Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)最新文献

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Will World Wide Web user interfaces be usable? 万维网用户界面是否可用?
C. Burton, L. Johnston
{"title":"Will World Wide Web user interfaces be usable?","authors":"C. Burton, L. Johnston","doi":"10.1109/OZCHI.1998.732193","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732193","url":null,"abstract":"A usability study was carried out to verify that a moderately complex interaction task could be supported adequately by a straightforward Web interface. The application chosen for study was NEST an examination authoring tool mounted on the Web. The interface for NEST is of non-trivial complexity and provides a relevant case study. We report on heuristic evaluations of the system, which validated many of our design decisions. In particular, we find that a user's expectation for interface performance and layout must be balanced against the client footprint size and the volume of the interaction with the server.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115055490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Usability requirements in a tender process 招标过程中的可用性要求
S. Lauesen
{"title":"Usability requirements in a tender process","authors":"S. Lauesen","doi":"10.1109/OZCHI.1998.732203","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732203","url":null,"abstract":"How should the customer specify usability requirements in a tender situation? This is particularly difficult if the product is a standard system with enhancements, since the customer cannot prescribe a specific user interface. Furthermore it must be possible to verify the usability requirements with a reasonable effort, and the requirements must not discourage serious proposers. The paper discusses six different styles of usability specification and shows an example of how to combine them in a complex real life case to meet these goals. The final requirements are presented.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115933421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Vixels, createthroughs, dragthroughs and attachment regions in BuildByWire 在BuildByWire的像素,创建,拖拽和附件区域
W. Mugridge, J. Hosking, J. Grundy
{"title":"Vixels, createthroughs, dragthroughs and attachment regions in BuildByWire","authors":"W. Mugridge, J. Hosking, J. Grundy","doi":"10.1109/OZCHI.1998.732231","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732231","url":null,"abstract":"BuildByWire is a direct-manipulation meta-editor for composing sophisticated visual notations and their editors from JavaBean components. It in turn generates JavaBeans, which can be plugged into other tools. BuildByWire has been used to generate editors for a variety of visual languages and notations. We describe new features that eliminate several previous limitations of BuildByWire and its generated editors. The designer of a notation now has more control over the tools that are provided in the generated editor. The composition of notational elements using layout managers has been improved. Connectors between notational elements have been made more general and flexible.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128746850","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Sharing human-computer interaction and software engineering design artifacts 共享人机交互和软件工程设计工件
Judy Brown, S. Marshall
{"title":"Sharing human-computer interaction and software engineering design artifacts","authors":"Judy Brown, S. Marshall","doi":"10.1109/OZCHI.1998.732195","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732195","url":null,"abstract":"Software engineering (SE) and human computer interaction (HCI) disciplines typically have separate processes and design artifacts. The paper describes a coevolutionary design process, which incorporates both SE and HCI processes, and indicates how design artifacts can be usefully shared throughout the development of an interactive product. We show how scenarios in particular can serve as a bridge between the two disciplines. We present a tool called Scenic Vista that is a prototype for a development environment of linked SE and HCI design artifacts. The design artifacts in Scenic Vista are: task hierarchies, textual scenarios, Unified Modelling Language (UML) sequence diagrams, and ClockWorks user interface architectures.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125638899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
A speech training tool for people with motor speech impairment 运动语言障碍人士的语言训练工具
D. Calder
{"title":"A speech training tool for people with motor speech impairment","authors":"D. Calder","doi":"10.1109/OZCHI.1998.732246","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732246","url":null,"abstract":"This prototype is a multimedia system for use by speech therapists to assist in the rehabilitation of motor-impaired patients. These may be stroke victims who have to re-learn the ability to communicate effectively. The process is laborious and usually conducted in a one-to-one situation where the interaction between the therapist and the client depends on visual and audio cues. Instead of the usual paper-based prompts used by the therapist, this new system offers screen prompts together with high-quality digitized speech. The result is a reduced workload for the therapist.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129194459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Human performance modelling in tactical environments 战术环境中的人类行为建模
Z. Qureshi
{"title":"Human performance modelling in tactical environments","authors":"Z. Qureshi","doi":"10.1109/OZCHI.1998.732243","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732243","url":null,"abstract":"Current military command and control systems, and future systems in particular an Australian Airborne Early Warning and Control (AEW&C) aircraft, require the human operator to process a large volume of information at very rapid rates. These systems can impose extensive mental workload and task coordination requirements in a variety of ways, such as: the need for rapid and accurate manual performance; the demand for concurrent performance of multiple cognitive activities such as monitoring, planning and decision making; and the requirement to sample and integrate information from a number of perceptual input sources. From a cognitive perspective, the information handling and coordination requirements can become overwhelming, especially during times of high stress in a battle environment. The aim of this work is to understand and model the human operator behaviour in tactical environments such as AEW&C mission operations. The main objectives are to study the cognitive aspects of human behaviour and investigate artificial intelligence technologies for modelling human decision making.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115522100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Towards an approach for novel design 走向一种新颖的设计方法
N. Ozkan, Cécile Paris, B. Simpson-Young
{"title":"Towards an approach for novel design","authors":"N. Ozkan, Cécile Paris, B. Simpson-Young","doi":"10.1109/OZCHI.1998.732213","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732213","url":null,"abstract":"We contrast the design of traditional technology with the design of new technology. Gathering from our experience, we argue that traditional HCI design techniques are not directly applicable to the design of new technology. We review some of these techniques and show how they should be adapted to be used in the context of novel design. As part of this discussion, we show that user input in the process of novel design should come at a much later stage than for traditional design. Lastly, we suggest a process for novel design where these techniques are applied and re-interpreted.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"10 12","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113960136","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Visualisations of parallel algorithms for reconfigurable torus computers 可重构环面计算机并行算法的可视化
Judy Brown, Paul Martin, Neil Paku, G. Turner
{"title":"Visualisations of parallel algorithms for reconfigurable torus computers","authors":"Judy Brown, Paul Martin, Neil Paku, G. Turner","doi":"10.1109/OZCHI.1998.732209","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732209","url":null,"abstract":"Program visualisation can help make an algorithm understandable. Program visualisation is especially challenging in the area of parallel computations where many processors are executing simultaneously. Algorithms for parallel machines take advantage of the simultaneous activity of processors to perform operations very quickly. As a result, these algorithms can be difficult to understand. We describe a visualisation tool developed specifically for explaining algorithms written for single-instruction, multiple-data (SIMD) computers called torus computers. This tool helps its users to visualise the patterns of activities of the processors in the process of a computation.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129528115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Aesthetic measures for screen design 屏幕设计的美学措施
D. Ngo, J. G. Byrne
{"title":"Aesthetic measures for screen design","authors":"D. Ngo, J. G. Byrne","doi":"10.1109/OZCHI.1998.732197","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732197","url":null,"abstract":"One way to enhance the usability of a computer system is to improve the appearance (beauty) of the user interface. The research reported here concerns making computers easier to learn and use by improving interface aesthetics through the use of aesthetic measures for evaluating screen layouts. We introduce five aesthetic measures: balance, equilibrium, symmetry, sequence, and order and complexity. The results of our informal study of the aesthetic measures demonstrate close relationships between the essence of artists' insights and the measures.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122952746","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Multimedia evaluation: lessons from learners 多媒体评价:学习者的经验教训
E. Kemp, R. Kemp
{"title":"Multimedia evaluation: lessons from learners","authors":"E. Kemp, R. Kemp","doi":"10.1109/OZCHI.1998.732237","DOIUrl":"https://doi.org/10.1109/OZCHI.1998.732237","url":null,"abstract":"In order to make progress towards developing a taxonomy for the evaluation of interactive multimedia systems, it was decided to investigate what could be learned from the experiences of postgraduate students who were studying a paper on HCI. They were required to build educational multimedia systems and then to evaluate those produced by their colleagues. This experience, together with lectures and access to general material on the topic enabled them to provide valuable insights into important issues.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121585868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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