ANDROID探险游戏的有效性是一种元素学习媒介

Nadhifatus Shifa’ Al-mira, Rusly Hidayah
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Validitas isi didapatkan dari penilaian 2 aspek yaitu kebenaran konsep kimia yang memperoleh nilai sebesar 93,33% dengan kategori sangat valid dan mempunyai tujuan didalam permainan yang memperoleh nilai sebesar 86,67% dengan kategori sangat valid. Sehingga dari data tersebut, didapatkan rata-rata validitas isi sebesar 90,00% dengan kategori sangat valid. Sedangkan validitas konstruk didapatkan dari 11 aspek yang dinilai dan memperoleh nilai 87,98% dengan kategori sangat valid. Sehingga hasil penelitian menunjukkan bahwa permainan element adventure yang dikembangkan valid sebagai media pembelajaran dibuktikan dengan presentase validitas isi sebesar 90,00% dengan kategori sangat valid dan validitas konstruk sebesar 88,57% dengan kategori sangat valid. \nKata kunci: permainan element adventure, pengembangan media pembelajaran, kimia unsur. \nAbstract \nThe purpose of this research is to develop an android-based element adventure game as an element of learning chemistry based on eligibility the game media. The development model of the research was adapted from the research of the Borg and Gall models consisting of 10 stages. However, the research was conducted until stage 4 covering preliminary study stage, research planning phase, design development stage and early trial stage. Kevalidan game based on the Android element Adventure is reviewed from the content validity and validity aspects of the construct. The validity and validity of the construct was obtained from the validator assessment conducted by 2 Unesa chemical lecturers and 1 Porong Sidoarjo High school chemistry teacher. The validity of the contents obtained from the assessment of 2 aspects is the truth of the chemical concept that obtained a value of 93.33% with a category is very valid and has a purpose in the game that obtained a value of 86.67% with a category is very valid Thus, from the data, the average validity of the content of 90.00% is obtained with a very valid category. While the validity of the construct was obtained from 11 aspects assessed and obtained a value of 87.98% with a very valid category. So that the research, results show that the game element adventure is developed valid as a learning medium evidenced by the validity percentage of content of 90.00% with a very valid category and a construct validity of 88.57% with a very valid category. 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引用次数: 3

摘要

本研究的目的是基于游戏媒体的有效性,开发一款基于android的冒险元素游戏作为化学学习媒体元素。该研究开发模型改编自10度Borg和Gall模型研究。然而,在本研究中,直到第4阶段,涵盖了初步研究阶段、研究规划阶段、设计开发阶段和初步试验阶段。从内容的有效性和结构的有效性两个方面对基于android元素冒险的游戏验证进行了评估。内容的有效性和结构的有效性是通过2名UNESA化学给药者和1名SMA化学教师State 1 Sidoarjo Porong进行的验证器评估获得的。内容的有效性是通过对两个方面的评估获得的,即在非常有效的类别中具有93.33%的值的化学概念的真实性,以及在非常有效类别中具有86.67%的值的游戏中具有目的性。因此,从这些数据来看,对于一个非常有效的类别,内容的平均有效性为90.00%。而该结构的有效性是从11个方面进行评估的,并获得了87.98%的值,其中一个非常有效的类别。因此,研究表明,开发的冒险元素游戏作为一种学习媒体是有效的,在一个非常有效的类别中,其内容有效性表现为90.00%,在非常有效的分类中,其结构有效性为88.57%。关键词:探险元素游戏,学习媒体开发,元素化学。摘要本研究的目的是开发一款基于android的元素冒险游戏,作为基于游戏媒体资格的化学学习元素。该研究的发展模式改编自Borg和Gall模型的研究,该模型由10个阶段组成。然而,研究一直进行到第4阶段,包括初步研究阶段、研究规划阶段、设计开发阶段和早期试验阶段。从内容有效性和有效性两个方面对基于安卓元素的科瓦利丹游戏《冒险》进行了考察。该结构的有效性和有效性来自2名Unesa化学讲师和1名Porong Sidoarjo高中化学教师进行的验证器评估。从两个方面的评估中获得的内容的有效性是化学概念的真实性,该概念在一个类别中获得93.33%的值是非常有效的,并且在游戏中具有一个目的,该概念通过一个类别获得86.67%的值是很有效的。因此,从数据来看,通过一个非常有效的类别获得90.00%的内容的平均有效性。而该构建体的有效性是从11个方面评估的,并获得了87.98%的值,其中一个非常有效的类别。因此,研究结果表明,游戏元素冒险作为一种学习媒介是有效的,在一个非常有效的类别中,内容的有效率为90.00%,而在一个很有效的类别下,结构的有效性为88.57%。关键词:元素冒险游戏,开发媒体学习,化学元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VALIDITAS PERMAINAN ELEMENT ADVENTURE BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN KIMIA UNSUR
Tujuan dari penelitian ini adalah untuk mengembangkan permainan element adventure berbasis android sebagai media pembelajaran kimia unsur berdasarkan kevalidan media permainan tersebut. Model pengembangan penelitian ini diadaptasi dari penelitian model Borg dan Gall yang terdiri dari 10 tahap. Namun, pada penelitian ini dilakukan sampai tahap 4 meliputi tahap studi pendahuluan, tahap merencanakan penelitian, tahap pengembangan desain dan tahap uji coba awal. Kevalidan permainan berbasis android element adventure ditinjau dari aspek validitas isi dan validitas konstruk. Validitas isi dan validitas konstruk didapatkan dari penilaian validator yang dilakukan oleh 2 orang dosen kimia UNESA dan 1 guru kimia SMA Negeri 1 Porong Sidoarjo. Validitas isi didapatkan dari penilaian 2 aspek yaitu kebenaran konsep kimia yang memperoleh nilai sebesar 93,33% dengan kategori sangat valid dan mempunyai tujuan didalam permainan yang memperoleh nilai sebesar 86,67% dengan kategori sangat valid. Sehingga dari data tersebut, didapatkan rata-rata validitas isi sebesar 90,00% dengan kategori sangat valid. Sedangkan validitas konstruk didapatkan dari 11 aspek yang dinilai dan memperoleh nilai 87,98% dengan kategori sangat valid. Sehingga hasil penelitian menunjukkan bahwa permainan element adventure yang dikembangkan valid sebagai media pembelajaran dibuktikan dengan presentase validitas isi sebesar 90,00% dengan kategori sangat valid dan validitas konstruk sebesar 88,57% dengan kategori sangat valid. Kata kunci: permainan element adventure, pengembangan media pembelajaran, kimia unsur. Abstract The purpose of this research is to develop an android-based element adventure game as an element of learning chemistry based on eligibility the game media. The development model of the research was adapted from the research of the Borg and Gall models consisting of 10 stages. However, the research was conducted until stage 4 covering preliminary study stage, research planning phase, design development stage and early trial stage. Kevalidan game based on the Android element Adventure is reviewed from the content validity and validity aspects of the construct. The validity and validity of the construct was obtained from the validator assessment conducted by 2 Unesa chemical lecturers and 1 Porong Sidoarjo High school chemistry teacher. The validity of the contents obtained from the assessment of 2 aspects is the truth of the chemical concept that obtained a value of 93.33% with a category is very valid and has a purpose in the game that obtained a value of 86.67% with a category is very valid Thus, from the data, the average validity of the content of 90.00% is obtained with a very valid category. While the validity of the construct was obtained from 11 aspects assessed and obtained a value of 87.98% with a very valid category. So that the research, results show that the game element adventure is developed valid as a learning medium evidenced by the validity percentage of content of 90.00% with a very valid category and a construct validity of 88.57% with a very valid category. Keywords: Element Adventure game, Development media learning, chemical elements.
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