{"title":"MELATIHKAN KETERAMPILAN KOMUNIKASI MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE (TPS) PADA MATERI ASAM BASA","authors":"Dea Sarah Tia, M. Muchlis","doi":"10.26740/UJCED.V9N3.P324-333","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P324-333","url":null,"abstract":"Tujuan penelitian ini dibuat untuk mendeskripsikan keterlaksanaan model pembelajaran kooperatif tipeThink Pair Share (TPS), aktivitas peserta didik, keterampilan komunikasi yang berupa kualitas dankuantitas, ketuntasan hasil belajar dan respon dari peserta didik setelah diterapkannya modelpembelajaran kooperatif tipe TPS di SMAN 17 Surabaya. Desain penelitian yang digunakan adalah “OneShoot Case Study” dengan subyek penelitian yaitu peserta didik kelas XI IPA 1. Data hasil.penelitianmenunjukkan bahwa (1) Keterlaksanaan sintaks model pembelajaran kooperatif tipe (TPS) tiap pertemuanmemperoleh kategori sangat baik, dengan skor nilai rata-rata pertemuan 1, 2 dan 3 berturut-turut sebesar3,6; 3,75; dan 4. (2) Aktivitas peserta didik yang relevan rata-rata pertemuan 1, 2 dan 3 berturut-turutsebesar 98,12%; 99,17%; dan 99,3%. (3) Keterampilan komunikasi yang berupa kuantitas bertanya padapertemuan 1, 2 dan 3 berturut-turut persentasenya sebesar 28,1%; 50%; dan 56,2% dengan kriteria cukupbaik. Kuantitas berpendapat persentase 43,7%; 62,5%; dan 65,6% dengan kriteria cukup baik. Kualitasberpendapat dengan kriteria baik sebanyak 37,5%; 56,25%; dan 59,37%. Keterampilan komunikasi yangberupa kualitas bertanya, mendapat kriteria baik sebanyak 0%, 6,25%, dan 6,25%. (4) Peserta didikmengalami ketuntasan hasil belajar dengan mendapatkan persen ketuntasan 86,18%. (5) Hasil angketrespon peserta didik terhadap penerapan model pembelajaran kooperatif tipe Think Pair Share (TPS)memperoleh hasil respon yang positif dengan persentase seluruh item ≥ 61%.Kata Kunci: Kooperatif Tipe Think Pair Share (TPS), Keterampilan Komunikasi, Asam Basa \u0000AbstractThe purpose of this study was made to describe the implementation of the Think Pair Share (TPS) type ofcooperative learning model, students' activities, communication skills in the form of quality and quantity,completeness of learning outcomes and responses of students after the application of the type ofcooperative learning model at SMAN 17 Surabaya. The research design used was \"One Shoot CaseStudy\" with research subjects namely students of class XI IPA 1. Research data shows that (1) The syntaxof the type of cooperative learning model (TPS) at each meeting obtained a very good category, withscores the average meeting 1, 2 and 3 in a row of 3.6; 3.75; and 4. (2) Activities of relevant studentsaveraging meetings 1, 2 and 3 respectively at 98.12%; 99.17%; and 99.3%. (3) Communication skills inthe form of quantity asking questions at meetings 1, 2 and 3 in a row the percentage is 28.1%; 50%; and56.2% with quite good criteria. Quantity holds the percentage of 43.7%; 62.5%; and 65.6% with quitegood criteria. Quality of opinion with good criteria as much as 37.5%; 56.25%; and 59.37%.Communication skills in the form of quality questions, get good criteria as much as 0%, 6.25%, and6.25%. (4) Students experience mastery of learning outcomes by getting 86.18%. (5) The results ofstudents' questionnaire responses to the application of th","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":"10 5","pages":"324-333"},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41260672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VALIDITAS PERMAINAN ELEMENT ADVENTURE BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN KIMIA UNSUR","authors":"Nadhifatus Shifa’ Al-mira, Rusly Hidayah","doi":"10.26740/UJCED.V9N3.P371-378","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P371-378","url":null,"abstract":"Tujuan dari penelitian ini adalah untuk mengembangkan permainan element adventure berbasis android sebagai media pembelajaran kimia unsur berdasarkan kevalidan media permainan tersebut. Model pengembangan penelitian ini diadaptasi dari penelitian model Borg dan Gall yang terdiri dari 10 tahap. Namun, pada penelitian ini dilakukan sampai tahap 4 meliputi tahap studi pendahuluan, tahap merencanakan penelitian, tahap pengembangan desain dan tahap uji coba awal. Kevalidan permainan berbasis android element adventure ditinjau dari aspek validitas isi dan validitas konstruk. Validitas isi dan validitas konstruk didapatkan dari penilaian validator yang dilakukan oleh 2 orang dosen kimia UNESA dan 1 guru kimia SMA Negeri 1 Porong Sidoarjo. Validitas isi didapatkan dari penilaian 2 aspek yaitu kebenaran konsep kimia yang memperoleh nilai sebesar 93,33% dengan kategori sangat valid dan mempunyai tujuan didalam permainan yang memperoleh nilai sebesar 86,67% dengan kategori sangat valid. Sehingga dari data tersebut, didapatkan rata-rata validitas isi sebesar 90,00% dengan kategori sangat valid. Sedangkan validitas konstruk didapatkan dari 11 aspek yang dinilai dan memperoleh nilai 87,98% dengan kategori sangat valid. Sehingga hasil penelitian menunjukkan bahwa permainan element adventure yang dikembangkan valid sebagai media pembelajaran dibuktikan dengan presentase validitas isi sebesar 90,00% dengan kategori sangat valid dan validitas konstruk sebesar 88,57% dengan kategori sangat valid. \u0000Kata kunci: permainan element adventure, pengembangan media pembelajaran, kimia unsur. \u0000Abstract \u0000The purpose of this research is to develop an android-based element adventure game as an element of learning chemistry based on eligibility the game media. The development model of the research was adapted from the research of the Borg and Gall models consisting of 10 stages. However, the research was conducted until stage 4 covering preliminary study stage, research planning phase, design development stage and early trial stage. Kevalidan game based on the Android element Adventure is reviewed from the content validity and validity aspects of the construct. The validity and validity of the construct was obtained from the validator assessment conducted by 2 Unesa chemical lecturers and 1 Porong Sidoarjo High school chemistry teacher. The validity of the contents obtained from the assessment of 2 aspects is the truth of the chemical concept that obtained a value of 93.33% with a category is very valid and has a purpose in the game that obtained a value of 86.67% with a category is very valid Thus, from the data, the average validity of the content of 90.00% is obtained with a very valid category. While the validity of the construct was obtained from 11 aspects assessed and obtained a value of 87.98% with a very valid category. So that the research, results show that the game element adventure is developed valid as a learning medium evidenced by the validity percentage of conte","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47532802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VALIDITY OF COMPUTER-BASED ELECTROLYTE FISHER GAME TO DEVELOP PROBLEM-SOLVING SKILL OF STUDENTS IN ELECTROLYTE AND NONELECTROLYTE SOLUTION","authors":"Lukjijatul Lutfiana, R. Hidayah","doi":"10.26740/UJCED.V9N3.P361-370","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P361-370","url":null,"abstract":" The aim of this research was to get a valid computer-based Electrolyte Fisher game to develop problemsolving skill of students on electrolyte and nonelectrolyte solution topics so it could be used in learningactivity. The type of this research was development research by using 4D model with four stages includingdefine, design, develop, and disseminate, but the stages carried out in this research only until developmentstage. Validity was determined by two chemistry lecturers and one chemistry teacher. Research resultsproved that Electrolyte Fisher game was valid based on content validity percentage of 84.44% and constructvalidity percentage of 85.37%. There were three criteria assessed in content validity including thecorrectness of concepts in matter obtaining a percentage of 86.67%; the suitability of matter with learningobjectives obtaining 86.67%; and the suitability of game with problem-solving skill component obtaining80.00%. There were two criteria assessed in construct validity, namely the suitability of game with learningmedia requirements which included nine aspects obtaining percentage of 87.78% and the suitability ofdisplay quality in game which included three aspects obtaining 82.96%. Based on results of this researchshowed that the computer-based Electrolyte Fisher game to develop students’ problem-solving skill wasdeclared valid.Key words: electrolyte fisher game, problem-solving skill, electrolyte, and nonelectrolyte solution.","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42463377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NHT UNTUK MELATIHKAN KETERAMPILAN METAKOGNITIF PADA MATERI ASAM BASA KELAS XI SMAN 1 WARU","authors":"Siti Mahmuda, Utiya Azizah","doi":"10.26740/UJCED.V9N3.P417-426","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P417-426","url":null,"abstract":"Penelitian ini memiliki tujuan mendeskripsikan keterlaksanaan model pembelajaran dengan modelkooperatif tipe NHT, aktivitas peserta didik, dan melatihkan keterampilan metakognitif pada materi asambasa. Rancangan yang digunakan dalam penelitian yaitu One Group Pre-test Post-test pada kelas XI MIA6 SMAN 1 Waru sebanyak 36 peserta didik. Hasil penelitian yang telah dilakukan menunjukkan : 1) Nilaiketerlaksanaan model pembelajaran kooperatif tipe NHT pada tiap-tiap fase berturut-turut sebesar 4,00;3,33; 4,00; 3,89; 3,93; dan 3,85 pada pertemuan pertama, pada pertemuan 2 berturut-turut sebesar 4,00;3,56; 4,00; 4,00; 4,00; dan 4,00, pada pertemuan 3 berturut-turut sebesar 4,00; 4,00; 4,00; 4,00; 4,00; dan3,70, dengan kategori sangat baik. 2) Aktivitas peserta didik pada pertemuan 1, 2, dan 3 yang memilikipersentase lebih besar adalah peserta didik saat melakukan percobaan (monitoring skills) yang mempunyaipersentase rata-rata sebesar 23,90%, 17,40%, dan 18,30% dibanding dengan aktivitas peserta didik yanglainnya. 3) Keterampilan metakognitif mengalami peningkatan yang baik memperoleh N-gain sebesar80,56% dengan kategori tinggi. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan modelkooperatif tipe NHT dapat melatihkan keterampilan metakognitif pada materi asam basa meningkat secarabaik.Kata kunci: NHT, keterlaksanaan, aktivitas, keterampilan metakognitif.AbstractThis study aims to describe the implementation of learning models with NHT type cooperative models,student activities, and practice the metacognitive skills on acid-base material. The design used in the studyis One Group Pre-Test Post-test in class XI MIA 6 SMAN 1 Waru as many 36 students. The results of theresearch that have done show: 1) The value of the implementation of the NHT type of cooperative learningmodel in each successive phase is 4.00; 3.33; 4.00; 3.89; 3.93; and 3.85 at the first meeting, at the 2ndmeeting in a row at 4.00; 3.56; 4.00; 4.00; 4.00; and 4.00, at the 3rd meeting in a row at 4.00; 4.00;4.00; 4.00; 4.00; and 3.70, with a perfect category. 2) Student activities at meetings 1, 2, and 3 that havea Higher percentage are students when conducting experiments (monitoring skills), which have an averagerate of 23.90%, 17.40%, and 18.30% compared to the activities of other students. 3) Metacognitive skillshad a good increase in N-gain of 80.56% with a high category. Based on results of the study, it could beconcluded that the implementiton of NHT type cooperative model can practice metacognitive skills on acidbase material to increase correctly.Keywords: NHT, Feasibility, Activity, Metacognitive skills.PENDAHULUANPendidikan pada saat ini menjadi hal yangsangat krusikal bagi semua aspek kehidupan, yangdimana pemerintah dan masyarakat memegangperanan yang sangat penting. Banyak perubahanyang terjadi pada sistem pendidikan guna dapatmeningkatkan kualitas sumber daya manusia.Pengembangan kualitas sumber d","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48079910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NHT MATERI LARUTAN ELEKTROLIT DAN NON ELEKTROLIT MELATIHKAN KETERAMPILAN KOMUNIKASI","authors":"Vira Kartini Puspitaning Suwandi, M. Muchlis","doi":"10.26740/UJCED.V9N3.P334‒343","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P334‒343","url":null,"abstract":"Penelitian ini bertujuan memaparkan keterlaksanaan model pembelajaran kooperatif tipe NHT, aktivitas peserta didik, dan keterampilan komunikasi peserta didik dengan materi larutan elektrolit dan non elektrolit di SMAN 1 Sidoarjo. Rancangan yang digunakan dalam penelitian yakni one shoot case study design. Didapatkan hasil berupa (1) Keterlaksanaan sintaks model kooperatif tipe NHT mendapatkan skor persentase rata-rata berturut-turut di pertemuan 1, 2, dan 3 sebesar 3,60; 3,81; dan 3,875 yang berkategori sangat baik disetiap pertemuan dari nilai maksimum 4,00. (2) Peserta didik beraktivitas relevan yang berartipeserta didik berlatih keterampilan komunikasi dengan beraktivitas sesuai dengan sintaks NHT memiliki skor persentase waktu aktivitas berturut-turut di pertemuan 1, 2, dan 3 sebesar 95.93%, 98.15%, dan 99.34% dari jumlah keseluruhan waktu pembelajaran. (3) Keterampilan komunikasi peserta didik meliputi kualitas dan kuantitas. Persentase skor kuantitas bertanya peserta didik memperoleh kriteria cukup berturut-turut di pertemuan 1, 2, dan 3 sebesar 8,33%, 19,44%, dan 41,67% kuantitas berpendapat memperoleh kriteria cukup selama tiga pertemuan sebesar 36,11%, 41,67%, dan 58,33%. Persentase kualitas bertanya pesertadidik yang memperoleh kriteria baik sekali berturut-turut di pertemuan 1, 2, dan 3 sebesar 8,33%, 11,11%, dan 19,44%, persentase kualitas berpendapat peserta didik yang memperoleh kriteria baik sekali selama tiga pertemuan sebesar 22,22%, 27,78%, dan 30,56%.Kata kunci: NHT, Keterampilan Komunikasi, Elektrolit dan Non Elektrolit. \u0000AbstractThe following research aims to describe implementation of NHT type cooperative learning models, students activities, and students communication skills with the matery of electrolyte and non-electrolyte solution at SMAN 1 Sidoarjo. The design used in this research is one shoot case study design. Obtained results in the form of (1) The implementation of the syntax of the NHT type cooperative model gets the average consecutive percentage scores at meetings 1, 2, and 3 of 3.60; 3.81; and 3,875 with the criteria is very good in everymeetings of the maximum value is 4.00. (2) Students on relevant activities which means students practice communication skills with activities according to the NHT syntax have a score of the percentage of time in a row of activities in meetings 1, 2 and 3 of 95.93%, 98.15%, and 99.34% of the total amount of learning time. (3) Students' communication skills include quality and quantity. The percentage of quantity scores asked students to obtain sufficient criteria in succession at meetings 1, 2, and 3 of 8.33%, 19.44%, and 41.67% of the quantity of opinion obtained sufficient criteria for three meetings of 36.11%, 41.67% and 58.33%. The percentage of the quality of asking students who obtained the criteria once in a row at meetings 1, 2, and 3 was 8.33%, 11.11%, and 19.44%, the percentage of the quality of opinion of students who obtained the criteria very well for three meeting","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69098508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"P ENERAP AN MODEL P EMB ELAJARAN KOOP ERATIF TIP E TPS UNTUK MELATIHKAN KETERAMPILAN BERKOMUNIKASI PESERTA DIDIK PADA MATERI ASAM BASA","authors":"Dea Sukma Hendrasari, Mitarlis Mitarlis","doi":"10.26740/UJCED.V9N3.P290‒298","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P290‒298","url":null,"abstract":"Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran kooperatif tipe Think PairShare (TPS), aktivitas peserta didik, hasil belajar, keterampilan komunikasi, dan respon peserta didik.Desain penelitian yang digunakan adalah One Shoot Case Staudy dan One Group Pretest-Postetst Designdengan subyek penelitian peserta didik kelas XI MIA 6. Hasil dari penelitian yang telah dilakukansebagai berikut: (1) Keterlaksanaan pembelajaran menggunakan model kooperatif tipe TPS mendapatkanpersentase rata-rata secara berurutan pada pertemuan pertama sampai dengan ketiga sebesar 89,2%,92,9%, dan 97,9%, dengan kriteria sangat baik (2) Aktivitas relevan peserta didik selama tiga kalipertemmuan memperoleh persentase sebesar 94,82%, 96,87%, dan 97,52% (3) Hasil belajar secaraklasikal memperoleh persentase 100% dengan skor rata-rata posttest sebesar 85,17. Peningkatan hasilbelajar dengan kategori tinggi sebanyak 35 peserta didik dan kategori sedang satu peserta didik (4)Kuantitas komunikasi selama tiga kali pertemuan diantaranya bertanya memperoleh persentase 13,89%,19,44%, dan 25% dengan kategori kurang baik dan berpendapat memperoleh persentase 30,56%, 41,67%,dan 63,89% dengan kategori cukup baik. Kualitas komunikasi selama tiga pertemuan diantaranyabertanya dengan kategori cukup baik memperoleh persentase 25%, 50%, dan 25%. Kualitas berpendapatdengan kategori baik memperoleh peresentase 30,77%, 46,15%, dan 23% (5) Respon peserta didikmengenai pembelajaran dengan model pembelajaran kooperatif tipe TPS untuk melatihkan komunikasipeserta didik memperoleh persentase rata-rata 93,89% dengan kategori sangat baik.Kata kunci: TPS, Keterampilan komunikasi. \u0000AbstractThie aims of the research are to describe the implementation of cooperative learning model, Think PairShare (TPS) type, student activities, learning outcomes, communication skills, and student response. Theresearch design was used one shoot case study with one group pretest-postetst design. The researchsubjects were students class XI MIA 6. The results of the research: (1) The implementation of cooperativelearning using TPS type obtain an average percentage sequentially at the first to third meetingrespectively 89.2%, 92.9%, and 97.9%, on very good criteria (2) The relevant activities of students duringthe three meetings obtains a percentage of 94.82%, 96.87%, and 97.52% (3) Classical learning outcomesobtain a percentage of 100% with an average posttest score of 85.17. Increasing of learning outcomeswith a high category of 35 students and the medium category of one student (4) Quantity ofcommunication during three meetings including questions communication skills obtaining a percentage of13.89%, 19.44%, and 25% with the category of unfavorable, and the quantity of opinion obtains thepercentage of 30.56%, 41.67%, and 63.89% with a fairly good category. The quality of communicationduring three meetings including question in fairly good category obtains a percentage 25%, 50%, and25%. The quality ","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69098424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA CPB DENGAN STRATEGI MIND MAPPING MATERI HIDROKARBON UNTUK MENINGKATKAN MINAT BACA PESERTA DIDIK","authors":"Linda Kurniawati, Mitarlis Mitarlis","doi":"10.26740/UJCED.V9N3.P379‒386","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P379‒386","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui kelayakan media chemistry pocket book dengan strategi mind mapping. Minat baca peserta didik pada pocket book diharapkan dapat menunjang kelayakan pocket book yang dikembangkan. Desain penelitian yang digunakan mengacu pada model pengembangan 4-D (define, design, develop, dan disseminate), namun hanya dilakukan sampai tahap develop dan dilakukan uji coba terbatas terhadap 16 peserta didik kelas XI MIPA SMAN 1 Kebomas Gresik. Kelayakan pocket book yang dibahas meliputi validitas, kepraktisan, keefektifan, serta minat baca peserta didik terhadap pocket book. Media pocket book dikatakan valid, praktis, dan efektif jika didapatkan hasil persentase mencapai skala pengukuran ≥61%. Hasil penelitian menunjukkan bahwa kelayakan pocket book ditinjau dari validitas isi dan validitas konstruk dinyatakan sangat valid dengan persentase berturut-turut 87,78% dan 81,86%. Kepraktisan ditinjau dari aktivitas dan respon peserta didik memperoleh hasil yang sangat praktis dengan persentase 92,89% dan 97,50%. Keefektifan ditinjau dari peningkatan hasil belajar peserta didik dengan nilai N-gain sebesar 0,80 dengan kategori sangat tinggi, sehingga media chemistry pocket book yang dikembangkan dinyatakan layak untuk digunakan dalam pembelajaran. Minat baca peserta didik ditinjau dari angket minat baca peserta didik dengan persentase hasil 84,09% dengan kategori sangat kuat yang didukung dengan hasil belajar peserta didik yang meningkat. \u0000Kata kunci: pocket book, strategi mind mapping, minat baca peserta didik. \u0000Abstract \u0000The aims of this research to determine the feasibility of a chemistry pocket book media with mind mapping strategy. Students reading interest in a pocket book is expected to support the feasibility of a developed pocket book. The research design used the design that refers to the 4-D development model (define, design, develop, and disseminate), but in this study carried out until the develop phase only. Limited trials are conducted on 16 students of class XI MIPA SMAN 1 Kebomas Gresik. The feasibility of the pocket book was discussed covered validity, practicality, and students reading interest about pocket book. Pocket book media is said to be valid, practicality, and effectiveness if the results of scale value obtained percentage at least of 61%. The result showed that the feasibility of the developed pocket book in terms of content and construct validity was stated to be very valid with a percentage of 87,78% and 81,86% respectively. Practicality in terms of the activities and responses of students get very practical results with a percentage of 92,89% and 97,50%. Effectiveness in terms of improving student learning outcomes with an N-gain score of 0,80 on very high category, so that the developed chemistry pocket book media is feasible and suitable for use in learning. Increasing students reading interest in terms of the questionnaire with percentage 84,09% on very strong category that is supported by increas","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69098586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN SOFTWARE ANTI MISCHEM UNTUK MEREDUKSI MISKONSEPSI PESERTA DIDIK PADA MATERI HIDROLISIS GARAM DENGAN STRATEGI CONCEPTUAL CHANGE TEXT","authors":"Zainab Zainab, S. Sukarmin","doi":"10.26740/UJCED.V9N3.P387.‒396","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P387.‒396","url":null,"abstract":"Penelitian pengembangan ini bertujuan untuk mengetahui kelayakan pengembangan software anti mischem sebagai media untuk mereduksi miskonsepsi peserta didik dalam materi hidrolisis garam dengan strategi conceptual change text. Kelayakan software anti mischem ditinjau dari tiga aspek yaitu (1) validitas isi dan validitas konstruk software anti mischem yang ditentukan dari hasil validasi oleh validator (2) kepraktisan software anti mischem yang ditentukan dari hasil respon peserta didik dan didukung dengan hasil observasi aktivitas peserta didik (3) keefektifan software anti mischem yang ditentukan dari pergeseran pemahaman konsep peserta didik dari miskonsepsi menjadi paham konsep. Penelitian ini menggunakan metode Research and Development (R&D). Subyek penelitian yang digunakan berjumlah 15 peserta didik kelas XI IPA SMAN 1 Krembung Sidoarjo. Hasil penelitian yang telah dilakukan, diperoleh persentase rata-rata hasil validasi isi sebesar 84,44% dan validasi konstruk sebesar 82,74% yang masuk dalam kriteria sangat valid. Hasil persentase rata-rata respon peserta didik sebesar 92,59% dan observasi aktivitas peserta didik sebesar 92,50% yang masuk dalam kriteria sangat praktis. Hasil pergeseran pemahaman konsep peserta didik diperoleh rata-rata sebesar 83,65% yang masuk dalam kriteria sangat efektif, sehingga dapat disimpulkan software anti mischem yang telah dikembangkan dapat dinyatakan layak sebagai media untuk mereduksi miskonsepsi peserta didik pada materi hidrolisis garam dengan menggunakan strategi conceptual change text. \u0000Kata Kunci: Software Anti Mischem, Reduksi Miskonsepsi, Hidrolisis Garam, Conceptual Change Text. \u0000Abstract \u0000Research development aims to determine the feasibility of developing anti- mischem software as a medium to reduce students misconceptions in hydrolysis of salt with conceptual change text strategies. Feasibility anti-mischem software in terms of three aspects that is: (1) content validity and construct validity of antimischem software from the results of validation by the validator, (2) practicability of anti-mischem software determined by the outcome of student response and supported by observation result of students’ activities, (3) the effectiveness of anti-mischem software is determined from the shift in students’ understanding of concepts from misconceptions to understanding concepts. This study using a method of Research and Development (R&D). Research subject used were 15 students 11th grade science at SMAN 1 Krembung Sidoarjo. The results of the research that have been done, obtained an average percentage of the results of content validation of 84,44% and construct validation of 82,74% which fall into the very valid criteria. The results of the average percentange of students responses of 92,59% and observations of student activities of 92,50% which fall into very practical criteria. The results of the shift in understanding the concept of students obtained an average of 83,65% which is included in the criteri","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"69098625","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN SOFTWARE ANTI MISCHEM UNTUK MEREDUKSI MISKONSEPSI SISWA DENGAN STRATEGI CONCEPTUAL CHANGE TEXT PADA MATERI ASAM BASA KELAS XI SMA","authors":"Fikri Sugiyantoro, S. Sukarmin","doi":"10.26740/UJCED.V9N3.P427-436","DOIUrl":"https://doi.org/10.26740/UJCED.V9N3.P427-436","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui kelayakan software anti mischem yang dikembangkan untuk mereduksi miskonsepsi pada materi asam basa kelas 11 dengan menggunakan stratgei conceptual chnage text. Kelayakan sebuah software dapat ditinjau tiga aspek, meliputi (1) Validitas dapat ditunjukan dengan validasi isi dan validasi konstruk, (2) Kepraktisan dapat ditunjukan dengan hasil angket respon siswa yang didukung dengan hasil obesrvasi aktivitas siswa, (3) Keefektifan dapat ditunjukan dengan hasil pergeseran konsepsi siswa dari miskonsepsi menjadi paham konsep. Metode yang digunakan dalam penelitian yaitu metode Research and Development (R&D) yang dikembangkan oleh Sugiyono, dengan subjek 15 siswa SMAN 1 Krembung yang mempunyai persentase miskonsepsi tertinggi. Hasil penelitian yang dipeoleh menunjukan bahwa software dinyakatakan layak untuk mereduksi miskonsepsi siswa dalam materi asam basa dengan ditunjukannya perolehan validasi isi mendapatkan persentase rata–rata sebesar 84,63% dan validasi konstruk memperoleh 82,22%, kepraktisan dari hasil angket respon siswa mendapat rata–rata persentase sebesar 78,33% dan obsevasi aktivitas siswa mendapat rata-rata persentase 85,83%, serta keefektifan bisa ditunjukan dengan hasil pergeseran konsepsi siswa yang awalnya miskonsepsi menjadi paham konsep mendapatkan rata-rata persentase 85,52%. \u0000Kata kunci : Software Anti Mischem, Miskonsepsi, Conceptual Change Text, Asam Basa. \u0000Abstract \u0000The aims of this research are to know the feasibility of software anti mischem developed to reduce misconceptions material acid-base in 11th grade by using conceptual change text strategy. The feasibility of software can be reviewed in three aspects, including (1) Validity can be reviewed from the content validation and construct validation, (2) Practicality can be demonstrated by the results of student response questionnaires that are supported by the results of student activity observation, (3) Effectiveness can be demonstrated by the results of students' conception shifts from misconception to conceptual understanding. The method used in the research is the Research and Development (R&D) method by Sugiyono, with the subject of 15 high school students 1 Krembung who has the highest percentage of misconceptions. The results obtained showed that the software was said to be feasible for reducing students misconception in acid-base material by demonstrating the content validation getting an average percentage of 84.76% and the construct validation of getting 82.22%, the practicality of the results of the student questionnaire responses getting an average percentage of 78.33% and observing the activities of students getting an average the percentage of 85.83%, as well as effectiveness can be demonstrated by results the conception shift of students who initially misconception into understanding the concept of getting an average percentage of 85.52%. \u0000Keywords: Software Anti-Mischem, Misconception, Conceptual Change Text, Acid-B","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45061271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VALIDITAS PERMAINAN CHEMISTRY ADVENTURE BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN IKATAN KIMIA","authors":"Valdo Ayona, Rusly Hidayah","doi":"10.26740/UJCED.V9N2.P245-252","DOIUrl":"https://doi.org/10.26740/UJCED.V9N2.P245-252","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui validitas permainan Chemistry Adventure berbasis android sebagai media pembelajaran materi Ikatan Kimia di MA Negeri 2 Mojokerto. Dalam penelitian ini yang akan dibahas yakni validitas permainan Chemistry Adventure berbasis android sebagai media pembelajaran materi Ikatan Kimia yang ditinjau dari Validitas isi dan validitas konstruk yang didapatkan dari hasil validasi 3 ahli media dan materi kimia yakni 2 dosen kimia Universitas Negeri Surabaya serta 1 guru MA Negeri 2 Mojokerto. Metode penelitian yang digunakan adalah penelitian dan pengembangan yang dilakukan sampai validasi oleh para ahli media dan materi kimia. Data yang sudah divalidasi oleh para ahli media dan materi kimia mempunyai penilaian persentase validitas isi yakni 90% dengan kategori sangat valid, validitas konstruk yakni 92,5% dengan kategori sangat valid. Berdasarkan hasil penelitian dapat disimpulkan bahwa permainan Chemistry Adventure yang dikembangkan valid digunakan sebagai media pembelajaran. \u0000Kata Kunci: Chemistry Adventure, Permainan, Ikatan Kimia","PeriodicalId":31518,"journal":{"name":"Unesa Journal of Chemical Education","volume":"9 1","pages":"245-252"},"PeriodicalIF":0.0,"publicationDate":"2020-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44348600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}