考虑到AI在格斗游戏中的玩法弧线,自动生成游戏玩法

Suguru Ito, M. Ishihara, Tomohiro Harada, R. Thawonmas
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引用次数: 0

摘要

在本文中,我们提出了使用蒙特卡罗树搜索(MCTS)来生成考虑游戏弧的游戏玩法的ai。我们的结果表明,所提出的方法对于在格斗游戏中创建这种游戏玩法是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Automatic Generation of Game Plays Considering the Play Arc by the AI in a Fighting Game
In this paper, we propose AIs using Monte-Carlo Tree Search (MCTS) for generating game plays considering the play arc. Our results show that the proposed method is effective for creating such game plays in a fighting game.
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