{"title":"Primitive interface structures in browsing the Web","authors":"Y. Rho, Tom Gedeon","doi":"10.1109/OZCHI.1998.732228","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732228","url":null,"abstract":"Browsing WWW documents is interactive. Not only their layout but also their interaction structures should be organised well in order to be effective to the reader and to get engineering benefits by composition. We define four primitive logical browsing structures. These are the sequential, go-to, nested and iterative structures. To support these primitive browsing structures, five groups of interface structures are proposed in this paper. These are the sequential, go-to, nested, loop and evolutionary interface structures.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130982680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Capturing user requirements and priorities for innovative interactive systems","authors":"A. Dearden, S. Howard","doi":"10.1109/OZCHI.1998.732210","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732210","url":null,"abstract":"We present a new method for capturing requirements and priorities that can be used in the development of highly innovative interactive systems. We are concerned with the development of interactive systems that cannot be treated simply as incremental improvements over existing products. In such cases, it is not possible to identify user requirements on the basis of empirical techniques, as there are no instances of use of the product (or products of a similar type) from which to collect data. Consequently, the developers of innovative products must proceed by envisioning the use of the proposed product and examining hypothetical interactions with potential or surrogate users. Our proposed approach provides structure to this process of envisioning and analysing hypothetical use. The method combines techniques drawn from the soft systems methodology, scenario based design, and from Quality Function Deployment (QFD). We illustrate the approach through application to a communications tool to support distributed collaborative software development.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134107334","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visual recognition of windows: effects of size variation and presentation styles","authors":"T. Miah, J. Alty","doi":"10.1109/OZCHI.1998.732198","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732198","url":null,"abstract":"One of the problems of windowing systems today is that the desktop quickly becomes cluttered with the number of windows in use. This can hinder the user during task performance. Users become overwhelmed and disorientated by the number of windows. They quickly lose track of documents and spend much of their time locating the document by manipulating the windowing environment rather than working on the task at hand. We propose a Vanishing Windows approach that will reduce the window manipulation required by the user and aid the user in search activities. This technique gradually reduces the screen real estate requirements for an inactive window. The reduction of inactive window size progressively increases the overall visibility of windows on the desktop (less overlap). However, the visibility of individual window content will also reduce progressively. The paper develops techniques for maximising the visual cues available for individual windows, even at small screen sizes. These techniques are empirically tested.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130526099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Supporting 3D warping visual feedback for virtual reality","authors":"B. Thomas","doi":"10.1109/OZCHI.1998.732190","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732190","url":null,"abstract":"Cartoon animation techniques have previously been used to enhance the illusion of direct manipulation in 2D graphical user interfaces. In particular, animation can convey a feeling of substance in the objects being manipulated by the user. The paper presents the expansion of this concept to 3D graphical objects manipulated in a virtual reality domain. Three effects using 3D warping are presented to provide visual feedback of objects interacting in virtual reality applications. These include squashing of an object when pressed against a wall, stretching of an object to show frictional forces, and finally, a pinning effect when multiple users manipulate a common object in a collaborative environment. The paper goes on to discuss a set of important implementation issues for building systems with 3D cartoon animation feedback.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127829437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing effective navigation for photo-realistic VR environments","authors":"A. Plante, S. Tanaka, Y. Iwadate","doi":"10.1109/OZCHI.1998.732188","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732188","url":null,"abstract":"In interactive pictures or virtual reality (VR) scenes where no explicit buttons exist, users may be overwhelmed by the number of possible and perfectly logical locations in which hot spots might be embedded. In any particular scene, the users are too often left to their own devices in order to find hot spots (portals, gates, links). This problem becomes even more acute in photo-realistic environments, since control over which object appears in the final image may be limited. In this paper, we propose a version of our toolbox aimed at helping designers identify and enhance hot spots' image regions so that they become more apparent and attractive or, in other words, grab the user's attention. This computer tool performs an evaluation of images based on their physical features (hue, saturation, lightness, size, contrast and, more recently, texture, shape and edge orientation) and graphically shows which regions are more likely to attract a user's gaze.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114261890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Information portrayal design: applying the proximity-compatibility principle","authors":"William B. L. Wong, P. Sallis, D. O’Hare","doi":"10.1109/OZCHI.1998.732205","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732205","url":null,"abstract":"The paper briefly reports on the process and design rationale for re-designing the representation of an existing emergency ambulance dispatch management status screen. The re-engineered screen was then subject to experimentation under four different categories of dispatch task difficulty. The results indicated that under the more difficult conditions, dispatch performance on the new screen improved by 40% over the performance observed by users of the old screen.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116958425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Authoring communicating agents in virtual environments","authors":"C. Geiger, G. Lehrenfeld, W. Mueller","doi":"10.1109/OZCHI.1998.732191","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732191","url":null,"abstract":"3D-graphics popularity has steadily increased in a number of areas such as entertainment, scientific visualization, simulation, and virtual reality. Despite this rapid growth the authoring of animated 3D objects in virtual environments is still by no means trivial. This article presents new concepts of the animated 3D programming language SAM (Solid Agents in Motion) and its programming environment. In SAM, the main syntactic objects like agents, rules, and messages are represented as 3D objects. The design of a SAM program is supported by a dedicated 3D structure editor. The editor allows the definition and spatial arrangement of SAM agents in a 3D scene by direct manipulation. The paper gives a number of SAM examples, demonstrating the authoring of simple animated virtual 3D scenarios.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121620566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Extending cognitive work analysis to manufacturing scheduling","authors":"P. Higgins","doi":"10.1109/OZCHI.1998.732220","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732220","url":null,"abstract":"This paper discusses the challenges of applying tools associated with cognitive work analysis to a domain that is quite different from the process control domain in which cognitive work analysis was developed. The context of the paper is the design of a decision support system to aid scheduling of tasks within a manufacturing domain typical of job shops. The constraints in the supervisory control of a discrete manufacturing system are more intentional than physical. The paper explores the problems that arise with an intentional system and discusses how they might be overcome.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115369632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How useful is on-line help?: An observational study","authors":"U.G. Abdullahi, J. Alty","doi":"10.1109/OZCHI.1998.732201","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732201","url":null,"abstract":"The paper reports results from an empirical study on online help usage conducted with a group of computer users who are professionals in their own areas, with variable experience in the applications examined. The study reveals that even experienced users find some aspects of existing online help systems difficult to use, and current versions are not well received. We identify three problems with online help-ontology, compartmentalisation, and the lack of an integrated base, and suggest possible solutions.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"207 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125570395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cognitive work analysis for training system design","authors":"G. Lintern, Neelam Naikar","doi":"10.1109/OZCHI.1998.732222","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732222","url":null,"abstract":"Training needs analysis is critical to the orderly development of training systems and the procurement of simulators for training. The standard methods of Instructional System Development have been neglected in part because they fail to take full account of cognitive skills and because the extensive detail generated by these methods has made it onerous to manipulate the knowledge representation. A contrasting concern is that many of the newer methods of cognitive task analysis de-emphasise non-cognitive skills. Training needs analysis for complex weapons platforms must take account of all aspects of skill. A new project to develop a training system for an advanced fighter aircraft will identify discrete operational tasks at a behavioural level but will extend that effort into a complete cognitive work analysis as outlined by Rasmussen, Petjersen, and Goodstein (1994). In addition, the scope of the cognitive work analysis will be expanded to include issues unique to training and instruction.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131601459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}