"10.33394/j-ps.v10i3.5696","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5696","url":null,"abstract":"Crisis education going on Indonesian people now this cause worries, especially for parents and party schools that have trusted as institution education. When Indonesia was hit by the covid pandemic – 19 in the middle March 2020, students study from distance far away (PJJ), and this PJJ the more add crisis education in Indonesia. Study this aim for knowing influence motivation and performance study student to approach learning self organized learning environments (SOLE) at eye lesson history in class X SMAN 1 Sumbawa Besar. This study is a quantitative descriptive study. The type of data used, namely primary data obtained from the deployment questionnaire results to the participants educate. The sample in study are 74 respondents who are participant educate class X majors Knowledge Knowledge Social Studies (IPS) at SMAN 1 Sumbawa Besar Year Lesson 2021/2022. The data analysis method used is multiple linear regression which includes test data quality, test assumption classic, test partial, test simultaneous, and test coefficient determination. Results study show that the application approach to learning self organized learning environments (SOLE) implemented at SMAN 1 Sumbawa Besar is welcome good by students or participants educate, and approach learning self organized learning environments (SOLE) can be an increase in motivation and performance of study students. Besides that, ability variable free in explain variable bound based on score Adjusted R Square by by 81%, the remaining 19% is explained by other variables that are not researched and no discussed in this study.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45731251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Effectiveness of Using E-Senbud as Android-Based Art Culture Learning Media at SMAN 1 Sumbawa Besar","authors":"Ageng Zactian, Umar Umar, D. Maulidyawati","doi":"10.33394/j-ps.v10i3.5693","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5693","url":null,"abstract":"Learning is a process and effort to create learning conditions that optimally develop students' skills, interests, and talents so that they can achieve their competencies and goals. The achievement of learning objectives depends on the use of media strategies and the use of media. The purpose of this study was to determine the feasibility and effectiveness of using E-Senbud as a learning medium to increase student learning productivity at SMAN 1 Sumbawa Besar. Collecting data using questionnaires and field observations on a sample of 100 students. The type of research used by the researcher is qualitative research with descriptive research characteristics. The results of the feasibility and effectiveness aspects of the test by material experts obtained an average score of 94,13%, the linguists obtained a percentage score of 90,00%, and the results of the assessment according to student responses obtained an average score of 96.00% with very feasible criteria. So it can be concluded that the use of E-Senbud learning media in cultural arts subjects is very effective in increasing the learning productivity of SMAN 1 Sumbawa Besar students.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48532653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of WEB-FIST (STEM-Based Physics Web) to Train Students' Critical Thinking on the Topic of Parabolic Motion","authors":"Dyah Ayu Wulan Sari, A. Kholiq","doi":"10.33394/j-ps.v10i3.5574","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5574","url":null,"abstract":"This research aims to describe the feasibility of Web-FIST media in terms of validity and effectiveness. the use of Web-FIST to practice students' critical thinking on the topic of parabolic motion. This study uses a research design model of Hannafin & Peck. The data collection technique used was the validity instrument, the pretest-posttest in the form of an essay, and the response questionnaire with the subject of 13 students of class X Mathematics and Natural Sciences in Senior High School in Tuban. The validity is reviewed based on the suitability of the following aspects:1) the web system, 2) the correctness of the content of the material, 3) the STEM approach, 4) critical thinking characteristics, 5) the material with the nature of physics, and 6) competency standards. While the effectiveness in terms of the results of critical thinking observations and student responses. Media validation was carried out by two media experts. Based on the data analysis that has been carried out, the results of the Web-FIST validity are 92.83% with a very valid classification (92.83%). The results of the effectiveness of using Web-FIST obtained an N-Gain of 0.6 with a moderate classification, while from the assessment of student responses an average value of 86% was obtained with a very effective classification. Based on the results of the data analysis, it can be concluded that the developed Web-FIST is suitable for use in the learning process and can train students' critical thinking about parabolic motion.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45982096","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of HOTS-Based Learning Media Mikka (Komik Fisika) on Dynamic Fluid Materials","authors":"Darojatar Rofi'ah, A. Kholiq","doi":"10.33394/j-ps.v10i3.5450","DOIUrl":"https://doi.org/10.33394/j-ps.v10i3.5450","url":null,"abstract":"Komik Fisika, hereinafter referred to as Mikka, is a learning medium in the form of comics with physics material by integrating High Order Thinking Skills (HOTS) skills. Research and development of this product is carried out with a waterfall design. This study aims to describe the feasibility of Mikka in terms of validity and effectiveness. The validity of the media is seen from the results of the validation instrument which is assessed by two validators with three aspects of assessment, namely learning aspects, material aspects, and media aspects. While the effectiveness of the media in terms of the questionnaire responses to research subjects, namely 22 students of class XI SMA Assa'adah Sampurnan Bungah Gresik and N-gain learning outcomes. The response questionnaire used consisted of usefulness, convenience, and satisfaction. Based on data analysis, it was found that Mikka's learning media had a validity percentage of 87.2% and was categorized as valid. In the aspect of effectiveness, Mikka is said to be very effective in being used in the learning process with an effectiveness percentage of 90.1% in terms of the response questionnaire and has a value of 0.35 qualified in terms of the calculation of the N-gain value. Thus, it can be concluded that Mikka's HOTS-based learning media on dynamic fluid materials is suitable for use in learning.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43351489","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}