Pritty Noviana Sari, William Ramdhan, Abdul Karim Syahputra
{"title":"Aplikasi Pendukung Keputusan dalam Mengukur Tingkat Kepuasan Pelayanan Publik menggunakan Metode MFEP","authors":"Pritty Noviana Sari, William Ramdhan, Abdul Karim Syahputra","doi":"10.29408/edumatic.v7i1.12448","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.12448","url":null,"abstract":"Services that are said to be excellent are services provided by public service providers, namely the government in an effort to meet the needs of people who receive services and are carried out in accordance with the law. The low quality of services provided to the community certainly has an impact on decreasing public trust in the government. The purpose of this study is to build a decision support system using the Multi Factor Evaluation Process (MFEP) method to measure the level of public service satisfaction in the range sub-district area. In building this system, we apply the waterfall model with stages of analysis, design, implementation, and testing. Analysis is carried out to collect the needs in building this system and analysis using the MFEP method. The criteria used to measure service satisfaction are five criteria, namely certainty of time, comfort, loyalty, responsibility, and task completion. The design of the system we built, consists of use case diagrams and flowcharts. At the implementation stage, a system is made using the web-based MFEP method. Meanwhile, testing on this system uses a black-box to see the functionality of the product. Our findings are in the form of a system that can provide decisions to determine the level of public satisfaction. The results of the analysis showed that the service section was selected as an assessment of the level of public satisfaction with a value of 3,766. In addition, the results of black-box testing show that this system is functioning properly without any errors. ","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116929443","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluation of Octo Mobile User Experience using the System Usability Scale Method","authors":"Andre Gunakusuma Fergo, Chanifah Indah Ratnasari","doi":"10.29408/edumatic.v7i1.17495","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.17495","url":null,"abstract":"In order to improve the quality of the Octo Mobile by Bank Cimb Niaga application, it is necessary to carry out usability testing of the application using the System Usability Scale (SUS) with a Likert scale for the answer. The purpose of this study is to evaluate usability and analyze user experience on the Octo Mobile application, so that it is expected to be used as a reference for application development by Bank CIMB Niaga. Respondents consisted of 39 Octo Mobile application users. Testing was carried out by directly interviewing respondents and filling out a questionnaire containing 10 statements. The results of testing with the SUS method obtained a result of 58.5%. Based on these results, the acceptability of the Octo Mobile application is in the marginal low range, the adjective rating is in the OK level, and the grade scale is in class F. Based on these results it can be concluded that the Octo Mobile application has usability that is acceptable to users, but still needs to be improved and further upgrades.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"2010 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129127808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sistem Peminjaman Buku Perpustakaan dengan Identifikasi Kode Quick Response (QR)","authors":"Kurniawan Firman Syah, S. Sukirman","doi":"10.29408/edumatic.v7i1.13372","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.13372","url":null,"abstract":"Currently at SMK Muhammadiyah 01 Boyolali the process of managing library book lending services is still manual with library ledgers and there is no computerized system, so this results in fewer effective services and is prone to transaction data errors. This study aims to create a library book lending system with quick response (QR) code identification to overcome problems in the current library service process. The system development method uses Waterfall which consists of analysis, design, implementation, and testing. The analysis phase of collecting data on library services through observation and interviews. The system process design stage is described using use case and activity diagram. System functionality testing uses black box testing and usability testing uses a QUIS questionnaire which consists of several parameters, namely: overall reaction to the software, screen, terminology and system information, and system capabilities. Our findings are in the form of an information system that can assist the library service process. In addition, the results of the black box testing of all components in this system run as expected and the validity and reliability tests obtain valid and reliable results for each parameter. Thus, it can be concluded that this system can be used in optimizing library services.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133660045","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Aplikasi Perhitungan Penyusutan Inventaris Barang menggunakan Decreasing Charge Method Berbasis Website","authors":"Yudha Sansena, S. Samsudin","doi":"10.29408/edumatic.v7i1.17572","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.17572","url":null,"abstract":"The Fajar Sejahtera Indonesia Foundation is a non-governmental social organization that has assets in four districts in the city of Medan. However, every asset in the form of goods experiences a decrease in value each year. Calculating depreciation for purchasing planning is still difficult as it is done manually on paper. The research objective is to create an asset depreciation financing application using the decreasing charge method based on a website. The programming is done using PHP, MySQL, XAMPP, and Visual Studio Code, employing the research and development method, including potential and problem identification, data collection, product design, design validation, design revision, product testing, product revision, usage testing, final product revision, and mass production. However, this research is limited to the product testing phase. Data collection techniques involve interviews, observations, and literature reviews. The system is tested using a validation test divided into three parts: expert validation, field testing, and user testing. Our findings resulted in a web-based application for calculating inventory depreciation. The expert validation test yielded a score of 3.8, indicating high validity; the field testing resulted in a score of 4.0, indicating high validity; and the user testing with five participants achieved a score of 83.2%, indicating high effectiveness.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122237251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementasi Hybrid App Framework dalam Membangun Aplikasi Kesehatan Mental berbasis Mobile","authors":"Muhammad Imbalo Zaki Hasibuan, Suendri Suendri","doi":"10.29408/edumatic.v7i1.17478","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.17478","url":null,"abstract":"Currently, mental health issues in society have become an important focus, given the rise of mental issues, especially on social media. Currently, most of the use of social media is carried out using mobile technology, which also mostly uses the Android and IOS operating systems. This study aims to implement a hybrid app framework in building mobile-based mental health applications that can run on Android and IOS operating systems. The method used to build this application is the waterfall method, which is a systematic and sequential research method. The waterfall method is a step-by-step process that is well adapted to the situation in the field. The analysis is carried out through collecting data related to system needs and mental health by means of observation, interviews, and literature study. The system is designed using use case diagrams and activity diagrams. The testing phase is carried out by black box testing with the aim of finding incorrect functions, interface errors, data structure errors, performance errors, initialization errors and termination. Our findings show that the system can run well on Android and IOS operating systems, this is clarified through the results of black box testing that provides results as expected. This system is expected to be used by the wider community to help maintain mental health stability.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117186852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Media Pembelajaran Huruf Hijaiyah untuk Siswa Sekolah Dasar berbasis Augmented Reality","authors":"Novandaru Achnivandra Dwi Fortuna, Hardika Dwi Hermawan","doi":"10.29408/edumatic.v7i1.13373","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.13373","url":null,"abstract":"The ability of grade 1 students of SD N Ponowaren 02 to recognize and memorize hijaiyah letters that are still lacking needs to be improved. Today's technology can be utilized as a learning media by using smartphones. Especially in the world of education, the use of this technology can facilitate both teachers and students in an innovative, creative, and educational learning process. The purpose of this research is to develop teaching materials that encourage and increase children's interest in learning Hijaiyah letters by utilizing augmented reality technology. In this study using the Research and Development approach method. The method is used to produce certain products and test the effectiveness of the product, then for the product development model using the Multimedia Development Life Cycle, which includes concept, design, material collection, manufacturing process, testing, and product distribution. Observation and questionnaires are used for the data collection process. This research shows how augmented reality technology combined with educational games can improve children's learning efficiency in learning hijiayah letters. Based on the research of learning media game Bijaya (Belajar huruf hijaiyah) shows that the feasibility of media obtains results above 90%. Based on the Likert scale test criteria, this shows that the Bijaya application learning media is very feasible to be developed and utilized.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128968038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MOORA: Metode Sistem Pendukung Keputusan untuk Menentukan Kelayakan Peminjaman Modal Dana Bergulir","authors":"Evi Surya Ningsih, H. Syafwan, M. Ihsan","doi":"10.29408/edumatic.v7i1.12405","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.12405","url":null,"abstract":"Koperasi Doni Jaya is one of the savings and loan cooperatives that provides solutions in assisting the provision and for various needs in a fast and easy loan process. However, the loan process takes a long time and must also determine the customer who is eligible to be given the capital loan. The model used to build this system is waterfall with stages of analysis, design, build testing, and implementation. This research was carried out at the Koperasi Doni Jaya at the Asahan District Education Office. The Analysis phase is carried out to obtain the needs of the system that we developed with the MOORA method. The design phase is carried out to determine the interface design, and flowcharts on this system. Furthermore, the coding and testing stages are carried out to create a system and test using blackbox. Our findings are in the form of a decision support system to determine the feasibility of revolving fund capital lending. The test results show that this system is already running well, and is in accordance with the design, as well as the model applied. With this system, it can help this cooperatives determining eligible and uneligible customers to be given revolving fund capital loans.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131552520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisis Principal Component Analysis (PCA) dalam Penentuan Faktor Kepuasan Pengunjung terhadap Layanan Perpustakaan Digilib","authors":"Sudianto Manullang, Dita Aryani, Hanifah Rusydah","doi":"10.29408/edumatic.v7i1.14839","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.14839","url":null,"abstract":"Maximum management of the library, especially improving services to users is a must that needs to be evaluated by the library manager. Visitor satisfaction is difficult to measure because it relates to the high and low expectations of visitors to the service they want. The purpose of this study is to investigate the most important factors or components in aspects of visitor satisfaction. So that it can increase satisfaction appropriately so that the library can carry out the right strategy to maintain and provide the best quality service. The subjects of this study were students with 2019 – 2022 status. 120 samples were taken using a random sampling technique. The collected data will be analyzed using the Principal Component Analysis (PCA) method. The PCA analysis process was carried out in several stages, namely the Bartlett's test, testing the KMO value, testing the correlation matrix, PCA analysis, and interpreting the PCA results. Findings from PCA analysis by reducing 12 correlated variables into 2 factors, namely reference services and facilities and infrastructure. The results of this study indicate that the facilities and infrastructure factor have a greater cumulative percentage of variance compared to the reference service factor, which is equal to 51,387%.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116555201","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hamka Surya Nugraha, Hilman Mutaqin, Adittia Fathah, Christina Juliane
{"title":"Mengidentifikasi Strategi Promosi pada Jasa Penjualan Saldo Digital menggunakan Pendekatan Clustering","authors":"Hamka Surya Nugraha, Hilman Mutaqin, Adittia Fathah, Christina Juliane","doi":"10.29408/edumatic.v7i1.7385","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.7385","url":null,"abstract":"The rapid development of information technology has impacted various fields, one of which is cellular telephony. The increasing number of people who have cell phones impacts the need for digital products, especially digital balances, which are increasing. This study aims to identify digital balance sales so that they become input, especially the ZAR counter-promotion strategy. This study uses the clustering method and the K-Means Algorithm to obtain several clusters of transaction types based on the nominal sales price. The silhouette is used to find the number of clusters. The dataset used in this study is the sale of digital ZAR counterbalances from November 2021 to October 2022. This research resulted in a total of 2 clusters. First cluster with low price nominal sales was 49,213 data, while second with high nominal price sales was 3,076. The study results show that the k-means algorithm can be used to cluster sales of ZAR counter digital balances, and ZAR counter digital balances are quite good. Still, there is data in clusters with high nominal prices. ZAR counter owners can create promotional strategies by providing discounts below 142,000 so that customers who buy at a high nominal price move to a lower nominal price.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132598427","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Penerapan Media Chat GPT pada Pembelajaran Manajemen Pendidikan terhadap Kemandirian Mahasiswa","authors":"Hary Murcahyanto","doi":"10.29408/edumatic.v7i1.14073","DOIUrl":"https://doi.org/10.29408/edumatic.v7i1.14073","url":null,"abstract":"The development of digital technology, especially Artificial Intelligence at this time has grown very rapidly and has penetrated into learning technology. One of them is the development of Chat GPT which has begun to be widely used by students and affects the level of student independence. This study aims to examine the effect of the application of Chat GPT on learning education management on student independence. The research method used is a quantitative experiment with One-Group Pre-test and Post-test Design. The population was 40 people and all of them became samples. Data collection techniques are observation and documentation. Data instruments use validity sheets, observation sheets, and documentation. The analysis techniques used are Validity Test, observation data analysis, Prerequisite Test, and Hypothesis Test. The results showed that the application of Chat GPT in learning educational management significantly influenced student independence. In the pre-test, student independence is still in the category of starting to be independent, while in the post-test, student independence increases to be very independent. So, it is concluded that student independence can be increased by the application of Chat GPT in learning education management.","PeriodicalId":314771,"journal":{"name":"Edumatic: Jurnal Pendidikan Informatika","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130348985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}