{"title":"体验式学习的虚拟现实应用开发","authors":"Xinxin Zhou, Kazuhide Kobashi, Xiangrong Zhou, Kenichi Sugihara","doi":"10.1109/NICOINT.2017.23","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a method to create a binocular stereo image of ancient world cultural heritage sites, as well as a 3D game which history students can play using Kinect and Vive. We developed the application for history study by reconstructing historic building ruins with 3D models using computer graphics. The 3D models of the ancient Japanese buildings have been presented virtually on Google Earth and can be used as content in history education.","PeriodicalId":333647,"journal":{"name":"2017 Nicograph International (NicoInt)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Virtual Reality Applications for Learning through Experience\",\"authors\":\"Xinxin Zhou, Kazuhide Kobashi, Xiangrong Zhou, Kenichi Sugihara\",\"doi\":\"10.1109/NICOINT.2017.23\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a method to create a binocular stereo image of ancient world cultural heritage sites, as well as a 3D game which history students can play using Kinect and Vive. We developed the application for history study by reconstructing historic building ruins with 3D models using computer graphics. The 3D models of the ancient Japanese buildings have been presented virtually on Google Earth and can be used as content in history education.\",\"PeriodicalId\":333647,\"journal\":{\"name\":\"2017 Nicograph International (NicoInt)\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 Nicograph International (NicoInt)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NICOINT.2017.23\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 Nicograph International (NicoInt)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NICOINT.2017.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of Virtual Reality Applications for Learning through Experience
In this paper, we propose a method to create a binocular stereo image of ancient world cultural heritage sites, as well as a 3D game which history students can play using Kinect and Vive. We developed the application for history study by reconstructing historic building ruins with 3D models using computer graphics. The 3D models of the ancient Japanese buildings have been presented virtually on Google Earth and can be used as content in history education.