Edumatic: Jurnal Pendidikan Informatika最新文献

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Sistem Aplikasi Point of Sale berbasis Desktop pada Qini Mart Tasikmalaya
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2022-06-19 DOI: 10.29408/edumatic.v6i1.5617
Yanti Apriyani, Mira Kusmira, Iqbal Dzulfiqar Iskandar, Imam Amirulloh, Melisa Winda Pertiwi, Taufik Wibisono
{"title":"Sistem Aplikasi Point of Sale berbasis Desktop pada Qini Mart Tasikmalaya","authors":"Yanti Apriyani, Mira Kusmira, Iqbal Dzulfiqar Iskandar, Imam Amirulloh, Melisa Winda Pertiwi, Taufik Wibisono","doi":"10.29408/edumatic.v6i1.5617","DOIUrl":"https://doi.org/10.29408/edumatic.v6i1.5617","url":null,"abstract":"Public interest in the modern market has increased rapidly, resulting in market business actors having difficulty in handling a large number of transactions as experienced by one of the market business players, namely Qini Mart Tasikmalaya. This study aims to create a Point of Sales (POS) application program in market businesses that can handle good retail management processes. In this study, we used a spiral model to build or design a POS application at Qini Mart Tasikmalaya. In this model, there is a risk analysis that is useful arising from the needs and designs that have been made in previous stages so that they can adjust, simplify, and speed up the retail management process. Black-box testing is used to determine the level of functionality and interface of the system that we have developed. The findings resulted in a POS application used at Qini Mart Tasikmalaya in accordance with the design we have made. In addition, the results of black-box testing show that all functional and interfaces on the system are running well, where this system can speed up the process of calculating sales transactions, printing payment notes, facilitating the process of managing goods data, and making more accurate sales reports.  ","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127807972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sentimen Analisis Customer Review Produk Shopee Indonesia Menggunakan Algortima Naïve Bayes Classifier
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.4089
Loemongga Oktaria Sihombing, Hannie Hannie, B. Dermawan
{"title":"Sentimen Analisis Customer Review Produk Shopee Indonesia Menggunakan Algortima Naïve Bayes Classifier","authors":"Loemongga Oktaria Sihombing, Hannie Hannie, B. Dermawan","doi":"10.29408/edumatic.v5i2.4089","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.4089","url":null,"abstract":"Gaining customer satisfaction and trust has become the main challenge in achieving success in the business world. Business people need to identify problems that arise from reviews given by customers. However, reading and classifying each review takes a long time and is considered ineffective. To overcome this, this study aims to analyze the customer sentiment of shopee products using the nave Bayes classifier algorithm. The data used in this study is a customer review of the Xiaomi Redmi Note 9 products which are sold on the Shopee Indonesia website. Customer review data is collected by applying the Web Scraping technique. The algorithm used in this study is the Naïve Bayes Classifier which is known to be popular and effective in classifying data. This study also applies the Knowledge Discovery in Text (KDT) methodology to extract information from text data. The results of the classification using the Naïve Bayes algorithm found an accuracy value of 85%. This study proves that by applying sentiment analysis techniques, business people are able to find out the opinions of customers as an evaluation material that needs to be done to optimize the products and services provided.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121127905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Aplikasi Web Commerce sebagai Ruang Praktik Mahasiswa dalam Berwirausaha Web商业应用作为企业家的学生实习空间
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.3887
Marsinah Dewi Feiyska Nasution, M. Giatman, E. Nazar
{"title":"Aplikasi Web Commerce sebagai Ruang Praktik Mahasiswa dalam Berwirausaha","authors":"Marsinah Dewi Feiyska Nasution, M. Giatman, E. Nazar","doi":"10.29408/edumatic.v5i2.3887","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.3887","url":null,"abstract":"Entrepreneurship is one of the subjects that must be taken by students of Universitas Negeri Padang (UNP), including students from Faculty of Tourism and Hospitality. Students sometimes have less interest and motivate in taking entrepreneurship courses in practice because they still only use conventional methods. The purpose of this research is to create a web commerce application that will be used by students as an entrepreneurship practices space. The method that used in making this application is the waterfall model with the SLDC method or a simple software life flow approach. Web commerce application that produced then tested using black box to find out the success of the flow that has been designed, and the black box test results show that the application can run well. The result of this research is a dynamic web-based e-commerce application using the PHP programming language, osCommerce Content Management System (CMS), and MySQL database. This application can be a solution to the problems of conventional entrepreneurial methods and can make students who take entrepreneurship courses more interested in entrepreneurship practices.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114109226","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Analisis Perbandingan Teknik Video Codec H.264/AVC, H.265/HEVC, VP9 dan AV1
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.3850
Ayu Shafira Tubagus, Rizal Saepul Mahdi, Adhi Rizal, Aries Suharso
{"title":"Analisis Perbandingan Teknik Video Codec H.264/AVC, H.265/HEVC, VP9 dan AV1","authors":"Ayu Shafira Tubagus, Rizal Saepul Mahdi, Adhi Rizal, Aries Suharso","doi":"10.29408/edumatic.v5i2.3850","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.3850","url":null,"abstract":"Video applications consume more energy on the Internet and can be accessed by electronic devices, due to an increase in the consumption of high-resolution and high-quality video content, presenting serious issues to delivery infrastructure that needs higher video compression technologies. The focus of this paper is to evaluate the quality of the most current codec, AV1, to its predecessor codec. The comparison was made experimentally at two video resolutions (1080p and 720p) by sampling video frames with various CRF/CQP values and testing several parameters analyses such as encoding duration, compression ratio, bit rate, Mean Square Error (MSE), and Peak Signal to Noise Ratio (PSNR). The AV1 codec is very great in terms of quality and file size, even though it is slower in terms of compression speed. The H.265/HEVC codec, on the other side, beats the other codec in terms of compression ratio. In conclusion, the H.265/HEVC codec is suggested as a material for obtaining a well compressed video with small file size and a short time.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113943927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Faktor yang Mempengaruhi Pembelajaran Daring Melalui LMS pada Masa Covid 19 在Covid 19期间,通过LMS影响在线学习的因素
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.4158
R. R. Hamidy, Mashur Mashur, Lalu Nurul Yaqin
{"title":"Faktor yang Mempengaruhi Pembelajaran Daring Melalui LMS pada Masa Covid 19","authors":"R. R. Hamidy, Mashur Mashur, Lalu Nurul Yaqin","doi":"10.29408/edumatic.v5i2.4158","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.4158","url":null,"abstract":"Online (e-learning) during the Covid-19 pandemic has become a trend in education that causes significant changes in learning, forcing universities to adapt to learning conditions during Covid 19. The purpose of this study was to determine the factors that influence online learning through the use of the Learning Management System (LMS) during the Covid 19 pandemic at Universitas Gunung Rinjani. Differences in LMS use based on some demographic information such as gender, location (place of residence), and age are also discussed to gain an in-depth understanding of the use of LMS during online learning. There are two research methods used in this study, namely quantitative and qualitative. The data collection process was carried out through an online survey instrument distributed to 6 Faculties 7 Study Programs at Universitas Gunung Rinjani. In addition, interviews with students will be conducted to gain an in-depth understanding of LMS use in their learning. The findings of this study indicate that LMS use during Covid 19 learning can run well; this can be seen from the participants' perceptions of usefulness, ease of use, subjective norms and attitudes of self-efficacy and support from lecturers and colleagues.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121558286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Pengamanan Internet of Things Berbasis NodeMCU Menggunakan Algoritma AES Pada Arsitektur Web Service REST NodeMCU的东西安全性使用了Web Service架构中的AES算法
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.4113
Ariyan Zubaidi, Rhomy Idris Sardi, Andy Hidayat Jatmika
{"title":"Pengamanan Internet of Things Berbasis NodeMCU Menggunakan Algoritma AES Pada Arsitektur Web Service REST","authors":"Ariyan Zubaidi, Rhomy Idris Sardi, Andy Hidayat Jatmika","doi":"10.29408/edumatic.v5i2.4113","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.4113","url":null,"abstract":"Data confidentiality and resource's limitation issues are challenges for the Internet of Things. To implement good security on IoT systems, cryptography can do it, but it needs an effective encryption algorithm that does not require a lot of resources. The purpose of this study is to secure an IoT system by implementing an algorithm that is successful in maintaining the confidentiality of data transmitted. This research uses an experimental approach, by creating an IoT system for agriculture and adding an encryption algorithm. The IoT system uses NodeMCU as a microcontroller. NodeMCU is a microcontroller with small resources so it needs an efficient algorithm to be implemented in it. One algorithm that has good performance in a desktop computing environment is the Advance Encryption Standard (AES) algorithm. The algorithm is tested in an IoT computing environment with a data exchange architecture using an REST (Representational State Transfer) web service, resulting in an IoT system for agriculture with cryptographic implementations in it. In the tests carried out, the encryption process of 128 and 256 bits of plain text took 266.31 and 274.31 microseconds, while the memory used was 16% and 17% of the total memory, respectively. This shows the encryption time is fast, and the memory usage is relatively small.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121491317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Faktor-Faktor yang Mempengaruhi Integrasi TIK dalam Proses Pembelajaran pada Pondok Pesantren di Lombok Timur 影响TIK在龙目岛东部寄宿学校学习过程的因素
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.4155
Mashur Mashur, Taufan Iswandi, Lalu Nurul Yaqin
{"title":"Faktor-Faktor yang Mempengaruhi Integrasi TIK dalam Proses Pembelajaran pada Pondok Pesantren di Lombok Timur","authors":"Mashur Mashur, Taufan Iswandi, Lalu Nurul Yaqin","doi":"10.29408/edumatic.v5i2.4155","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.4155","url":null,"abstract":"The trend of information and communication technology (ICT) in education has become something that is very much needed for the development of education and learning in Indonesia. The integration of ICT in the learning process in Islamic boarding schools is still not optimal. Therefore, this study aims to determine the factors that influence ICT integration in the learning process in Islamic boarding schools in the East Lombok. The method used in this study is a qualitative method using several case studies. The data sources on the research were 32 Islamic Boarding School in east Lombok. While the technique of collecting data used survey, interview, and focus group discussion The results of this study revealed two main themes, barriers and support. Barriers are classified into two groups: teacher factors and institutional support factors (Islamic Boarding school). Teachers include lack of time, lack of qualified human resources and the complexity of ICT integration. At the same time, the factors are limited infrastructure, lack of training, lack of access, and lack of technical support. The use of ICT can increase students' creativity. As for the carrying capacity that they believe ICT use during teaching practice can improve their performance, leadership support is also a key factor determining the integration of ICT during the learning process.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123453655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengaruh Permainan Mobile Edukasi Terhadap Proses Pembelajaran Berhitung Anak Tunagrahita Ringan 移动教育游戏对轻无语儿童算术学习过程的影响
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.4196
Wenda Novayani, Shumaya Resty Ramadhani, Irvandy Hartono
{"title":"Pengaruh Permainan Mobile Edukasi Terhadap Proses Pembelajaran Berhitung Anak Tunagrahita Ringan","authors":"Wenda Novayani, Shumaya Resty Ramadhani, Irvandy Hartono","doi":"10.29408/edumatic.v5i2.4196","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.4196","url":null,"abstract":"The difficulty of learning to count for Mentally Disabled Students (MDS) is not only because their intelligence is below the average of regular students and difficult to concentrate, but also because the material presented is less exciting and theoretical. The purpose of this study was to see the effect of the snake and ladder mobile game on the ability and speed of counting mentally disabled students in the process of count-learning. Data collection techniques in this study were interviews with teachers, User Accepted Test (UAT) questionnaires for measuring games, and research instruments in the form of summation essay questions. The research method used is an experiment with a one-group pre-test and post-test. The research subjects are four mentally disabled students at Pelita Hati Special School (SLB PH). Data analysis compares the score acquisition, the time it takes students to work on the questions during the pre-test and post-test, and UAT data analysis. The Results showed that this game made MDS interested in count-learning, improving learning outcomes, and increasing students' speed in learning counting at SLB PH compared with before playing this educational-game. Thus, the snake and ladder educational mobile game positively influences the count learning process of MDS.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130661408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengejawantahan Pendekatan Storytelling dalam Pemahaman Membangun Diagram Alir Data 在理解中练习故事方法构建流程图
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.4060
Herlinda Herlinda, Randi Ramliyana, Erlin Windia Ambarsari
{"title":"Pengejawantahan Pendekatan Storytelling dalam Pemahaman Membangun Diagram Alir Data","authors":"Herlinda Herlinda, Randi Ramliyana, Erlin Windia Ambarsari","doi":"10.29408/edumatic.v5i2.4060","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.4060","url":null,"abstract":"Throughout the System Development Life Cycle (SDLC), establishment the software through various phases. System design is one of the most crucial aspects of the SDLC. The Data Flow Diagram (DFD) is a model to build the system. The purpose of the research was to make it easier for people to comprehend the diagram by carefully preparing DFD, then it created software according to the DFD design. Storytelling is the method employed, and it pertains to qualitative ways for creating language patterns. As a design reference, it needs to make the DFD pattern subsequently. The research mimics two scenarios to reflect previous research on the same principle. According to the findings of this study, there are two significant disparities. The first scenario concerns system user activity, whereas the second concerns software performance. Therefore, it corresponds to the core notion of input-process-output; narrative scenario 1 is more consistent and easier to design in the processed results created from sentence patterns to DFD patterns. Scenario 2, on the other hand, connects many process symbols to processes, complicating the DFD design. Finally, scenario 2 is beneficial for requirement's elicitation, whereas scenario 1 applies to business procedures.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127472416","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Penerapan Metode AHP dan OCRA dalam Pengambilan Keputusan Menentukan Santri Berprestasi AHP方法和OCRA在决定成就Santri时的应用
Edumatic: Jurnal Pendidikan Informatika Pub Date : 2021-12-20 DOI: 10.29408/edumatic.v5i2.4201
Mochammad Ichsan, P. Devi
{"title":"Penerapan Metode AHP dan OCRA dalam Pengambilan Keputusan Menentukan Santri Berprestasi","authors":"Mochammad Ichsan, P. Devi","doi":"10.29408/edumatic.v5i2.4201","DOIUrl":"https://doi.org/10.29408/edumatic.v5i2.4201","url":null,"abstract":"The selection of outstanding students is an appreciation given by the boarding school to the students who have the highest scores. However, the election is usually still done subjectively and manually, and there is no support system in creating decisions, which make the selection process long and inaccurate. This study aims to implement a decision support system in determining outstanding students at Mamba'ussholihin Islamic Boarding School predetermined with criteria. The process of selecting uses the method Analytical Hierarchy Process (AHP) for weighting criteria and Operational Competitiveness Rating Analysis (OCRA) for ranking. The OCRA value obtained is in the form of Pi, which is ranked to get the best students. The findings show that the error consistency level is less than 10% and the consistency index value is accepted, so that it can be used as an initial weight with a relative number = 1. After calculating the OCRA method from the initial 75 alternative data, the top 10 alternative data obtained are in the form of the value of Pi will be entitled to an award as an outstanding student, so by applying these two methods it can speed up the results of the decision, it does not take a long time and the results obtained are also precise.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130125240","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
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