{"title":"信息写照设计:采用近似兼容原则","authors":"William B. L. Wong, P. Sallis, D. O’Hare","doi":"10.1109/OZCHI.1998.732205","DOIUrl":null,"url":null,"abstract":"The paper briefly reports on the process and design rationale for re-designing the representation of an existing emergency ambulance dispatch management status screen. The re-engineered screen was then subject to experimentation under four different categories of dispatch task difficulty. The results indicated that under the more difficult conditions, dispatch performance on the new screen improved by 40% over the performance observed by users of the old screen.","PeriodicalId":322019,"journal":{"name":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Information portrayal design: applying the proximity-compatibility principle\",\"authors\":\"William B. L. Wong, P. Sallis, D. O’Hare\",\"doi\":\"10.1109/OZCHI.1998.732205\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper briefly reports on the process and design rationale for re-designing the representation of an existing emergency ambulance dispatch management status screen. The re-engineered screen was then subject to experimentation under four different categories of dispatch task difficulty. The results indicated that under the more difficult conditions, dispatch performance on the new screen improved by 40% over the performance observed by users of the old screen.\",\"PeriodicalId\":322019,\"journal\":{\"name\":\"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/OZCHI.1998.732205\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 1998 Australasian Computer Human Interaction Conference. OzCHI'98 (Cat. No.98EX234)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/OZCHI.1998.732205","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Information portrayal design: applying the proximity-compatibility principle
The paper briefly reports on the process and design rationale for re-designing the representation of an existing emergency ambulance dispatch management status screen. The re-engineered screen was then subject to experimentation under four different categories of dispatch task difficulty. The results indicated that under the more difficult conditions, dispatch performance on the new screen improved by 40% over the performance observed by users of the old screen.