Proceedings of the 9th ACM Conference on Creativity & Cognition最新文献

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Participatory design with older adults: an analysis of creativity in the design of mobile healthcare applications 老年人的参与式设计:移动医疗应用程序设计中的创造力分析
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466652
J. Davidson, Carlos Jensen
{"title":"Participatory design with older adults: an analysis of creativity in the design of mobile healthcare applications","authors":"J. Davidson, Carlos Jensen","doi":"10.1145/2466627.2466652","DOIUrl":"https://doi.org/10.1145/2466627.2466652","url":null,"abstract":"Researchers often use participatory design -- involving endusers in technology ideation -- as this is found to lead to more useful and relevant products. Researchers have sought to involve older adults in the design of emerging technologies like smartphones, with which older adults often have little experience. Therefore, their effectiveness as co-designers could be questioned. We examine whether older adults can create novel design ideas, and whether critiquing existing applications prior to ideation helps or hinders creativity. Panelists from industry and academia evaluated design ideas generated by focus groups of older adults. Out of five groups, the most creative design idea came from one with no smartphone experience or critique exposure. We found that while only some designs scored high on the novelty dimension of creativity, participants were enthusiastic about participating and adapted quickly. We found evidence that critiquing existing applications prior to ideation did more harm than good, potentially due to design fixation. We recommend continuing to involve older adults in the technology design ideation phase.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127537318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 80
Fold #1 褶皱# 1
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481224
Christopher Bowman
{"title":"Fold #1","authors":"Christopher Bowman","doi":"10.1145/2466627.2481224","DOIUrl":"https://doi.org/10.1145/2466627.2481224","url":null,"abstract":"Fold #1 explores the relationship between drawings in the material and immaterial world. The narrative driver to the work is the topological mapping of landscape combined with the performative context of making (of being in the space) in the landscape. It demonstrates a motion capture rendering system developed at the Centre for Creative Design Practice (UTS). Fold #1 explores the movement of the artist in the process of drawing that is then rendered into folds and membranes of light and then back into drawing. In so doing the artist further explores the intersection between the physical embodiment of being and the \"fold\" expressed by Michel Serres. Here, folding back is an organic process further explored through the mediation of spatiotemporal structures recorded and manipulated through a motion capture system. Thereby allowing the artist to reflect on the three-dimensional form created and further explores the metaphorical, physical, symbolic and emotive structures of a drawing. Fold #1 continues work previously developed as a core member of the Creative and Cognition Studio (UTS) that extends his understanding of \"disturbance\" as a practice of intervention - the act of creating tension within the work, i.e. the stillness and disturbance within, the stillness and disturbance felt, seen, other, and or mediated etc. Fold #1 consists of four renderings; a pre-immaterial (material) rendering, a material rendering in two parts, and a post-immaterial (material) rendering.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127566846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An integrative theory of visual mentation and spontaneous creativity 视觉心理和自发创造力的综合理论
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466639
B. Bogart, Philippe Pasquier, S. Barnes
{"title":"An integrative theory of visual mentation and spontaneous creativity","authors":"B. Bogart, Philippe Pasquier, S. Barnes","doi":"10.1145/2466627.2466639","DOIUrl":"https://doi.org/10.1145/2466627.2466639","url":null,"abstract":"It has been suggested that creativity can be functionally segregated into two processes: spontaneous and deliberate. In this paper, we propose that the spontaneous aspect of creativity is enabled by the same neural simulation mechanisms that have been implicated in visual mentation (e.g. visual perception, mental imagery, mind-wandering and dreaming). This proposal is developed into an Integrative Theory that serves as the foundation for a computational model of dreaming and site-specific artwork: A Machine that Dreams.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130630192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Site Weave: revealing interconnections through music 网站编织:通过音乐揭示相互联系
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481215
Shannon Novak
{"title":"Site Weave: revealing interconnections through music","authors":"Shannon Novak","doi":"10.1145/2466627.2481215","DOIUrl":"https://doi.org/10.1145/2466627.2481215","url":null,"abstract":"Site Weave is an interactive installation exploring the idea that different locations within a site are interconnected through music, that is; they exist in a musical network that creates a natural relationship between them. This network is revealed using augmented reality (AR) where the audience can visit each faculty within the University of Technology Sydney and use a mobile device to reveal the musicality of that faculty as experienced by the author through synesthesia.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132814702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A live coding improvisation 现场编程即兴表演
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481241
Renick Bell
{"title":"A live coding improvisation","authors":"Renick Bell","doi":"10.1145/2466627.2481241","DOIUrl":"https://doi.org/10.1145/2466627.2481241","url":null,"abstract":"A three-part live coding improvisation will be performed which involves the rhythmic arrangement of audio samples, especially percussion sounds, to emphasize the perception of time. The first section is loosely based on northern Indian improvisational styles. The second transitions from traditional percussion sounds to electronic ones while exploring various rhythms. The third exposes different ways to divide a single beat while employing various electronic timbres. The performance is done using a custom live coding environment and the Haskell programming language. For sound generation it employs the SuperCollider synthesis engine. It features interaction between a Haskell interpreter and code in the vim text editor. By manipulating the code in the editor during the performance and sending it to the interpreter, concurrent events are spawned and managed in real time. The interaction also involves the adjustment of parameters such as the number of samples employed by a single process.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133056607","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The effects of physicality on the child's imagination 身体接触对孩子想象力的影响
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2481205
Sharon Lynn Chu Yew Yee, Francis K. H. Quek, Luke Gusukuma, Theresa Jean Tanenbaum
{"title":"The effects of physicality on the child's imagination","authors":"Sharon Lynn Chu Yew Yee, Francis K. H. Quek, Luke Gusukuma, Theresa Jean Tanenbaum","doi":"10.1145/2466627.2481205","DOIUrl":"https://doi.org/10.1145/2466627.2481205","url":null,"abstract":"This paper investigates the effects of physical objects as support for imagination in the context of enactive storytelling. More specifically, we target nine-year-old children because of their general disengagement from creative activity, a phenomenon known as the Fourth-grade Slump that arises from a demotivational spiral brought on by social awareness. We study how enactment using physical objects may allow the child to better engage in story imagination. Our study compares the richness of the imagination under three main enactment conditions with objects that have varying degrees of fidelity to referent objects: Cultural objects (physical visual resemblance); Physical objects (similar physical affordances); Arbitrary objects (minimal physical and visual affordances). We employ a mixed-methods analysis to gauge the child's level of broader imagination from three data sources: Enactment videos, drawings and interviews with the children. We found that the object types significantly differ in their support of the imagination, with the object of highest specificity being most effective. Our findings can inform the design of embodied creativity-support systems for children.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123718460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
I contain multitudes: creativity and emergent narrative 我包含多种内容:创造力和突发叙事
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466659
R. Aylett, S. Louchart
{"title":"I contain multitudes: creativity and emergent narrative","authors":"R. Aylett, S. Louchart","doi":"10.1145/2466627.2466659","DOIUrl":"https://doi.org/10.1145/2466627.2466659","url":null,"abstract":"This paper considers the generation of emergent structure, as a source of creativity. It discusses emergent narrative in which narrative structure is generated dynamically by interaction between synthetic characters, as a cognitive model of bottom-up character-based authoring. It considers the affectively-driven agent architecture FAtiMA, and the use of a story-facilitator agent and character-based double-appraisal mechanism as means of dealing with narrative-level constraints.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"7 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120929912","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Closing the gaps: toward unifying and deepening the study of creativity 缩小差距:走向统一和深化创造力研究
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466674
Scott D. Dexter, Aaron Kozbelt
{"title":"Closing the gaps: toward unifying and deepening the study of creativity","authors":"Scott D. Dexter, Aaron Kozbelt","doi":"10.1145/2466627.2466674","DOIUrl":"https://doi.org/10.1145/2466627.2466674","url":null,"abstract":"We propose that the study of creativity would benefit from more efforts to unify methods and results from disparate modes of inquiry and domains. We illustrate one approach for combining two perspectives: Martindale's regressive imagery and computer-based text analysis; and Ericsson and Simon's articulation of concurrent verbal protocol analysis for studying creative problem solving. We examine two domains: visual arts and computer programming. Our approach yields data suggestive of potentially key differences across domains, thereby suggesting that such hybrid techniques may inform creative problem solving in basic and unprecedented ways.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123123298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ReflectionSpace: an interactive visualization tool for supporting reflection-on-action in design 一个交互式可视化工具,用于支持设计中的动作反射
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466645
Moushumi Sharmin, B. Bailey
{"title":"ReflectionSpace: an interactive visualization tool for supporting reflection-on-action in design","authors":"Moushumi Sharmin, B. Bailey","doi":"10.1145/2466627.2466645","DOIUrl":"https://doi.org/10.1145/2466627.2466645","url":null,"abstract":"Reflection-in- and -on-action are key elements of creative design. While reflection-in-action has been often studied, reflection-on-action has received less attention. In this paper, we fill this gap by first reporting results from in-depth interviews (N=12) with practicing designers aimed at understanding activities related to reflection-on-action. We found that activities related to reflection-on-action are intentional, repetitive and frequent, design materials are the primary aids for reflective activities, and there is a strong need for better reflection support tools. To address this need, we designed, implemented and evaluated a novel interactive visualization tool -- ReflectionSpace. The tool uses file meta-data and naming conventions to map design materials to the appropriate design phase and context of use and places corresponding representations in a time- and activity-centric visualization that can be navigated at different levels of detail. User feedback from a comparative study reveals that such a representation of design process is more beneficial and preferred relative to the traditional file-centric approach for fostering reflection-on-action.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"81 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115010696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Manifestations of everyday design: guiding goals and motivations 日常设计的表现:指导目标和动机
Proceedings of the 9th ACM Conference on Creativity & Cognition Pub Date : 2013-06-17 DOI: 10.1145/2466627.2466643
Audrey Desjardins, Ron Wakkary
{"title":"Manifestations of everyday design: guiding goals and motivations","authors":"Audrey Desjardins, Ron Wakkary","doi":"10.1145/2466627.2466643","DOIUrl":"https://doi.org/10.1145/2466627.2466643","url":null,"abstract":"This paper explores the relationship between goals, materials and competences in the practice of everyday design. Appropriations and creative uses of design artifacts are often reported in terms of outcomes and goals; however, we observe a gap in understanding how materials, tools, and competences are also involved in these processes. We conduct a multiple case study of three groups of everyday designers: families, hobbyist jewelers, and steampunk enthusiasts. We provide a description of the aspects of meaning, materials, and competences, as well as how they are interrelated, for each case. Our findings show that amongst these three aspects of the practice of everyday designers, it is the meaning of the practice that acts as the strongest motivator for practitioners. Materials, tools, and competences are hence largely determined accordingly. The implications of this study propose ways to design for practices with different types of meaning: foundational, aesthetic, and aspirational goals.","PeriodicalId":333903,"journal":{"name":"Proceedings of the 9th ACM Conference on Creativity & Cognition","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131216851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 40
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