The Effect of Android-Based Learning Media Using Crossword Puzzles On English Vocabulary Mastery

Rini Yudiati, Hanifatur Rizqi
{"title":"The Effect of Android-Based Learning Media Using Crossword Puzzles On English Vocabulary Mastery","authors":"Rini Yudiati, Hanifatur Rizqi","doi":"10.33394/j-ps.v10i3.5695","DOIUrl":null,"url":null,"abstract":"The aim of the study were how is the application of Android-based learning media using Crossword Puzzles in learning English vocabulary for class XI students of SMKN I Sumenep, the effect and the respon of Students about crossword puzzles. This Study is a quasi-experimental with quantitative method using true experimental design for their control class and experiment. The sampel was 74 students that grouped into experimental class 38 student and control class 36 students. It is not taken randomly but chosen by the school authority. Data collection techniques used in this study is observation techniques, testing, and questionnaires. Analysis of the observation data carried out by theEnglish teachersobtained results of 92.55% at the first meeting and 94.31% at the second meeting. This is considered to have met the \"very strong\" criteria. In the statistical analysis of the data, the results obtained tcount = 4.80 and db = 70, with a significant level of 5%. With t count = 4.80 and db = 70, it is known that the price ts 0.05 = 2.00 indicates that t is greater than the t table (4.80 ≥ 2.00), which means that H0 is rejected and H1 is accepted. The results of the student response questionnaire on the use of android-based media through Crossword Puzzles on the mastery of English vocabulary showed a positive response with an average value of 61% -80% and 81% -100%. Thus, it can be concluded that Android-based learning media through Crossword Puzzleshas a significant effect on the mastery of English vocabulary for class XI students of SMKN I Sumenep.","PeriodicalId":33562,"journal":{"name":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Prisma Sains Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33394/j-ps.v10i3.5695","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The aim of the study were how is the application of Android-based learning media using Crossword Puzzles in learning English vocabulary for class XI students of SMKN I Sumenep, the effect and the respon of Students about crossword puzzles. This Study is a quasi-experimental with quantitative method using true experimental design for their control class and experiment. The sampel was 74 students that grouped into experimental class 38 student and control class 36 students. It is not taken randomly but chosen by the school authority. Data collection techniques used in this study is observation techniques, testing, and questionnaires. Analysis of the observation data carried out by theEnglish teachersobtained results of 92.55% at the first meeting and 94.31% at the second meeting. This is considered to have met the "very strong" criteria. In the statistical analysis of the data, the results obtained tcount = 4.80 and db = 70, with a significant level of 5%. With t count = 4.80 and db = 70, it is known that the price ts 0.05 = 2.00 indicates that t is greater than the t table (4.80 ≥ 2.00), which means that H0 is rejected and H1 is accepted. The results of the student response questionnaire on the use of android-based media through Crossword Puzzles on the mastery of English vocabulary showed a positive response with an average value of 61% -80% and 81% -100%. Thus, it can be concluded that Android-based learning media through Crossword Puzzleshas a significant effect on the mastery of English vocabulary for class XI students of SMKN I Sumenep.
基于Android的跨单词学习媒体对英语词汇掌握的影响
本研究为准实验,采用定量的方法,采用真实的实验设计对其进行对照班和实验。样本为74名学生,分为实验班38名学生和对照组36名学生。它不是随机选取的,而是由学校当局选择的。本研究使用的数据收集技术为观察法、测试法和问卷调查法。对英语教师进行的观察数据进行分析,第一次会议的结果为92.55%,第二次会议的结果为94.31%。这被认为达到了“非常强”的标准。在对数据进行统计分析时,结果得到tcount = 4.80, db = 70,显著水平为5%。当t count = 4.80, db = 70时,已知价格t0.05 = 2.00表示t大于t表(4.80≥2.00),即拒绝H0,接受H1。通过纵横字谜使用android媒体对英语词汇掌握的学生反应问卷结果显示,平均值为61% -80%,平均值为81% -100%的学生反应积极。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
79
审稿时长
24 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信