利用E-Senbud作为基于android的艺术文化学习媒体在SMAN 1松巴哇小学的效果

Ageng Zactian, Umar Umar, D. Maulidyawati
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引用次数: 0

摘要

学习是一个创造学习条件的过程和努力,以最佳地发展学生的技能、兴趣和才能,从而实现他们的能力和目标。学习目标的实现取决于媒介策略的运用和媒介的运用。本研究的目的是确定使用E-Senbud作为学习媒介来提高松巴瓦小学1号学生学习效率的可行性和有效性。通过问卷调查和对100名学生的实地观察收集数据。研究者使用的研究类型是具有描述性研究特征的定性研究。材料专家对可行性和有效性方面的测试结果平均得分为94.13%,语言学家的百分比得分为9.00%,根据学生的反应进行评估的结果平均得分为96.00%,标准非常可行。综上所述,在文化艺术科目中使用E-Senbud学习媒体对提高SMAN 1松巴哇小学学生的学习效率是非常有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effectiveness of Using E-Senbud as Android-Based Art Culture Learning Media at SMAN 1 Sumbawa Besar
Learning is a process and effort to create learning conditions that optimally develop students' skills, interests, and talents so that they can achieve their competencies and goals. The achievement of learning objectives depends on the use of media strategies and the use of media. The purpose of this study was to determine the feasibility and effectiveness of using E-Senbud as a learning medium to increase student learning productivity at SMAN 1 Sumbawa Besar. Collecting data using questionnaires and field observations on a sample of 100 students. The type of research used by the researcher is qualitative research with descriptive research characteristics. The results of the feasibility and effectiveness aspects of the test by material experts obtained an average score of 94,13%, the linguists obtained a percentage score of 90,00%, and the results of the assessment according to student responses obtained an average score of 96.00% with very feasible criteria. So it can be concluded that the use of E-Senbud learning media in cultural arts subjects is very effective in increasing the learning productivity of SMAN 1 Sumbawa Besar students.
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