Fei Han, Tsutomu Kinoshitay, Katsutsugu Matsuyama, K. Konno
{"title":"A Study of Analytic Method for Distortion of Rotational Shape by Using Elliptic Circularity","authors":"Fei Han, Tsutomu Kinoshitay, Katsutsugu Matsuyama, K. Konno","doi":"10.1109/NICOINT.2017.15","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.15","url":null,"abstract":"In this paper, we present a method to evaluate earthenware having a rotational shape by using ellipses. The rotational shape is a typical shape that is encountered in the archeological study of earthenware. The distortion in this shape differs according to the habits and methods of the craftsman. Through calculating the degree of the circularity of the cross sections of a model, the distortion in the shape of the surfaces can be extracted. By using the information thus obtained, earthenware can be classified and evaluated.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124556365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kazuki Mori, Ayumu Shinya, Tomohiro Harada, R. Thawonmas
{"title":"Feature Extraction of Game Plays for Procedural Play Generation","authors":"Kazuki Mori, Ayumu Shinya, Tomohiro Harada, R. Thawonmas","doi":"10.1109/NICOINT.2017.37","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.37","url":null,"abstract":"This paper proposes a feature extraction method from a game play (play). To recommend plays to spectators, such feature extraction is required. Our results show that the proposed method successfully extracted features from plays.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116116874","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Adaptable Game Experience Based on Player's Performance and EEG","authors":"Henry D. Fernández B., Koji Mikami, K. Kondo","doi":"10.1109/NICOINT.2017.11","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.11","url":null,"abstract":"For high skilled players, an easy game might become boring and for low skilled players, a difficult game might become frustrating. The purpose of this research was to create new and better ways to offer players with different skills, an appropriate experience. We focused on adapting the difficulty levels of a simple 2D platform game, designing and building levels automatically. The proposed method consists of Dynamic Difficulty Adjustment and Rhythm-Group Theory (a procedural content generation method), combined with levels of attention obtained from EEG data. Experiments were designed in the way that players had to clear five different levels that were created automatically using the player's performance and EEG data obtained from a biosensor while playing. Results showed that the method successfully adapts the level difficulty according to the player's status. In addition, the designed method calculates difficulty using values calculated in real time to decide how the level should be created. We consider that this new method can be implemented not only in platformers but also in other genres, also, it could be used by game developers as a tool of playtesting when designing new levels for their games.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116673888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Procedural System of Generating Sound Effect for Magical Girl ANIME","authors":"Nana Satou, A. Ito, Koji Mikami","doi":"10.1109/NICOINT.2017.25","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.25","url":null,"abstract":"Sound effect is the important part of fantastical scene in ANIME, especially for girls ANIME. However the sound design method is still closed and not enough researched. Moreover, the recent digital sound design tools become to make 'American taste' sounds, not to fit for ANIME sound. In this paper, we propose the sound design testing tools in procedural way. The tool is built with associated by a Unity and Supercollider with UnityOSC. It enables to make and confirm the sounds for Magical Girl ANIME image elements interactively.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128174551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Virtual Reality Applications for Learning through Experience","authors":"Xinxin Zhou, Kazuhide Kobashi, Xiangrong Zhou, Kenichi Sugihara","doi":"10.1109/NICOINT.2017.23","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.23","url":null,"abstract":"In this paper, we propose a method to create a binocular stereo image of ancient world cultural heritage sites, as well as a 3D game which history students can play using Kinect and Vive. We developed the application for history study by reconstructing historic building ruins with 3D models using computer graphics. The 3D models of the ancient Japanese buildings have been presented virtually on Google Earth and can be used as content in history education.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131433384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"STAT (U) ES: An Interactive Community Engaged Art Using Projection Mapping and Facial Recognition System","authors":"Y. Tajima, Yuta Muto","doi":"10.1109/NICOINT.2017.44","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.44","url":null,"abstract":"\"STAT (U) ES\" is an interactive art that enables a subjective experience of site-specificity using projectionmapping and facial recognition system. This work consists of two parts, a camera part that captures facial images and a projection part where an image of the Buddhist Sculpture is projected on wooden boxes. A viewer is first instructed to read the caption of the work and the facial image is secretly filmed by the camera hidden behind the caption. Next, the viewer proceeds to the projection part and appreciates the work in which the face of a Buddhist Sculpture becomes herself/himself. Yamashiro district is an area that produced timber used as a material for Buddhist Sculptures since ancient times. It is speculated that the face of the Buddhist Sculpture reflects the face of the people in Yamashiro district at that time. Through the subjective experience that the face of a Buddhist Sculpture turns into one's own face, we express that the Buddha image, which is tied to the established impression, is a symbol of the life of this land. In making this work we referred to the two findings \"exhibition system to enable unintentional work appreciation\" and \"usage of the facial image of local residents as a part of work\".","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133644332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Suguru Ito, M. Ishihara, Tomohiro Harada, R. Thawonmas
{"title":"Automatic Generation of Game Plays Considering the Play Arc by the AI in a Fighting Game","authors":"Suguru Ito, M. Ishihara, Tomohiro Harada, R. Thawonmas","doi":"10.1109/NICOINT.2017.38","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.38","url":null,"abstract":"In this paper, we propose AIs using Monte-Carlo Tree Search (MCTS) for generating game plays considering the play arc. Our results show that the proposed method is effective for creating such game plays in a fighting game.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"47 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116781338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ayumu Shinya, N. Đ. Tung, Tomohiro Harada, R. Thawonmas
{"title":"Object-Specific Style Transfer Based on Feature Map Selection Using CNNs","authors":"Ayumu Shinya, N. Đ. Tung, Tomohiro Harada, R. Thawonmas","doi":"10.1109/NICOINT.2017.39","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.39","url":null,"abstract":"We propose a method for transferring an arbitrary style to only a specific object in an image. Style transfer is the process of combining the content of an image and the style of another image into a new image. Our results show that the proposed method can realize style transfer to specific object.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116903448","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Structure Analysis on Musical Scenes on Drama Content with Association Analysis","authors":"Rumiko Fukada, A. Ito, Ken'ichiro Ito","doi":"10.1109/NICOINT.2017.24","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.24","url":null,"abstract":"Production of a school musical drama movie has to plan the construction of music, lyrics and the appropriate cinematography. This research did the perspicuity of the structure between the music and the video and a spadework of overall Analytical method suitable for interpretability.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124071123","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study of Assembly Navigation Operation with 2-D Panel for Restoring Fractured Objects","authors":"Chunyuan Li, Katsutsugu Matsuyama, K. Konno","doi":"10.1109/NICOINT.2017.22","DOIUrl":"https://doi.org/10.1109/NICOINT.2017.22","url":null,"abstract":"In this paper, we propose an assembly navigation operation using a 2-D panel that takes into account flow patterns and outline information. The aim is to realize an efficient search for adjacent fragments using a fracture restoration interface. In this method, a point cloud representing the surface of the earthenware fragments is measured first by a 3-D measurement device. Then, the obtained data is analyzed to detect the feature points of outlines. The feature points are set to the end points of an outline and the outline is divided to obtain division lines. In addition, a flow pattern is extracted from the measured points and is approximated by straight lines. Finally, the point cloud data, extracted pattern flow, and outline information are input to the interface. Using the input dataset, a navigation function is employed to find adjacent candidates for the fragments. We implemented this system and examined its operation and usefulness.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129562157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}